Commit Graph

83 Commits

Author SHA1 Message Date
Janis 227f2e4a41 feat: Add new test cases for various components including PlayerInfo, Move, and JSON parsers 2026-04-16 18:50:28 +02:00
Janis 25b0c9f2fb feat: Implement move repetition handling for bots and update search logic to exclude repeated moves 2026-04-16 18:50:25 +02:00
Janis d6758ed8ec feat: Introduce Participant trait and update GameEngine to support bot participants 2026-04-16 18:50:25 +02:00
Janis c88159ecec feat: Enhance NNUE evaluation with incremental updates and validation checks 2026-04-16 18:50:23 +02:00
Janis 8fb872e958 feat: Implement dataset versioning and management for NNUE training data 2026-04-16 18:50:22 +02:00
Janis 5df5a1875f feat: Improved how NNUE Evalutes 2026-04-16 18:50:18 +02:00
Janis ed26406185 feat: Update BotController and tests for improved bot instantiation and configuration 2026-04-16 18:50:04 +02:00
Janis 3750931251 feat: NCS-43 NNUE high-impact performance optimisations
Implements three high-impact improvements from NCS-43:

1. Incremental L1 accumulator — L1 pre-activations are maintained
   per-ply on a stack and updated by column-add/subtract when pieces
   move, reducing L1 cost from O(768×1536) to O(pieces×1536) for root
   init and O(changed_pieces×1536) per node. Column-major weight
   transposition (l1WeightsT) makes each update sequential in memory.

2. Eval cache — a 256 K direct-mapped cache keyed by Zobrist hash
   skips the L2-L5 forward pass for positions seen during quiescence,
   where the same position often recurs across capture sequences.

3. Dynamic time allocation — NNUEBot now grants 1 500 ms in complex
   positions (> 30 legal moves) and 500 ms in nearly-terminal ones
   (< 5 moves), instead of a fixed 1 000 ms budget.

Accumulator hooks (initAccumulator, pushAccumulator, copyAccumulator,
evaluateAccumulator) are added to the Evaluation trait with no-op
defaults, so ClassicalBot and HybridBot are unaffected.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-04-16 18:50:04 +02:00
Janis 1b5759828b feat: enhance AlphaBetaSearch with incremental search hash updates and improve move ordering logic 2026-04-16 18:50:03 +02:00
Janis 75286a8773 feat: enhance AlphaBetaSearch with move timing and improve king square detection in GameContext 2026-04-16 18:50:03 +02:00
Janis 01c8a0f8fe feat: add metadata files for NNUE weights versions and implement burst training functionality with subsampling options 2026-04-16 18:50:02 +02:00
Janis 5d4cf5f13c feat: add hybrid bot implementation and enhance NNUE training pipeline with tactical data extraction 2026-04-16 18:50:00 +02:00
Janis 0bf1d52132 feat: enhance training and evaluation processes with new parameters and normalization options 2026-04-16 18:50:00 +02:00
Janis a5560285fd feat: enhance training and evaluation processes with new parameters and normalization options 2026-04-16 18:50:00 +02:00
Janis 34945e4fb8 feat: enhance nnue.py and train.py with options for existing labels and improved file handling 2026-04-16 18:49:59 +02:00
Janis adc2de23bc feat: add rich console interface for NNUE training pipeline and update requirements 2026-04-16 18:49:59 +02:00
Janis b25be99dcf feat: integrate NNUE bot and add Python training pipeline with weight export functionality 2026-04-16 18:49:58 +02:00
Janis 6a9ac55b31 feat: refactor AlphaBetaSearch and ClassicalBot for improved evaluation and organization 2026-04-16 18:49:58 +02:00
Janis 558f43d0f6 feat: refactor AlphaBetaSearch and ClassicalBot for improved evaluation and organization 2026-04-16 18:49:58 +02:00
Janis 539f53b000 feat: enhance AlphaBetaSearch with parallel processing and improved move ordering 2026-04-16 18:49:57 +02:00
Janis 0bc7282dfa feat: enhance evaluation logic with mobility scoring and positional bonuses 2026-04-16 18:49:57 +02:00
Janis 8e208b8a25 feat: implement bot functionality with difficulty levels and integrate Polyglot opening book 2026-04-16 18:49:56 +02:00
Janis 3b945da958 feat: add AlphaBetaSearch and bot implementation with difficulty levels 2026-04-16 18:49:56 +02:00
Janis a247eb3d0d feat: add AlphaBetaSearch and bot implementation with difficulty levels 2026-04-16 18:49:55 +02:00
Janis 767d3051a7 feat: NCS-13 Implement Threefold Repetition (#31)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #31
2026-04-16 18:49:20 +02:00
TeamCity b2e62dc60c ci: bump version with Build-40 2026-04-14 19:23:01 +00:00
Janis b0399a4e48 feat: NCS-14 implemented insufficient moves rule (#30)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #30
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-14 21:17:56 +02:00
TeamCity ec2ab2f365 ci: bump version with Build-39 2026-04-12 19:03:52 +00:00
Janis fd4e67d4f7 feat: NCS-25 Add linters to keep quality up (#27)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #27
Reviewed-by: Leon Hermann <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-12 20:58:39 +02:00
TeamCity 3cb3160731 ci: bump version with Build-38 2026-04-12 17:41:12 +00:00
Janis dbcafd2869 feat: NCS-29 JSON - Cherry Picked (#28)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #28
Reviewed-by: Shahd Lala <shosho996@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-12 19:36:02 +02:00
TeamCity 3ecb2c9d66 ci: bump version with Build-37 2026-04-12 15:20:01 +00:00
TeamCity e158b0a7f0 ci: bump version with Build-36 2026-04-12 14:45:56 +00:00
TeamCity 9d11d25b99 ci: bump version with Build-35 2026-04-08 07:37:40 +00:00
lq64 7a045d31d7 feat: NCS-31 FastParse FEN (#22)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Added fastparse_3:3.0.2 dependency to modules/io
  - Implemented FenParserFastParse as a second alternative FEN parser using FastParse, with the same public API as
  FenParser and FenParserCombinators
  - Parsers are built bottom-up using (using P[Any]) Scala 3 syntax with NoWhitespace.* to prevent implicit whitespace
  skipping; rank sum validation uses Pass/Fail inside .flatMap
  - Added FenParserFastParseTest mirroring FenParserCombinatorsTest to prove behavioural equivalence across all three
  implementations

  Test plan

  - All existing tests pass — FenParser, FenParserCombinators, and all other modules untouched
  - FenParserFastParseTest covers all cases: valid FEN, invalid color, invalid castling, invalid board shapes, en
  passant, rank overflow, round-trip via FenExporter
  - All parser logic branches genuinely covered — known scoverage gap documented in docs/unresolved.md (FastParse inline
   macro generates synthetic proxy methods that scoverage instruments but that never execute at runtime)

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #22
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-08 09:32:57 +02:00
TeamCity b518c704fa ci: bump version with Build-34 2026-04-07 19:42:37 +00:00
Janis fe8e3c0539 fix: NCS-32 Queenside Castle doesn't care about pieces in the way (#23)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #23
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-07 20:32:48 +02:00
TeamCity 1b16adcc72 ci: bump version with Build-33 2026-04-07 18:02:38 +00:00
lq64 b4bc72f7e4 feat: NCS-30 FEN Parser using ParserCombinators (#21)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Added scala-parser-combinators_3:2.4.0 dependency to modules/io
  - Implemented FenParserCombinators as an alternative FEN parser using RegexParsers, with the same public API as the
  existing FenParser
  - Parsers are built bottom-up: piece characters → rank tokens → rank → board, composed with explicit field separators
  into a full FEN parser
  - Added FenParserCombinatorsTest mirroring the existing FenParserTest to prove behavioural equivalence

  Test plan

  - All existing tests pass — FenParser and all other modules untouched
  - FenParserCombinatorsTest covers all cases: valid FEN, invalid color, invalid castling, invalid board shapes, en
  passant, round-trip via FenExporter
  - 100% line/branch/method coverage on FenParserCombinators

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #21
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-07 12:28:43 +02:00
TeamCity 47032378e2 ci: bump version with Build-31 2026-04-07 06:25:56 +00:00
lq64 217f14f899 refactor: NCS-19 Currying (#18)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Curried candidateMoves, legalMoves, and applyMove in the RuleSet trait to separate (context) as the world being
  operated on from the computation parameter
  - Updated DefaultRules overrides and all internal call sites
  - Updated all external call sites: GameEngine, PgnParser, PgnExporter, ChessBoardView, and all affected tests

  Test plan

  - All existing tests pass (./gradlew build)
  - No behaviour changes — pure style refactoring, existing test suite is the regression guard

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #18
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-06 21:03:17 +02:00
TeamCity 638139602c ci: bump version with Build-30 2026-04-06 07:21:42 +00:00
Janis 8f56a82104 refactor: NCS-22 NCS-23 reworked modules and tests (#17)
Build & Test (NowChessSystems) TeamCity build finished
Reviewed-on: #17
2026-04-06 09:07:39 +02:00
TeamCity 51ffd7aac9 ci: bump version with Build-28 2026-04-03 09:09:16 +00:00
TeamCity 45013c87a9 ci: bump version with Build-27 2026-04-02 19:15:54 +00:00
Janis 80518719d5 feat: NCS-21 Write Scripts to automate certain tasks (#15)
Build & Test (NowChessSystems) TeamCity build finished
Co-authored-by: shahdlala66 <shahd.lala66@gmail.com>
Reviewed-on: #15
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-02 21:11:21 +02:00
TeamCity 2d6ead7e47 ci: bump version with Build-26 2026-04-01 20:53:08 +00:00
Janis 3ff80318b4 feat: NCS-17 Implement basic ScalaFX UI (#14)
Build & Test (NowChessSystems) TeamCity build finished
Co-authored-by: shahdlala66 <shahd.lala66@gmail.com>
Reviewed-on: #14
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2026-04-01 22:48:30 +02:00
TeamCity 9fb743d135 ci: bump version with Build-25 2026-04-01 08:40:41 +00:00
lq64 412ed986a9 feat: NCS-11 50-move rule (#9)
Build & Test (NowChessSystems) TeamCity build finished
Summary

  - Implements the FIDE 50-move draw rule: a player may claim a draw if no pawn move or capture has occurred in the last
   50 full moves (100 half-moves)
  - Draw is not automatic — the eligible player must claim it via a TUI menu shown at the start of their turn
  - halfMoveClock: Int is threaded through processMove and gameLoop; resets on pawn move, capture, or en passant;
  increments on all other moves

  Changes

  - GameController.scala: extended MoveResult.Moved and MoveResult.MovedInCheck with newHalfMoveClock: Int; added
  MoveResult.DrawClaimed; added halfMoveClock parameter to processMove and gameLoop; TUI menu shown when clock ≥ 100
  - Main.scala: initial gameLoop call passes halfMoveClock = 0
  - GameControllerTest.scala: updated all existing pattern matches; added 10 new tests covering clock reset, clock
  increment, draw claim, and TUI menu behaviour

  Test plan

  - processMove: 'draw' with halfMoveClock = 100 → DrawClaimed
  - processMove: 'draw' with halfMoveClock = 99 → InvalidFormat
  - Pawn move / capture / en passant → clock resets to 0
  - Quiet piece move → clock increments by 1
  - MovedInCheck carries updated clock
  - TUI menu appears when clock ≥ 100; option 1 claims draw, option 2 continues
  - No TUI menu when clock < 100
  - All 197 tests passing

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #9
Co-authored-by: Leon Hermann <lq@blackhole.local>
Co-committed-by: Leon Hermann <lq@blackhole.local>
2026-04-01 10:36:24 +02:00