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85 Commits

Author SHA1 Message Date
TeamCity
13038b0cb9 ci: bump version to v4.14.0 2025-12-11 06:13:24 +00:00
b17aae5795 feat: FRO-31 Small backend changes (#108)
Force pushing Janis changes

Co-authored-by: Janis <janis.e.20@gmx.de>
Co-authored-by: Janis <janis-e@gmx.de>
Reviewed-on: #108
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-11 07:10:24 +01:00
TeamCity
421f769cb6 ci: bump version to v4.13.0 2025-12-10 14:19:44 +00:00
bd7a055a09 feat(api): FRO-14 Create Game (#107)
Added functionality to create Game so that it creates a game in the Backend

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #107
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-10 15:16:53 +01:00
TeamCity
e2a2b56174 ci: bump version to v4.12.0 2025-12-10 13:15:50 +00:00
2a29ca8cdd feat: FRO-20 Create scoreboard component (#106)
Reviewed-on: #106
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 14:12:48 +01:00
TeamCity
266cbe7509 ci: bump version to v4.11.0 2025-12-10 10:47:18 +00:00
e8b31b1748 feat: FRO-2 Implement Login Component (#105)
Reviewed-on: #105
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 11:43:51 +01:00
TeamCity
8812b0fad4 ci: bump version to v4.10.0 2025-12-10 10:40:36 +00:00
dd5e8e65e5 feat: BAC-27 Implemented endpoint which returns information about the current state (#103)
Reviewed-on: #103
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 11:37:35 +01:00
TeamCity
bf6ffeadb0 ci: bump version to v4.9.1 2025-12-10 08:46:31 +00:00
fa3d21e303 fix: FRO-29 Websocket Communication (#104)
Reviewed-on: #104
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 09:42:50 +01:00
TeamCity
33efc4e107 ci: bump version to v4.9.0 2025-12-06 09:19:38 +00:00
8d697fd311 feat: BAC-30 Implement Jackson Mapping via DTOs (#102)
Reviewed-on: #102
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-06 10:17:04 +01:00
TeamCity
b9e60b5d4a ci: bump version to v4.8.1 2025-12-05 18:27:14 +00:00
270f44cc1f fix: BAC-29 Implement Mappers for Common Classes (#101)
Reviewed-on: #101
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-05 19:24:10 +01:00
TeamCity
73dbe5826a ci: bump version to v4.8.0 2025-12-04 07:03:34 +00:00
194df5691c feat: FRO-3 FRO-4 Added vue compontents to ingame and lobby (#100)
Added vue compontents to ingame and lobby.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #100
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-04 08:00:58 +01:00
TeamCity
49a1bd40ff ci: bump version to v4.7.3 2025-12-04 01:32:05 +00:00
f847424b9c fix: BAC-25 Race Condition: Websocket Promises (#99)
Reviewed-on: #99
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-04 02:29:19 +01:00
TeamCity
d50a576e31 ci: bump version to v4.7.2 2025-12-03 11:17:48 +00:00
TeamCity
eba2ad6232 ci: bump version to v4.7.1 2025-12-03 09:22:04 +00:00
14961cce01 chore: BAC-17 Add knockoutwhistfrontend submodule (#98)
Reviewed-on: #98
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-03 10:19:15 +01:00
TeamCity
dcb5d7373f ci: bump version to v4.7.0 2025-12-03 08:20:51 +00:00
d57e6efa98 feat(ui): FRO-7 Endscreen (#97)
Added a nice look to the endscreen. Implemented a ranking method inside GameLobby to get an order.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #97
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-03 09:18:11 +01:00
TeamCity
4156e1c9ce ci: bump version to v4.6.2 2025-12-01 20:21:02 +00:00
358556612e fix: FRO-6 Websocket Close Handle (#96)
Reviewed-on: #96
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 21:17:58 +01:00
TeamCity
7f82d2eeae ci: bump version to v4.6.1 2025-12-01 19:44:13 +00:00
a55f0b4b61 fix(api): BAC-23 Remove old polling code (#95)
Reviewed-on: #95
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 20:41:27 +01:00
TeamCity
f115c03ecb ci: bump version to v4.6.0 2025-12-01 19:07:26 +00:00
fd2467a9ea feat(api): BAC-11 Websocket - Return to Lobby (#94)
Reviewed-on: #94
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 20:04:17 +01:00
TeamCity
9d3f3940a9 ci: bump version to v4.5.0 2025-12-01 18:53:23 +00:00
0541bb58d1 feat(api): BAC-10 Websockets - Kick Users (#93)
Reviewed-on: #93
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 19:50:19 +01:00
TeamCity
89a6aa22f7 ci: bump version to v4.4.0 2025-12-01 18:18:44 +00:00
6e17328846 feat: GameState to Title Mapping BAC-1 (#92)
Reviewed-on: #92
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 19:13:32 +01:00
0037820905 feat(ui): Popups (#91)
Fixed sorting and added popups for trickend and roundend

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #91
2025-11-27 10:01:19 +01:00
cfcd967ce0 fix(api): fixes - reimplemented animations (#90)
Reviewed-on: #90
2025-11-27 09:52:00 +01:00
1f96290371 feat(ui): Implement countless feature using the SJWP (#89)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #89
2025-11-27 08:53:37 +01:00
2aee79bb68 feat(api): Implemented turn event via websocket (#86)
Co-authored-by: TeamCity <teamcity@service.local>
Reviewed-on: #86
Reviewed-by: lq64 <lq@blackhole.local>
2025-11-27 07:57:37 +01:00
46c96d4ceb fix(api): Fixed websocket routing (#88)
Reviewed-on: #88
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-27 07:51:02 +01:00
TeamCity
14b4473f72 ci: bump version to v4.3.0 2025-11-26 17:44:23 +00:00
1ef5e8a72f feat(api): Implemented session closed and kick event via websocket (#87)
Reviewed-on: #87
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-26 18:41:25 +01:00
TeamCity
576e5af87e ci: bump version to v4.2.0 2025-11-26 12:37:57 +00:00
3c0828fdbe feat(api): Implemented card played event via websocket (#85)
Reviewed-on: #85
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-26 13:35:05 +01:00
TeamCity
ae7f04abc3 ci: bump version to v4.1.0 2025-11-26 10:29:11 +00:00
b81bb3d0ae feat(base): Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! (#84)
Reviewed-on: #84
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-26 11:26:08 +01:00
52e5033afc feat(api): Implement received hand event handling and UI updates (#83)
#76

Reviewed-on: #83
2025-11-24 14:31:31 +01:00
TeamCity
10a26404b3 ci: bump version to v4.0.1 2025-11-24 11:21:05 +00:00
TeamCity
11478a096d ci: bump version to v4.0.0 2025-11-23 15:15:09 +00:00
8ca909db52 feat(websocket)!: Implement WebSocket connection and event handling (#82)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #82
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-23 16:11:46 +01:00
TeamCity
1edb3bfd89 ci: bump version to v3.0.1 2025-11-22 20:38:51 +00:00
9738a04b7a fix(api): Fixed a bug where the game would reload on game start (#81)
Reviewed-on: #81
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-22 21:36:23 +01:00
TeamCity
2bc50664e0 ci: bump version to v3.0.0 2025-11-20 15:31:03 +00:00
3e3a062a06 ci: bump version to v2.0.0 2025-11-20 16:27:39 +01:00
641c892981 fix(polling): Improve polling mechanism and delay handling (#60)
Reviewed-on: #60
2025-11-20 10:51:39 +01:00
a58b2e03b1 feat(game)!: Fixed polling, SPA, Gameplayloop etc. (#59)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #59
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-19 22:54:20 +01:00
e60fe7c98d feat(ci): Polling Added polling for when the game starts and a card gets played (#58)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #58
2025-11-14 09:11:32 +01:00
370de175db feat(ci): Polling
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #53
2025-11-13 11:07:08 +01:00
5d245d0011 feat(ui): implement tie & trump menu, fixed some critical bugs (#52)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #52
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-13 08:20:30 +01:00
c220e54bb8 feat(ui): added js routing, updated ingame ui, added tricktable (#50)
This merge request has full JS routing for calling specific endpoints. Game is fully playable but doesn't have polling yet. This version already has the UI changes adressed in MR #43 so first merge MR #43 and then this one or only merge this one because it already has the UI changes :)

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #50
Reviewed-by: Janis <janis-e@gmx.de>
2025-11-12 11:44:21 +01:00
TeamCity
b847d3c054 ci: bump version to v1.0.9 2025-11-07 16:54:36 +00:00
c7dd72ecc2 fix: removed trailing 2025-11-07 17:52:12 +01:00
42a5adbae0 fix: removed trailing 2025-11-07 17:46:55 +01:00
TeamCity
ae9a8f2af9 ci: bump version to v1.0.8 2025-11-07 16:28:11 +00:00
7adc8b8645 fix: trailing 2025-11-07 17:25:35 +01:00
TeamCity
146348470f ci: bump version to v1.0.7 2025-11-07 15:52:23 +00:00
5e503cbc36 fix: removed trailing 2025-11-07 16:49:51 +01:00
TeamCity
126e2030ae ci: bump version to v1.0.6 2025-11-07 15:45:22 +00:00
54e3215127 fix: traling 2025-11-07 16:42:50 +01:00
TeamCity
72d2845772 ci: bump version to v1.0.5 2025-11-07 15:00:33 +00:00
64a7a63ab3 fix: removed trailing 2025-11-07 15:56:50 +01:00
TeamCity
51c36348b9 ci: bump version to v1.0.4 2025-11-07 14:47:49 +00:00
2e54880302 fix: changelog syntax 2025-11-07 15:45:31 +01:00
TeamCity
266406fe7c ci: bump version to v1.0.3 2025-11-07 14:38:07 +00:00
5c6d3ac436 fix: ensure proper CMD syntax in Dockerfile (#48)
Reviewed-on: #48
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-07 15:24:08 +01:00
TeamCity
674619dadc ci: bump version to v1.0.2 2025-11-07 14:09:00 +00:00
TeamCity
ef539d3eea ci: bump version to v1.0.1 2025-11-07 14:02:39 +00:00
TeamCity
e09463b138 ci: bump version to v1.0.0 2025-11-07 13:45:15 +00:00
4d6ea54771 feat(docker): added docker container support (#47)
Reviewed-on: #47
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-07 14:22:23 +01:00
aa83082d09 fix: update allowed hosts filter and adjust background color in login page (#45)
Reviewed-on: #45
2025-11-07 11:13:59 +01:00
42e7597e26 ci: revert setup (#44)
Reviewed-on: #44
2025-11-07 11:05:49 +01:00
TeamCity
6befd9c722 ci: bump version to v.. [skip ci] 2025-11-07 09:58:59 +00:00
51d9c0b5f6 fix: disabled external node 2025-11-07 10:18:11 +01:00
de565b52dc fix: update file paths and improve session handling in user interactions (#39)
Reviewed-on: #39
2025-11-06 10:03:28 +01:00
051e7406e3 feat(ui): add Lobby and Main Menu Body (#38)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #38
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-06 09:03:09 +01:00
92 changed files with 5569 additions and 2210 deletions

1
.dockerignore Normal file
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@@ -0,0 +1 @@
.env

2
.gitignore vendored
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@@ -134,7 +134,9 @@ target
/.project
/.settings
/RUNNING_PID
/knockoutwhistwebfrontend/
/knockoutwhist/
/knockoutwhistweb/.g8/
/knockoutwhistweb/.bsp/
/currentSnapshot.json
.env

5
.gitmodules vendored
View File

@@ -2,3 +2,8 @@
path = knockoutwhist
branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git
[submodule "knockoutwhistfrontend"]
path = knockoutwhistfrontend
branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend.git

2
.sbtopts Normal file
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@@ -0,0 +1,2 @@
-J--add-opens=java.base/java.util=ALL-UNNAMED
-J--add-opens=java.base/java.lang=ALL-UNNAMED

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@@ -1,4 +1,4 @@
## (2025-11-03)
## (2025-11-07)
### ⚠ BREAKING CHANGES
@@ -7,7 +7,10 @@
### Features
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
* **docker:** added docker container support ([#47](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/47)) ([4d6ea54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/4d6ea54771c284d5ea0bb798fedaf0423a6cdd58))
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
* **ui:** add Lobby and Main Menu Body ([#38](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/38)) ([051e740](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/051e7406e30385d3260631a783f507b90d9f94d1))
* **ui:** add main menu navbar and join game functionality ([#35](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/35)) ([32d4f9c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/32d4f9c6cefa20f10816dad9f33548a146d4c2c3))
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
@@ -18,17 +21,22 @@
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
* disabled external node ([51d9c0b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/51d9c0b5f687d951f42480e333f37b3155d58dbd))
* ensure proper unlocking of user session locks in game actions ([#37](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/37)) ([44c88c8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/44c88c8f60abf4a54e721f8e7f6de44a6d28b258))
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
* improve lock handling in user session interactions ([#36](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/36)) ([96c3846](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/96c38466d20203a561a5bc3bba560c9d9fd6d754))
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
* update allowed hosts filter and adjust background color in login page ([#45](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/45)) ([aa83082](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/aa83082d095b30fd3eae336ad5f1aa5d409fbdab))
* update file paths and improve session handling in user interactions ([#39](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/39)) ([de565b5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/de565b52dca6b49b903eceaecd47cc3a5429608b))
### Reverts
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
* version bumb ([2e10059](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e10059a6756befe6f8e70c94fd34b865693efb8))
* version bump ([7879d1a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7879d1ab6ee8f227c19b69b467a28dd7b479ff73))
## (2025-11-03)
## (2025-11-07)
### ⚠ BREAKING CHANGES
@@ -37,7 +45,10 @@
### Features
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
* **docker:** added docker container support ([#47](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/47)) ([4d6ea54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/4d6ea54771c284d5ea0bb798fedaf0423a6cdd58))
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
* **ui:** add Lobby and Main Menu Body ([#38](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/38)) ([051e740](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/051e7406e30385d3260631a783f507b90d9f94d1))
* **ui:** add main menu navbar and join game functionality ([#35](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/35)) ([32d4f9c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/32d4f9c6cefa20f10816dad9f33548a146d4c2c3))
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
@@ -48,94 +59,193 @@
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
* disabled external node ([51d9c0b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/51d9c0b5f687d951f42480e333f37b3155d58dbd))
* ensure proper unlocking of user session locks in game actions ([#37](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/37)) ([44c88c8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/44c88c8f60abf4a54e721f8e7f6de44a6d28b258))
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
* improve lock handling in user session interactions ([#36](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/36)) ([96c3846](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/96c38466d20203a561a5bc3bba560c9d9fd6d754))
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
* update allowed hosts filter and adjust background color in login page ([#45](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/45)) ([aa83082](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/aa83082d095b30fd3eae336ad5f1aa5d409fbdab))
* update file paths and improve session handling in user interactions ([#39](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/39)) ([de565b5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/de565b52dca6b49b903eceaecd47cc3a5429608b))
### Reverts
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
* version bumb ([2e10059](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e10059a6756befe6f8e70c94fd34b865693efb8))
* version bump ([7879d1a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7879d1ab6ee8f227c19b69b467a28dd7b479ff73))
## (2025-11-03)
### ⚠ BREAKING CHANGES
* implemented multigame support (#34)
### Features
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
* **ui:** LESS Integration ([72fcf78](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/72fcf783b8ca5ce260e4b152016353e7dc1edb69)), closes [#15-Create-a-default-theme-with-Less-](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/15-Create-a-default-theme-with-Less-) [#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/23)
* **ui:** UI now shows player names instead of their id ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/11)) ([c168ae7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c168ae7dc05e99c1890661aa3b63f4d4d12779fb))
## (2025-11-07)
### Bug Fixes
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
### Reverts
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
* version bumb ([2e10059](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e10059a6756befe6f8e70c94fd34b865693efb8))
## (2025-11-03)
### ⚠ BREAKING CHANGES
* implemented multigame support (#34)
### Features
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
* **ui:** LESS Integration ([72fcf78](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/72fcf783b8ca5ce260e4b152016353e7dc1edb69)), closes [#15-Create-a-default-theme-with-Less-](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/15-Create-a-default-theme-with-Less-) [#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/23)
* **ui:** UI now shows player names instead of their id ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/11)) ([c168ae7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c168ae7dc05e99c1890661aa3b63f4d4d12779fb))
* ensure proper CMD syntax in Dockerfile ([#48](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/48)) ([5c6d3ac](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5c6d3ac436f6d23a36f58b6835c9bd50feddc789))
## (2025-11-07)
### Bug Fixes
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
### Reverts
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
## (2025-11-03)
### ⚠ BREAKING CHANGES
* implemented multigame support (#34)
### Features
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
* **ui:** LESS Integration ([72fcf78](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/72fcf783b8ca5ce260e4b152016353e7dc1edb69)), closes [#15-Create-a-default-theme-with-Less-](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/15-Create-a-default-theme-with-Less-) [#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/23)
* **ui:** UI now shows player names instead of their id ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/11)) ([c168ae7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c168ae7dc05e99c1890661aa3b63f4d4d12779fb))
* changelog syntax ([2e54880](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e548803020c99f62644283fcf3570048261173a))
## (2025-11-07)
### Bug Fixes
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
* removed trailing ([64a7a63](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/64a7a63ab3dff59e66f62328e3b5865bb177fcde))
## (2025-11-07)
### Bug Fixes
* traling ([54e3215](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/54e321512777f6722864694eb677eab0e8418a9f))
## (2025-11-07)
### Bug Fixes
* removed trailing ([5e503cb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5e503cbc364f7cb23926976acc6cee575eadd9d6))
## (2025-11-07)
### Bug Fixes
* trailing ([7adc8b8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7adc8b8645390cd18d63b4eee6db8ef448b7a46a))
## (2025-11-07)
### Bug Fixes
* removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd))
* removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf))
## (2025-11-20)
### ⚠ BREAKING CHANGES
* **game:** Fixed polling, SPA, Gameplayloop etc. (#59)
### Features
* **ci:** Polling ([370de17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/370de175db65edf87e7ab211190977b540a39d85))
* **ci:** Polling Added polling for when the game starts and a card gets played ([#58](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/58)) ([e60fe7c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e60fe7c98dcab05949140a8a54ed6e4e2fbbc022))
* **game:** Fixed polling, SPA, Gameplayloop etc. ([#59](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/59)) ([a58b2e0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a58b2e03b11a54667d63ba6604f579a8e328c9d1))
* **ui:** added js routing, updated ingame ui, added tricktable ([#50](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/50)) ([c220e54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c220e54bb8d87f4f0f37a089bcd993e8df806123)), closes [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43) [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43)
* **ui:** implement tie & trump menu, fixed some critical bugs ([#52](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/52)) ([5d245d0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5d245d0011a5fb03193514303b45702cd8329224))
### Bug Fixes
* **polling:** Improve polling mechanism and delay handling ([#60](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/60)) ([641c892](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/641c892981649eb85640527cc0fe325ff683fa77))
## (2025-11-22)
### Bug Fixes
* **api:** Fixed a bug where the game would reload on game start ([#81](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/81)) ([9738a04](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/9738a04b7a3c63c8cd1450e563ec04823fb3c35a))
## (2025-11-23)
### ⚠ BREAKING CHANGES
* **websocket:** Implement WebSocket connection and event handling (#82)
### Features
* **websocket:** Implement WebSocket connection and event handling ([#82](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/82)) ([8ca909d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8ca909db522dd7108a3e40ce84811eaf8695eaa5))
## (2025-11-24)
## (2025-11-26)
### Features
* **api:** Implement received hand event handling and UI updates ([#83](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/83)) ([52e5033](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/52e5033afca344ae40a644196555a9655913710a)), closes [#76](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/76)
* **base:** Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! ([#84](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/84)) ([b81bb3d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b81bb3d0aeb8500a9d7417a10e24e7f8a17d71d2))
## (2025-11-26)
### Features
* **api:** Implemented card played event via websocket ([#85](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/85)) ([3c0828f](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/3c0828fdbeb507706b86f1662476c46e760533e4))
## (2025-11-26)
### Features
* **api:** Implemented session closed and kick event via websocket ([#87](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/87)) ([1ef5e8a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1ef5e8a72fdf8a3d1ae624c8c3d7c6595017bc6f))
## (2025-12-01)
### Features
* **api:** Implemented turn event via websocket ([#86](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/86)) ([2aee79b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2aee79bb6887008397aa0780d1d74ce96af1c202))
* GameState to Title Mapping BAC-1 ([#92](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/92)) ([6e17328](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6e17328846745375482c97383b143d86a86e7f32))
* **ui:** Implement countless feature using the SJWP ([#89](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/89)) ([1f96290](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f962903712163543fd4f98e696be5e7e29d88a6))
* **ui:** Popups ([#91](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/91)) ([0037820](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/003782090509bca1c5022c308231b7560dd9b23d))
### Bug Fixes
* **api:** Fixed websocket routing ([#88](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/88)) ([46c96d4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/46c96d4ceb935ac91fc515a1fdaef195e5ebc0a7))
* **api:** fixes - reimplemented animations ([#90](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/90)) ([cfcd967](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/cfcd967ce08ecf07f3f06826c337f684eb3b0c5f))
## (2025-12-01)
### Features
* **api:** BAC-10 Websockets - Kick Users ([#93](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/93)) ([0541bb5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/0541bb58d19efd98d134b3d0412f39b4b1001783))
## (2025-12-01)
### Features
* **api:** BAC-11 Websocket - Return to Lobby ([#94](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/94)) ([fd2467a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fd2467a9ea22dca64d5152a5a3e6db86d9a6f345))
## (2025-12-01)
### Bug Fixes
* **api:** BAC-23 Remove old polling code ([#95](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/95)) ([a55f0b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a55f0b4b6164a47e3524422650ed99d10f9c8b0d))
## (2025-12-01)
### Bug Fixes
* FRO-6 Websocket Close Handle ([#96](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/96)) ([3585566](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/358556612ec74601c8b31125e4e65f750abf8c4c))
## (2025-12-03)
### Features
* **ui:** FRO-7 Endscreen ([#97](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/97)) ([d57e6ef](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d57e6efa985ca07c32f9f54595fe7393dbdf4d8a))
## (2025-12-03)
## (2025-12-03)
## (2025-12-04)
### Bug Fixes
* BAC-25 Race Condition: Websocket Promises ([#99](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/99)) ([f847424](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/f847424b9cea423ace5661d1efb6e4f01483c655))
## (2025-12-04)
### Features
* FRO-3 FRO-4 Added vue compontents to ingame and lobby ([#100](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/100)) ([194df56](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/194df5691ccda1c21ebe9157c4396a4a21aa921d))
## (2025-12-05)
### Bug Fixes
* BAC-29 Implement Mappers for Common Classes ([#101](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/101)) ([270f44c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/270f44cc1f3447ffcc33fb19a47c52391c69972b))
## (2025-12-06)
### Features
* BAC-30 Implement Jackson Mapping via DTOs ([#102](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/102)) ([8d697fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8d697fd311478cf792b4631377de4522ecbda9f7))
## (2025-12-10)
### Bug Fixes
* FRO-29 Websocket Communication ([#104](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/104)) ([fa3d21e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fa3d21e3038eb07369764850a9ad9badd269ac57))
## (2025-12-10)
### Features
* BAC-27 Implemented endpoint which returns information about the current state ([#103](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/103)) ([dd5e8e6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/dd5e8e65e55f02a7618b3c60e8fc7087774e5106))
## (2025-12-10)
### Features
* FRO-2 Implement Login Component ([#105](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/105)) ([e8b31b1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e8b31b174819b5f033034501856c4b1189c4c4ee))
## (2025-12-10)
### Features
* FRO-20 Create scoreboard component ([#106](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/106)) ([2a29ca8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2a29ca8cdd3ef55f6f66f00b5e7727e1b1af1458))
## (2025-12-10)
### Features
* **api:** FRO-14 Create Game ([#107](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/107)) ([bd7a055](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bd7a055a0944a1c5219f21bb080bf658229f49e9))
## (2025-12-11)
### Features
* FRO-31 Small backend changes ([#108](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/108)) ([b17aae5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b17aae5795b35ce3805db87c9bf741a5a96cd5ac))

41
Dockerfile Normal file
View File

@@ -0,0 +1,41 @@
# === Stage 1: Build the Play application ===
FROM sbtscala/scala-sbt:eclipse-temurin-alpine-22_36_1.10.3_3.5.1 AS builder
WORKDIR /app
# Install Node.js and Less CSS preprocessor
USER root
RUN apk add --no-cache nodejs npm && \
npm install -g less
# Cache dependencies first
COPY project ./project
COPY build.sbt ./
RUN sbt -Dscoverage.skip=true update
# Copy the rest of the code
COPY . .
# Build the app and stage it
RUN sbt -Dscoverage.skip=true clean stage
# === Stage 2: Runtime image ===
FROM eclipse-temurin:21-jre-alpine
# Install Argon2 CLI and libraries
RUN apk add --no-cache bash argon2 argon2-libs
WORKDIR /opt/playapp
# Copy staged Play build
COPY --from=builder /app/knockoutwhistweb/target/universal/stage /opt/playapp
# Expose the default Play port
EXPOSE 9000
# Set environment variables
ENV PLAY_HTTP_PORT=9000
# Run the Play app
ENTRYPOINT ["./bin/knockoutwhistweb"]
CMD ["-Dplay.server.pidfile.path=/dev/null"]

View File

@@ -1,12 +1,12 @@
ThisBuild / scalaVersion := "3.5.1"
lazy val commonSettings = Seq(
libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.18",
libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.18" % "test",
libraryDependencies += "io.github.mkpaz" % "atlantafx-base" % "2.0.1",
libraryDependencies += "org.scalafx" %% "scalafx" % "22.0.0-R33",
libraryDependencies += "org.scala-lang.modules" %% "scala-xml" % "2.3.0",
libraryDependencies += "org.playframework" %% "play-json" % "3.1.0-M1",
libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.19",
libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.19" % "test",
libraryDependencies += "io.github.mkpaz" % "atlantafx-base" % "2.1.0",
libraryDependencies += "org.scalafx" %% "scalafx" % "24.0.2-R36",
libraryDependencies += "org.scala-lang.modules" %% "scala-xml" % "2.4.0",
libraryDependencies += "org.playframework" %% "play-json" % "3.1.0-M9",
libraryDependencies ++= {
// Determine OS version of JavaFX binaries
lazy val osName = System.getProperty("os.name") match {
@@ -19,7 +19,6 @@ lazy val commonSettings = Seq(
.map(m => "org.openjfx" % s"javafx-$m" % "21" classifier osName)
},
libraryDependencies += guice,
coverageEnabled := true,
coverageFailOnMinimum := true,
coverageMinimumStmtTotal := 85,
coverageMinimumBranchTotal := 100
@@ -39,8 +38,10 @@ lazy val knockoutwhistweb = project.in(file("knockoutwhistweb"))
commonSettings,
libraryDependencies += "org.scalatestplus.play" %% "scalatestplus-play" % "7.0.2" % Test,
libraryDependencies += "de.mkammerer" % "argon2-jvm" % "2.12",
libraryDependencies += "com.auth0" % "java-jwt" % "4.3.0",
libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.2"
libraryDependencies += "com.auth0" % "java-jwt" % "4.5.0",
libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.3",
libraryDependencies += "tools.jackson.module" %% "jackson-module-scala" % "3.0.2",
JsEngineKeys.engineType := JsEngineKeys.EngineType.Node
)
lazy val root = (project in file("."))

1
knockoutwhistfrontend Submodule

Submodule knockoutwhistfrontend added at 0b8a1794a0

View File

@@ -1,6 +1,14 @@
@media (prefers-color-scheme: dark) {
:root {
--background-image: url('/assets/images/background.png');
--color: white;
--background-image: url('/assets/images/background.png') !important;
--color: #f8f9fa !important; /* Light text on dark bg */
--highlightscolor: rgba(131, 131, 131, 0.75) !important;
--background-color: #192734;
/* Bootstrap variable overrides for dark mode */
--bs-body-color: var(--color);
--bs-link-color: #66b2ff;
--bs-link-hover-color: #99ccff;
--bs-border-color: rgba(255, 255, 255, 0.2);
--bs-heading-color: var(--color);
}
}

View File

@@ -1,4 +1,6 @@
:root {
--background-image: url('/assets/images/img.png');
--color: black;
--highlightscolor: rgba(0, 0, 0, 0.75);
--background-color: rgba(228, 232, 237, 1);
}

View File

@@ -17,7 +17,7 @@
width: 100%;
border: none;
border-radius: 1rem;
box-shadow: 0 4px 20px rgba(0,0,0,0.1);
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.1);
position: relative;
z-index: 3; /* ensure card sits above the particles */
}

View File

@@ -2,141 +2,295 @@
@import "dark-mode.less";
@import "login.less";
/* Provide default (light) variables so the site works even if light-mode.less fails */
:root {
--background-image: url('/assets/images/img.png');
--color: #212529; /* Bootstrap body text default */
/* Bootstrap variable overrides for light mode */
--bs-body-color: var(--color) !important;
--bs-link-color: #0d6efd !important;
--bs-link-hover-color: #0a58ca !important;
--bs-border-color: rgba(0, 0, 0, 0.125) !important;
--bs-heading-color: var(--color) !important;
}
@background-color: var(--background-color);
@highlightcolor: var(--highlightscolor);
@background-image: var(--background-image);
@color: var(--color);
@keyframes slideIn {
0% { transform: translateX(-100vw); }
100% { transform: translateX(0); }
0% {
transform: translateX(-100vw);
}
100% {
transform: translateX(0);
}
}
.game-field-background {
background-image: @background-image;
background-size: 100vw 100vh;
background-repeat: no-repeat;
background-image: @background-image;
background-repeat: no-repeat;
background-size: cover;
max-width: 1400px;
margin: 0 auto;
min-height: 100vh;
}
.lobby-background {
background-color: @background-color;
width: 100%;
height: 100vh;
}
.navbar-header {
text-align: center;
}
.navbar-toggle {
float: none;
margin-right: 0;
}
.handcard :hover {
box-shadow: 3px 3px 3px @highlightcolor;
}
.inactive::after {
content: "";
position: absolute;
inset: 0; /* cover the whole container */
background: rgba(0, 0, 0, 0.50);
z-index: 10;
border-radius: 6px;
pointer-events: none; /* user can't click through overlay */
}
.bottom-div {
position: fixed;
bottom: 0;
left: 50%;
transform: translateX(-50%);
max-width: 1400px;
width: 100%;
margin: 0;
text-align: center;
padding: 10px;
}
/* Ensure body text color follows theme variable and works with Bootstrap */
body {
color: @color;
}
.footer {
width: 100%;
text-align: center;
font-size: 12px;
color: @color;
padding: 0.5rem 0;
flex-grow: 1; /* fill remaining vertical space as visual footer background */
}
.game-field {
position: fixed;
inset: 0;
overflow: auto;
position: fixed;
inset: 0;
overflow: auto;
}
.navbar-drop-shadow {
box-shadow: 0 1px 15px 0 #000000
}
.ingame-side-shadow {
box-shadow: 0 1px 15px 0 #000000
}
#sessions {
display: flex;
flex-direction: column;
justify-content: flex-start;
align-items: center;
text-align: center;
h1 {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
}
display: flex;
flex-direction: column;
justify-content: flex-start;
align-items: center;
text-align: center;
h1 {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
}
}
#textanimation {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
animation-delay: 1s;
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
animation-delay: 1s;
}
#sessions a, #sessions h1, #sessions p {
color: @color;
font-size: 40px;
font-family: Arial, serif;
color: @color;
font-size: 40px;
font-family: Arial, serif;
}
#ingame {
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-end;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-end;
height: 100%;
}
#ingame a, #ingame h1, #ingame p {
color: @color;
font-size: 40px;
font-family: Arial, serif;
color: @color;
font-size: 40px;
font-family: Arial, serif;
}
#playercards {
display: flex;
flex-direction: row;
justify-content: center;
height: 20%;
img {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
&:nth-child(1) { animation-delay: 0.5s; }
&:nth-child(2) { animation-delay: 1s; }
&:nth-child(3) { animation-delay: 1.5s; }
&:nth-child(4) { animation-delay: 2s; }
&:nth-child(5) { animation-delay: 2.5s; }
&:nth-child(6) { animation-delay: 3s; }
&:nth-child(7) { animation-delay: 3.5s; }
.ingame-cards-slide {
div {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
&:nth-child(1) {
animation-delay: 0.5s;
}
&:nth-child(2) {
animation-delay: 1s;
}
&:nth-child(3) {
animation-delay: 1.5s;
}
&:nth-child(4) {
animation-delay: 2s;
}
&:nth-child(5) {
animation-delay: 2.5s;
}
&:nth-child(6) {
animation-delay: 3s;
}
&:nth-child(7) {
animation-delay: 3.5s;
}
}
}
#cardsplayed {
display: flex;
flex-direction: row;
height: 10%;
min-height: 10%
}
#playedcardplayer {
display: flex;
flex-direction: column;
justify-content: flex-end;
display: flex;
flex-direction: column;
justify-content: flex-end;
}
#playedcardplayer p {
font-size: 12px;
height: 4%;
font-size: 12px;
height: 4%;
}
#playedcardplayer img {
height: 90%;
height: 90%;
}
#firstCard {
display: flex;
flex-direction: row;
height: 20%;
width: 100%;
justify-content: space-between;
display: flex;
flex-direction: row;
height: 20%;
width: 100%;
justify-content: space-between;
}
#firstCardObject {
display: flex;
flex-direction: column;
margin-right: 4%;
display: flex;
flex-direction: column;
margin-right: 4%;
}
#firstCardObject img{
height: 90%;
#firstCardObject img {
height: 90%;
}
#firstCardObject p{
height: 10%;
font-size: 20px;
#firstCardObject p {
height: 10%;
font-size: 20px;
}
#trumpsuit {
display: flex;
flex-direction: row;
margin-left: 4%;
}
#nextPlayers {
display: flex;
flex-direction: column;
align-items: center;
height: 0;
p {
margin-top: 0;
margin-bottom: 0;
}
}
#invisible {
visibility: hidden;
#next-players-container {
display: flex;
flex-direction: column;
align-items: flex-start;
height: 0;
p {
margin-top: 0;
margin-bottom: 0;
}
}
#selecttrumpsuit {
display: flex;
flex-direction: column;
align-items: center;
height: 100%;
display: flex;
flex-direction: column;
align-items: center;
height: 100%;
}
#rules {
color: @color;
font-size: 1.5em;
font-family: Arial, serif;
color: @color;
font-size: 1.5em;
font-family: Arial, serif;
}
.score-table {
background-color: rgba(255, 255, 255, 0.1);
border-radius: 8px;
padding: 10px;
margin-bottom: 20px;
backdrop-filter: blur(8px);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
}
.score-header {
font-weight: bold;
color: #000000;
border-bottom: 1px solid rgba(255, 255, 255, 0.3);
}
.score-row {
color: #000000;
}
/* In-game centered stage and blurred sides overlay */
.ingame-stage {
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
padding: 2rem 1rem;
}
/* Wrapper that adds a backdrop blur to the background outside the centered card */
.blur-sides {
position: relative;
}
/* Create an overlay that blurs everything behind it, except the central content area */
.blur-sides::before {
content: "";
position: fixed;
inset: 0;
pointer-events: none;
/* fallback: subtle vignette if backdrop-filter unsupported */
background: radial-gradient(ellipse at center, rgba(0, 0, 0, 0) 30%, rgba(0, 0, 0, 0.35) 100%);
}
@supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) {
.blur-sides::before {
background: rgba(0, 0, 0, 0.08);
-webkit-backdrop-filter: blur(10px) saturate(110%);
backdrop-filter: blur(10px) saturate(110%);
}
}

View File

@@ -15,13 +15,6 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
override def executionContext: ExecutionContext = ec
private def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("sessionId")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
override def invokeBlock[A](
request: Request[A],
block: AuthenticatedRequest[A] => Future[Result]
@@ -30,8 +23,15 @@ class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyP
case Some(user) =>
block(new AuthenticatedRequest(user, request))
case None =>
Future.successful(Results.Redirect(routes.UserController.login()))
Future.successful(Results.Unauthorized)
}
}
protected def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("accessToken")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
}

View File

@@ -2,11 +2,13 @@ package components
import de.knockoutwhist.components.DefaultConfiguration
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.DelayHandler
import de.knockoutwhist.utils.events.EventListener
class WebApplicationConfiguration extends DefaultConfiguration {
override def uis: Set[UI] = Set()
override def listener: Set[EventListener] = Set()
override def listener: Set[EventListener] = Set(DelayHandler)
}

View File

@@ -1,59 +1,50 @@
package controllers
import auth.{AuthAction, AuthenticatedRequest}
import de.knockoutwhist.control.GameState.{InGame, Lobby, SelectTrump, TieBreak}
import exceptions.{CantPlayCardException, GameFullException, NotEnoughPlayersException, NotHostException, NotInThisGameException}
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.*
import exceptions.*
import logic.PodManager
import model.sessions.{PlayerSession, UserSession}
import logic.game.GameLobby
import model.sessions.UserSession
import model.users.User
import play.api.*
import play.api.libs.json.{JsValue, Json}
import play.api.mvc.*
import play.twirl.api.Html
import util.GameUtil
import java.util.UUID
import javax.inject.*
import scala.concurrent.ExecutionContext
import scala.util.Try
/**
* This controller creates an `Action` to handle HTTP requests to the
* application's home page.
*/
@Singleton
class IngameController @Inject()(
val controllerComponents: ControllerComponents,
val cc: ControllerComponents,
val authAction: AuthAction,
val podManager: PodManager
) extends BaseController {
implicit val ec: ExecutionContext
) extends AbstractController(cc) {
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
val game = PodManager.getGame(gameId)
game match {
case Some(g) =>
g.logic.getCurrentState match {
case Lobby => Ok("Lobby: " + gameId)
case InGame =>
Ok(views.html.ingame.ingame(
g.getPlayerByUser(request.user),
g.logic
))
case SelectTrump =>
Ok(views.html.ingame.selecttrump(
g.getPlayerByUser(request.user),
g.logic
))
case TieBreak =>
Ok(views.html.ingame.tie(
g.getPlayerByUser(request.user),
g.logic
))
case _ =>
InternalServerError(s"Invalid game state for in-game view. GameId: $gameId" + s" State: ${g.logic.getCurrentState}")
val results = Try {
IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
}
if (results.isSuccess) {
Ok(views.html.main("Knockout Whist - " + GameUtil.stateToTitle(g.logic.getCurrentState))(results.get))
} else {
InternalServerError(results.failed.get.getMessage)
}
case None =>
NotFound("Game not found")
Redirect(routes.MainMenuController.mainMenu())
}
//NotFound(s"Reached end of game method unexpectedly. GameId: $gameId")
}
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
val game = PodManager.getGame(gameId)
val result = Try {
game match {
case Some(g) =>
@@ -63,52 +54,84 @@ class IngameController @Inject()(
}
}
if (result.isSuccess) {
NoContent
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url,
"content" -> IngameController.returnInnerHTML(game.get, game.get.logic.getCurrentState, request.user).toString()
))
} else {
val throwable = result.failed.get
throwable match {
case _: NotInThisGameException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotHostException =>
Forbidden(throwable.getMessage)
Forbidden(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotEnoughPlayersException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(throwable.getMessage)
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
}
def joinGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
val playerToKickUUID = UUID.fromString(playerToKick)
val result = Try {
game match {
case Some(g) =>
g.addUser(request.user)
case None =>
NotFound("Game not found")
}
game.get.leaveGame(playerToKickUUID, true)
}
if (result.isSuccess) {
Redirect(routes.IngameController.game(gameId))
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
))
} else {
val throwable = result.failed.get
throwable match {
case _: GameFullException =>
BadRequest(throwable.getMessage)
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
case _ =>
InternalServerError(throwable.getMessage)
}
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> "Something went wrong."
))
}
}
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
val result = Try {
game.get.leaveGame(request.user.id, false)
}
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
))
} else {
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> "Something went wrong."
))
}
}
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
val game = podManager.getGame(gameId)
val game = PodManager.getGame(gameId)
game match {
case Some(g) =>
val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
val jsonBody = request.body.asJson
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "cardID").asOpt[String]
}
cardIdOpt match {
case Some(cardId) =>
var optSession: Option[UserSession] = None
@@ -120,35 +143,67 @@ class IngameController @Inject()(
}
optSession.foreach(_.lock.unlock())
if (result.isSuccess) {
NoContent
Ok(Json.obj(
"status" -> "success"
))
} else {
val throwable = result.failed.get
throwable match {
case _: CantPlayCardException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInteractableException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(throwable.getMessage)
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
BadRequest("cardId parameter is missing")
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "cardId Parameter is missing"
))
}
case None =>
NotFound("Game not found")
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "Game not found"
))
}
}
}
def playDogCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
val game = podManager.getGame(gameId)
val game = PodManager.getGame(gameId)
game match {
case Some(g) => {
val cardIdOpt = request.body.asFormUrlEncoded.flatMap(_.get("cardId").flatMap(_.headOption))
val jsonBody = request.body.asJson
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "cardID").asOpt[String]
}
var optSession: Option[UserSession] = None
val result = Try {
cardIdOpt match {
@@ -173,15 +228,30 @@ class IngameController @Inject()(
val throwable = result.failed.get
throwable match {
case _: CantPlayCardException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(throwable.getMessage)
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
}
@@ -190,11 +260,15 @@ class IngameController @Inject()(
}
}
}
def playTrump(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
val game = PodManager.getGame(gameId)
game match {
case Some(g) =>
val trumpOpt = request.body.asFormUrlEncoded.flatMap(_.get("trump").flatMap(_.headOption))
val jsonBody = request.body.asJson
val trumpOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "trump").asOpt[String]
}
trumpOpt match {
case Some(trump) =>
var optSession: Option[UserSession] = None
@@ -211,13 +285,25 @@ class IngameController @Inject()(
val throwable = result.failed.get
throwable match {
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(throwable.getMessage)
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
@@ -227,11 +313,15 @@ class IngameController @Inject()(
NotFound("Game not found")
}
}
def playTie(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = podManager.getGame(gameId)
val game = PodManager.getGame(gameId)
game match {
case Some(g) =>
val tieOpt = request.body.asFormUrlEncoded.flatMap(_.get("tie").flatMap(_.headOption))
val jsonBody = request.body.asJson
val tieOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "tie").asOpt[String]
}
tieOpt match {
case Some(tie) =>
var optSession: Option[UserSession] = None
@@ -248,13 +338,25 @@ class IngameController @Inject()(
val throwable = result.failed.get
throwable match {
case _: IllegalArgumentException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(throwable.getMessage)
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(throwable.getMessage)
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
@@ -265,4 +367,78 @@ class IngameController @Inject()(
}
}
def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
game match {
case Some(g) =>
val result = Try {
val session = g.getUserSession(request.user.id)
g.returnToLobby(session)
}
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
))
} else {
val throwable = result.failed.get
throwable match {
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "Game not found"
))
}
}
}
object IngameController {
def returnInnerHTML(gameLobby: GameLobby, gameState: GameState, user: User): Html = {
gameState match {
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
case InGame =>
views.html.ingame.ingame(
gameLobby.getPlayerByUser(user),
gameLobby
)
case SelectTrump =>
views.html.ingame.selecttrump(
gameLobby.getPlayerByUser(user),
gameLobby
)
case TieBreak =>
views.html.ingame.tie(
gameLobby.getPlayerByUser(user),
gameLobby
)
case FinishedMatch =>
views.html.ingame.finishedMatch(
Some(user),
gameLobby
)
case _ =>
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
}
}
}

View File

@@ -0,0 +1,24 @@
package controllers
import auth.AuthAction
import play.api.mvc.{Action, AnyContent, BaseController, ControllerComponents}
import play.api.routing.JavaScriptReverseRouter
import javax.inject.Inject
class JavaScriptRoutingController @Inject()(
val controllerComponents: ControllerComponents,
val authAction: AuthAction,
) extends BaseController {
def javascriptRoutes(): Action[AnyContent] =
Action { implicit request =>
Ok(
JavaScriptReverseRouter("jsRoutes")(
routes.javascript.MainMenuController.createGame,
routes.javascript.MainMenuController.joinGame,
routes.javascript.MainMenuController.navSPA,
routes.javascript.UserController.login_Post
)
).as("text/javascript")
}
}

View File

@@ -3,6 +3,7 @@ package controllers
import auth.{AuthAction, AuthenticatedRequest}
import logic.PodManager
import play.api.*
import play.api.libs.json.Json
import play.api.mvc.*
import javax.inject.*
@@ -15,13 +16,12 @@ import javax.inject.*
@Singleton
class MainMenuController @Inject()(
val controllerComponents: ControllerComponents,
val authAction: AuthAction,
val podManager: PodManager
val authAction: AuthAction
) extends BaseController {
// Pass the request-handling function directly to authAction (no nested Action)
def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok(views.html.mainmenu.navbar(Some(request.user)))
Ok(views.html.main("Knockout Whist - Create Game")(views.html.mainmenu.creategame(Some(request.user))))
}
def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
@@ -29,33 +29,85 @@ class MainMenuController @Inject()(
}
def createGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val gameLobby = podManager.createGame(
host = request.user,
name = s"${request.user.name}'s Game",
maxPlayers = 4
)
Redirect(routes.IngameController.game(gameLobby.id))
val jsonBody = request.body.asJson
if (jsonBody.isDefined) {
val gamename: String = (jsonBody.get \ "lobbyname").asOpt[String]
.getOrElse(s"${request.user.name}'s Game")
val playeramount: String = (jsonBody.get \ "playeramount").asOpt[String]
.getOrElse(throw new IllegalArgumentException("Player amount is required."))
val gameLobby = PodManager.createGame(
host = request.user,
name = gamename,
maxPlayers = playeramount.toInt
)
Ok(Json.obj(
"status" -> "success",
"gameId" -> gameLobby.id,
))
} else {
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
}
}
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val postData = request.body.asFormUrlEncoded
if (postData.isDefined) {
val gameId = postData.get.get("gameId").flatMap(_.headOption).getOrElse("")
val game = podManager.getGame(gameId)
val jsonBody = request.body.asJson
val gameId: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "gameId").asOpt[String]
}
if (gameId.isDefined) {
val game = PodManager.getGame(gameId.get)
game match {
case Some(g) =>
Redirect(routes.IngameController.joinGame(gameId))
g.addUser(request.user)
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(g.id).url,
"content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString
))
case None =>
NotFound("Game not found")
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "No Game found"
))
}
} else {
BadRequest("Invalid form submission")
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
}
}
def rules(): Action[AnyContent] = {
Action { implicit request =>
Ok(views.html.mainmenu.rules())
def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user))))
}
def navSPA(location: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
location match {
case "0" => // Main Menu
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
))
case "1" => // Rules
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.rules().url,
"content" -> views.html.mainmenu.rules(Some(request.user)).toString
))
case _ =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
}
}
}

View File

@@ -0,0 +1,94 @@
package controllers
import auth.AuthAction
import logic.PodManager
import logic.game.GameLobby
import logic.user.SessionManager
import model.users.User
import play.api.libs.json.{JsValue, Json}
import play.api.mvc.*
import util.WebsocketEventMapper
import javax.inject.Inject
class StatusController @Inject()(
val controllerComponents: ControllerComponents,
val sessionManager: SessionManager,
val authAction: AuthAction
) extends BaseController {
def requestStatus(): Action[AnyContent] = {
Action { implicit request =>
val userOpt = getUserFromSession(request)
if (userOpt.isEmpty) {
Ok(
Json.obj(
"status" -> "unauthenticated"
)
)
} else {
val user = userOpt.get
val gameOpt = PodManager.identifyGameOfUser(user)
if (gameOpt.isEmpty) {
Ok(
Json.obj(
"status" -> "authenticated",
"username" -> user.name,
"inGame" -> false
)
)
} else {
val game = gameOpt.get
Ok(
Json.obj(
"status" -> "authenticated",
"username" -> user.name,
"inGame" -> true,
"gameId" -> game.id
)
)
}
}
}
}
def game(gameId: String): Action[AnyContent] = {
Action { implicit request =>
val userOpt = getUserFromSession(request)
if (userOpt.isEmpty) {
Unauthorized("User not authenticated")
} else {
val user = userOpt.get
val gameOpt = PodManager.getGame(gameId)
if (gameOpt.isEmpty) {
NotFound("Game not found")
} else {
val game = gameOpt.get
if (!game.getPlayers.contains(user.id)) {
Forbidden("User not part of this game")
} else {
Ok(
Json.obj(
"gameId" -> game.id,
"state" -> game.logic.getCurrentState.toString,
"data" -> mapGameState(game, user)
)
)
}
}
}
}}
private def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("accessToken")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
private def mapGameState(gameLobby: GameLobby, user: User): JsValue = {
val userSession = gameLobby.getUserSession(user.id)
WebsocketEventMapper.stateToJson(userSession)
}
}

View File

@@ -1,9 +1,13 @@
package controllers
import auth.{AuthAction, AuthenticatedRequest}
import dto.subDTO.UserDTO
import logic.user.{SessionManager, UserManager}
import model.users.User
import play.api.*
import play.api.libs.json.Json
import play.api.mvc.*
import play.api.mvc.Cookie.SameSite.{Lax, None, Strict}
import javax.inject.*
@@ -20,36 +24,32 @@ class UserController @Inject()(
val authAction: AuthAction
) extends BaseController {
def login(): Action[AnyContent] = {
Action { implicit request =>
val session = request.cookies.get("sessionId")
if (session.isDefined) {
val possibleUser = sessionManager.getUserBySession(session.get.value)
if (possibleUser.isDefined) {
Redirect(routes.MainMenuController.mainMenu())
} else {
Ok(views.html.login.login())
}
} else {
Ok(views.html.login.login())
}
}
}
def login_Post(): Action[AnyContent] = {
Action { implicit request =>
val postData = request.body.asFormUrlEncoded
if (postData.isDefined) {
val jsonBody = request.body.asJson
val username: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "username").asOpt[String]
}
val password: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "password").asOpt[String]
}
if (username.isDefined && password.isDefined) {
// Extract username and password from form data
val username = postData.get.get("username").flatMap(_.headOption).getOrElse("")
val password = postData.get.get("password").flatMap(_.headOption).getOrElse("")
val possibleUser = userManager.authenticate(username, password)
val possibleUser = userManager.authenticate(username.get, password.get)
if (possibleUser.isDefined) {
Redirect(routes.MainMenuController.mainMenu()).withCookies(
Cookie("sessionId", sessionManager.createSession(possibleUser.get))
)
Ok(Json.obj(
"user" -> Json.obj(
"id" -> possibleUser.get.id,
"username" -> possibleUser.get.name
)
)).withCookies(Cookie(
name = "accessToken",
value = sessionManager.createSession(possibleUser.get),
httpOnly = true,
secure = false,
sameSite = Some(Lax)
))
} else {
println("Failed login attempt for user: " + username)
Unauthorized("Invalid username or password")
}
} else {
@@ -58,13 +58,20 @@ class UserController @Inject()(
}
}
// Pass the request-handling function directly to authAction (no nested Action)
def logout(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val sessionCookie = request.cookies.get("sessionId")
def getUserInfo(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val user: User = request.user
Ok(Json.obj(
"id" -> user.id,
"username" -> user.name
))
}
def logoutPost(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val sessionCookie = request.cookies.get("accessToken")
if (sessionCookie.isDefined) {
sessionManager.invalidateSession(sessionCookie.get.value)
}
Redirect(routes.UserController.login()).discardingCookies(DiscardingCookie("sessionId"))
NoContent.discardingCookies(DiscardingCookie("accessToken"))
}
}

View File

@@ -0,0 +1,45 @@
package controllers
import auth.AuthAction
import logic.PodManager
import logic.user.SessionManager
import model.sessions.{UserSession, UserWebsocketActor}
import org.apache.pekko.actor.{ActorRef, ActorSystem, Props}
import org.apache.pekko.stream.Materializer
import play.api.*
import play.api.libs.streams.ActorFlow
import play.api.mvc.*
import javax.inject.*
@Singleton
class WebsocketController @Inject()(
cc: ControllerComponents,
val sessionManger: SessionManager,
)(implicit system: ActorSystem, mat: Materializer) extends AbstractController(cc) {
def socket(): WebSocket = WebSocket.accept[String, String] { request =>
val session = request.cookies.get("sessionId")
if (session.isEmpty) throw new Exception("No session cookie found")
val userOpt = sessionManger.getUserBySession(session.get.value)
if (userOpt.isEmpty) throw new Exception("Invalid session")
val user = userOpt.get
val game = PodManager.identifyGameOfUser(user)
if (game.isEmpty) throw new Exception("User is not in a game")
val userSession = game.get.getUserSession(user.id)
ActorFlow.actorRef { out =>
println("Connect received")
KnockOutWebSocketActorFactory.create(out, userSession)
}
}
object KnockOutWebSocketActorFactory {
def create(out: ActorRef, userSession: UserSession): Props = {
Props(new UserWebsocketActor(out, userSession))
}
}
}

View File

@@ -0,0 +1,35 @@
package dto
import dto.subDTO.*
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class GameInfoDTO(
gameId: String,
self: Option[PlayerDTO],
hand: Option[HandDTO],
playerQueue: PlayerQueueDTO,
currentTrick: Option[TrickDTO],
currentRound: Option[RoundDTO]
)
object GameInfoDTO {
def apply(lobby: GameLobby, user: User): GameInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
GameInfoDTO(
gameId = lobby.id,
self = selfPlayer.map(PlayerDTO(_)),
hand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_)),
playerQueue = PlayerQueueDTO(lobby.logic),
currentTrick = lobby.logic.getCurrentTrick.map(TrickDTO(_)),
currentRound = lobby.logic.getCurrentRound.map(r => RoundDTO(r, lobby.logic.getCurrentMatch))
)
}
}

View File

@@ -0,0 +1,22 @@
package dto
import dto.subDTO.UserDTO
import logic.game.GameLobby
import model.users.User
case class LobbyInfoDTO(gameId: String, users: List[UserDTO], self: UserDTO, maxPlayers: Int)
object LobbyInfoDTO {
def apply(lobby: GameLobby, user: User): LobbyInfoDTO = {
val session = lobby.getUserSession(user.id)
LobbyInfoDTO(
gameId = lobby.id,
users = lobby.getPlayers.values.map(user => UserDTO(user)).toList,
self = UserDTO(session),
maxPlayers = lobby.maxPlayers,
)
}
}

View File

@@ -0,0 +1,27 @@
package dto
import dto.subDTO.PlayerDTO
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class TieInfoDTO(gameId: String, currentPlayer: Option[PlayerDTO], self: Option[PlayerDTO], tiedPlayers: Seq[PlayerDTO], highestAmount: Int)
object TieInfoDTO {
def apply(lobby: GameLobby, user: User): TieInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
TieInfoDTO(
gameId = lobby.id,
currentPlayer = lobby.logic.playerTieLogic.currentTiePlayer().map(PlayerDTO.apply),
self = selfPlayer.map(PlayerDTO.apply),
tiedPlayers = lobby.logic.playerTieLogic.getTiedPlayers.map(PlayerDTO.apply),
highestAmount = lobby.logic.playerTieLogic.highestAllowedNumber()
)
}
}

View File

@@ -0,0 +1,31 @@
package dto
import dto.subDTO.{HandDTO, PlayerDTO}
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class TrumpInfoDTO(
gameId: String,
chooser: Option[PlayerDTO],
self: Option[PlayerDTO],
selfHand: Option[HandDTO],
)
object TrumpInfoDTO {
def apply(lobby: GameLobby, user: User): TrumpInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
TrumpInfoDTO(
gameId = lobby.id,
chooser = lobby.logic.getTrumpPlayer.map(PlayerDTO(_)),
self = selfPlayer.map(PlayerDTO(_)),
selfHand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_))
)
}
}

View File

@@ -0,0 +1,34 @@
package dto
import dto.subDTO.PodiumPlayerDTO
import logic.game.GameLobby
import model.users.User
case class WonInfoDTO(
gameId: String,
winner: Option[PodiumPlayerDTO],
allPlayers: Seq[PodiumPlayerDTO]
)
object WonInfoDTO {
def apply(lobby: GameLobby, user: User): WonInfoDTO = {
val matchImpl = lobby.logic.getCurrentMatch
if (matchImpl.isEmpty) {
throw new IllegalStateException("No current match available in game logic")
}
val allPlayersDTO: Seq[PodiumPlayerDTO] = matchImpl.get.totalplayers.map { player =>
PodiumPlayerDTO(lobby.logic, player)
}
val selfPlayerDTO = lobby.getPlayerByUser(user)
val winnerDTO = lobby.logic.getWinner
WonInfoDTO(
gameId = lobby.id,
winner = winnerDTO.map(player => PodiumPlayerDTO(lobby.logic, player)),
allPlayers = allPlayersDTO
)
}
}

View File

@@ -0,0 +1,31 @@
package dto.subDTO
import de.knockoutwhist.cards.Card
import util.WebUIUtils
case class CardDTO(identifier: String, path: String, idx: Option[Int]) {
def toCard: Card = {
WebUIUtils.stringToCard(identifier)
}
}
object CardDTO {
def apply(card: Card, index: Int): CardDTO = {
CardDTO(
identifier = WebUIUtils.cardtoString(card),
path = WebUIUtils.cardToPath(card),
idx = Some(index)
)
}
def apply(card: Card): CardDTO = {
CardDTO(
identifier = WebUIUtils.cardtoString(card),
path = WebUIUtils.cardToPath(card),
idx = None
)
}
}

View File

@@ -0,0 +1,15 @@
package dto.subDTO
import de.knockoutwhist.cards.Hand
case class HandDTO(card: List[CardDTO])
object HandDTO {
def apply(hand: Hand): HandDTO = {
HandDTO(
card = hand.cards.zipWithIndex.map { case (card, idx) => CardDTO(card, idx) }
)
}
}

View File

@@ -0,0 +1,17 @@
package dto.subDTO
import de.knockoutwhist.player.AbstractPlayer
case class PlayerDTO(id: String, name: String, dogLife: Boolean)
object PlayerDTO {
def apply(player: AbstractPlayer): PlayerDTO = {
PlayerDTO(
id = player.id.toString,
name = player.name,
dogLife = player.isInDogLife
)
}
}

View File

@@ -0,0 +1,19 @@
package dto.subDTO
import de.knockoutwhist.control.GameLogic
case class PlayerQueueDTO(currentPlayer: Option[PlayerDTO], queue: Seq[PlayerDTO])
object PlayerQueueDTO {
def apply(logic: GameLogic): PlayerQueueDTO = {
val currentPlayerDTO = logic.getCurrentPlayer.map(PlayerDTO(_))
val queueDTO = logic.getPlayerQueue.map(_.duplicate().flatMap(player => Some(PlayerDTO(player))).toSeq)
if (queueDTO.isEmpty) {
PlayerQueueDTO(currentPlayerDTO, Seq.empty)
} else {
PlayerQueueDTO(currentPlayerDTO, queueDTO.get)
}
}
}

View File

@@ -0,0 +1,47 @@
package dto.subDTO
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.Match
case class PodiumPlayerDTO(
player: PlayerDTO,
position: Int,
roundsWon: Int,
tricksWon: Int
)
object PodiumPlayerDTO {
def apply(gameLogic: GameLogic, player: AbstractPlayer): PodiumPlayerDTO = {
val matchImplOpt = gameLogic.getCurrentMatch
if (matchImplOpt.isEmpty) {
throw new IllegalStateException("No current match available in game logic")
}
val matchImpl: Match = matchImplOpt.get
var roundsWon = 0
var tricksWon = 0
for (round <- matchImpl.roundlist) {
if (round.winner.contains(player)) {
roundsWon += 1
}
for (trick <- round.tricklist) {
if (trick.winner.contains(player)) {
tricksWon += 1
}
}
}
PodiumPlayerDTO(
player = PlayerDTO(player),
position = if (gameLogic.getWinner.contains(player)) {
1
} else {
2
},
roundsWon = roundsWon,
tricksWon = tricksWon
)
}
}

View File

@@ -0,0 +1,20 @@
package dto.subDTO
import de.knockoutwhist.cards.Card
import de.knockoutwhist.cards.CardValue.Ace
import de.knockoutwhist.rounds.{Match, Round}
case class RoundDTO(trumpSuit: CardDTO, playersIn: Seq[PlayerDTO], firstRound: Boolean, trickList: List[TrickDTO])
object RoundDTO {
def apply(round: Round, matchImpl: Option[Match]): RoundDTO = {
RoundDTO(
trumpSuit = CardDTO(Card(Ace, round.trumpSuit)),
playersIn = matchImpl.map(_.playersIn.map(PlayerDTO(_))).getOrElse(Seq.empty),
firstRound = round.firstRound,
trickList = round.tricklist.map(trick => TrickDTO(trick))
)
}
}

View File

@@ -0,0 +1,17 @@
package dto.subDTO
import de.knockoutwhist.rounds.Trick
case class TrickDTO(cards: Map[String, CardDTO], firstCard: Option[CardDTO], winner: Option[PlayerDTO])
object TrickDTO {
def apply(trick: Trick): TrickDTO = {
TrickDTO(
cards = trick.cards.map { case (card, player) => player.id.toString -> CardDTO(card) },
firstCard = trick.firstCard.map(card => CardDTO(card)),
winner = trick.winner.map(player => PlayerDTO(player))
)
}
}

View File

@@ -0,0 +1,17 @@
package dto.subDTO
import model.sessions.UserSession
case class UserDTO(id: String, username: String, host: Boolean = false)
object UserDTO {
def apply(user: UserSession): UserDTO = {
UserDTO(
id = user.id.toString,
username = user.name,
host = user.host
)
}
}

View File

@@ -0,0 +1,9 @@
package events
import model.users.User
case class KickEvent(user: User) extends UserEvent(user) {
override def id: String = "KickEvent"
}

View File

@@ -0,0 +1,9 @@
package events
import model.users.User
case class LeftEvent(user: User) extends UserEvent(user) {
override def id: String = "LeftEvent"
}

View File

@@ -0,0 +1,9 @@
package events
import de.knockoutwhist.utils.events.SimpleEvent
case class LobbyUpdateEvent() extends SimpleEvent {
override def id: String = "LobbyUpdateEvent"
}

View File

@@ -0,0 +1,12 @@
package events
import de.knockoutwhist.utils.events.SimpleEvent
import model.users.User
import java.util.UUID
abstract class UserEvent(user: User) extends SimpleEvent {
def userId: UUID = user.id
}

View File

@@ -11,20 +11,20 @@ import util.GameUtil
import javax.inject.Singleton
import scala.collection.mutable
@Singleton
class PodManager {
object PodManager {
val TTL: Long = System.currentTimeMillis() + 86400000L // 24 hours in milliseconds
val podIp: String = System.getenv("POD_IP")
val podName: String = System.getenv("POD_NAME")
private val sessions: mutable.Map[String, GameLobby] = mutable.Map()
private val userSession: mutable.Map[User, String] = mutable.Map()
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
def createGame(
host: User,
name: String,
maxPlayers: Int
host: User,
name: String,
maxPlayers: Int
): GameLobby = {
val gameLobby = GameLobby(
logic = BaseGameLogic(injector.getInstance(classOf[Configuration])),
@@ -35,6 +35,7 @@ class PodManager {
host = host
)
sessions += (gameLobby.id -> gameLobby)
userSession += (host -> gameLobby.id)
gameLobby
}
@@ -42,8 +43,31 @@ class PodManager {
sessions.get(gameId)
}
private[logic] def removeGame(gameId: String): Unit = {
sessions.remove(gameId)
def registerUserToGame(user: User, gameId: String): Boolean = {
if (sessions.contains(gameId)) {
userSession += (user -> gameId)
true
} else {
false
}
}
def unregisterUserFromGame(user: User): Unit = {
userSession.remove(user)
}
def identifyGameOfUser(user: User): Option[GameLobby] = {
userSession.get(user) match {
case Some(gameId) => sessions.get(gameId)
case None => None
}
}
private[logic] def removeGame(gameId: String): Unit = {
sessions.remove(gameId)
// Also remove all user sessions associated with this game
userSession.filterInPlace((_, v) => v != gameId)
}
}

View File

@@ -10,25 +10,30 @@ import de.knockoutwhist.player.Playertype.HUMAN
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import events.{KickEvent, LeftEvent, LobbyUpdateEvent, UserEvent}
import exceptions.*
import logic.PodManager
import model.sessions.{InteractionType, UserSession}
import model.users.User
import play.api.libs.json.{JsObject, Json}
import java.util.UUID
import java.util.{Timer, TimerTask, UUID}
import scala.collection.mutable
import scala.collection.mutable.ListBuffer
import scala.util.Try
class GameLobby private(
val logic: GameLogic,
val id: String,
val internalId: UUID,
val name: String,
val maxPlayers: Int
) extends EventListener {
logic.addListener(this)
logic.createSession()
val logic: GameLogic,
val id: String,
val internalId: UUID,
val name: String,
val maxPlayers: Int
) extends EventListener {
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
logic.addListener(this)
logic.createSession()
def addUser(user: User): UserSession = {
if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
@@ -36,9 +41,12 @@ class GameLobby private(
if (logic.getCurrentState != Lobby) throw new IllegalStateException("The game has already started!")
val userSession = new UserSession(
user = user,
host = false
host = false,
gameLobby = this
)
users += (user.id -> userSession)
PodManager.registerUserToGame(user, id)
logic.invoke(LobbyUpdateEvent())
userSession
}
@@ -46,13 +54,13 @@ class GameLobby private(
event match {
case event: PlayerEvent =>
users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: UserEvent =>
users.get(event.userId).foreach(session => session.updatePlayer(event))
case event: GameStateChangeEvent =>
if (event.oldState == MainMenu && event.newState == Lobby) {
return
}
users.values.foreach(session => session.updatePlayer(event))
case event: SessionClosed =>
users.values.foreach(session => session.updatePlayer(event))
case event: SimpleEvent =>
users.values.foreach(session => session.updatePlayer(event))
}
@@ -60,6 +68,7 @@ class GameLobby private(
/**
* Start the game if the user is the host.
*
* @param user the user who wants to start the game.
*/
def startGame(user: User): Unit = {
@@ -86,20 +95,36 @@ class GameLobby private(
/**
* Remove the user from the game lobby.
*
* @param user the user who wants to leave the game.
* @param kicked whether the user was kicked or left voluntarily.
*/
def leaveGame(user: User): Unit = {
val sessionOpt = users.get(user.id)
def leaveGame(userId: UUID, kicked: Boolean): Unit = {
val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
users.remove(user.id)
if (sessionOpt.get.host) {
logic.invoke(SessionClosed())
users.clear()
PodManager.removeGame(id)
return
}
if (kicked) {
logic.invoke(KickEvent(sessionOpt.get.user))
} else {
logic.invoke(LeftEvent(sessionOpt.get.user))
}
users.remove(userId)
PodManager.unregisterUserFromGame(sessionOpt.get.user)
logic.invoke(LobbyUpdateEvent())
}
/**
* Play a card from the player's hand.
*
* @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand.
* @param cardIndex the index of the card in the player's hand.
*/
def playCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.Card)
@@ -115,85 +140,6 @@ class GameLobby private(
logic.playerInputLogic.receivedCard(card)
}
/**
* Play a card from the player's hand while in dog life or skip the round.
* @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
*/
def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.DogCard)
if (!player.isInDogLife) {
throw new CantPlayCardException("You are not in dog life!")
}
if (cardIndex == -1) {
if (!MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
throw new CantPlayCardException("You can't skip this round!")
}
logic.playerInputLogic.receivedDog(None)
}
val hand = getHand(player)
val card = hand.cards(cardIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedDog(Some(card))
}
/**
* Select the trump suit for the round.
* @param userSession the user session of the player.
* @param trumpIndex the index of the trump suit.
*/
def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
val trumpSuits = Suit.values.toList
val selectedTrump = trumpSuits(trumpIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
}
/**
*
* @param userSession
* @param tieNumber
*/
def selectTie(userSession: UserSession, tieNumber: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TieChoice)
userSession.resetCanInteract()
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
}
//-------------------
def getUserSession(userId: UUID): UserSession = {
val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
sessionOpt.get
}
def getPlayerByUser(user: User): AbstractPlayer = {
getPlayerBySession(getUserSession(user.id))
}
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
if (playerOption.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
playerOption.get
}
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
if (!userSession.lock.isHeldByCurrentThread) {
throw new IllegalStateException("The user session is not locked!")
}
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
throw new NotInteractableException("You can't play a card!")
}
getPlayerBySession(userSession)
}
private def getHand(player: AbstractPlayer): Hand = {
val handOption = player.currentHand()
if (handOption.isEmpty) {
@@ -202,14 +148,6 @@ class GameLobby private(
handOption.get
}
private def getMatch: Match = {
val matchOpt = logic.getCurrentMatch
if (matchOpt.isEmpty) {
throw new IllegalStateException("No match is currently running!")
}
matchOpt.get
}
private def getRound: Round = {
val roundOpt = logic.getCurrentRound
if (roundOpt.isEmpty) {
@@ -226,6 +164,158 @@ class GameLobby private(
trickOpt.get
}
/**
* Play a card from the player's hand while in dog life or skip the round.
*
* @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
*/
def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.DogCard)
if (!player.isInDogLife) {
throw new CantPlayCardException("You are not in dog life!")
}
if (cardIndex == -1) {
if (MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
throw new CantPlayCardException("You can't skip this round!")
}
logic.playerInputLogic.receivedDog(None)
return
}
val hand = getHand(player)
val card = hand.cards(cardIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedDog(Some(card))
}
/**
* Select the trump suit for the round.
*
* @param userSession the user session of the player.
* @param trumpIndex the index of the trump suit.
*/
def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
val trumpSuits = Suit.values.toList
val selectedTrump = trumpSuits(trumpIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
}
//-------------------
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
if (!userSession.lock.isHeldByCurrentThread) {
throw new IllegalStateException("The user session is not locked!")
}
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
throw new NotInteractableException("You can't play a card!")
}
getPlayerBySession(userSession)
}
/**
*
* @param userSession
* @param tieNumber
*/
def selectTie(userSession: UserSession, tieNumber: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TieChoice)
userSession.resetCanInteract()
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
}
def returnToLobby(userSession: UserSession): Unit = {
if (!users.contains(userSession.id)) {
throw new NotInThisGameException("You are not in this game!")
}
val session = users(userSession.id)
if (session != userSession) {
throw new IllegalArgumentException("User session does not match!")
}
if (!session.host)
throw new NotHostException("Only the host can return to the lobby!")
logic.createSession()
}
def getPlayerByUser(user: User): AbstractPlayer = {
getPlayerBySession(getUserSession(user.id))
}
def getUserSession(userId: UUID): UserSession = {
val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
sessionOpt.get
}
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
if (playerOption.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
playerOption.get
}
private def getMatch: Match = {
val matchOpt = logic.getCurrentMatch
if (matchOpt.isEmpty) {
throw new IllegalStateException("No match is currently running!")
}
matchOpt.get
}
def getPlayers: mutable.Map[UUID, UserSession] = {
users.clone()
}
def getLogic: GameLogic = {
logic
}
def getUsers: Set[User] = {
users.values.map(d => d.user).toSet
}
def getFinalRanking: List[(String, (Int, Int))] = {
Try {
val match1 = getMatch
if (!match1.isOver) {
List.empty
} else {
val winnerName = logic.getWinner.get.name
val allPlayerNames = match1.totalplayers.map(_.name)
val roundlist = match1.roundlist
val playerMetrics: Map[String, (Int, Int)] = allPlayerNames.map { name =>
val roundsWon = roundlist.count { round =>
round.winner.exists(_.name == name)
}
val totalTricksWon = roundlist.flatMap(_.tricklist).count { trick =>
trick.winner.exists(_.name == name)
}
name -> (roundsWon, totalTricksWon)
}.toMap
val winnerMetrics = playerMetrics(winnerName)
val remainingPlayersMetrics = playerMetrics.view.filterKeys(_ != winnerName).toList
val sortedRemainingPlayers = remainingPlayersMetrics.sortBy { case (_, (rounds, tricks)) =>
(-rounds, -tricks)
}
(winnerName, winnerMetrics) :: sortedRemainingPlayers
}
}.getOrElse(List())
}
private def transmitToAll(event: JsObject): Unit = {
users.values.foreach(session => {
session.websocketActor.foreach(act => act.transmitJsonToClient(event))
})
}
}
object GameLobby {
@@ -246,7 +336,8 @@ object GameLobby {
)
lobby.users += (host.id -> new UserSession(
user = host,
host = true
host = true,
gameLobby = lobby
))
lobby
}

View File

@@ -8,7 +8,10 @@ import model.users.User
trait SessionManager {
def createSession(user: User): String
def getUserBySession(sessionId: String): Option[User]
def invalidateSession(sessionId: String): Unit
}

View File

@@ -8,9 +8,13 @@ import model.users.User
trait UserManager {
def addUser(name: String, password: String): Boolean
def authenticate(name: String, password: String): Option[User]
def userExists(name: String): Option[User]
def userExistsById(id: Long): Option[User]
def removeUser(name: String): Boolean
}

View File

@@ -13,6 +13,7 @@ import java.time.Instant
import java.time.temporal.ChronoUnit
import java.util.concurrent.TimeUnit
import javax.inject.{Inject, Singleton}
import scala.util.Try
@Singleton
class BaseSessionManager @Inject()(val keyProvider: JwtKeyProvider, val userManager: StubUserManager, val config: Config) extends SessionManager {
@@ -44,15 +45,21 @@ class BaseSessionManager @Inject()(val keyProvider: JwtKeyProvider, val userMana
}
override def getUserBySession(sessionId: String): Option[User] = {
//TODO verify JWT token instead of looking up in cache
val cachedUser = cache.getIfPresent(sessionId)
if (cachedUser != null) {
Some(cachedUser)
} else {
val decoded = verifier.verify(sessionId)
val user = userManager.userExistsById(decoded.getClaim("id").asLong())
user.foreach(u => cache.put(sessionId, u))
user
val result = Try {
val decoded = verifier.verify(sessionId)
val user = userManager.userExistsById(decoded.getClaim("id").asLong())
user.foreach(u => cache.put(sessionId, u))
user
}
if (result.isSuccess) {
result.get
} else {
None
}
}
}

View File

@@ -22,6 +22,12 @@ class StubUserManager @Inject()(val config: Config) extends UserManager {
id = java.util.UUID.fromString("223e4567-e89b-12d3-a456-426614174000"),
name = "Leon",
passwordHash = UserHash.hashPW("password123")
),
"Jakob" -> User(
internalId = 2L,
id = java.util.UUID.fromString("323e4567-e89b-12d3-a456-426614174000"),
name = "Jakob",
passwordHash = UserHash.hashPW("password123")
)
)

View File

@@ -7,7 +7,9 @@ import java.util.UUID
trait PlayerSession {
def id: UUID
def name: String
def updatePlayer(event: SimpleEvent): Unit
}

View File

@@ -2,14 +2,18 @@ package model.sessions
import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent}
import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import model.users.User
import play.api.libs.json.{JsObject, JsValue}
import java.util.UUID
import java.util.concurrent.locks.{Lock, ReentrantLock}
import java.util.concurrent.locks.ReentrantLock
import scala.util.Try
class UserSession(user: User, val host: Boolean) extends PlayerSession {
var canInteract: Option[InteractionType] = None
class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) extends PlayerSession {
val lock: ReentrantLock = ReentrantLock()
var canInteract: Option[InteractionType] = None
var websocketActor: Option[UserWebsocketActor] = None
override def updatePlayer(event: SimpleEvent): Unit = {
event match {
@@ -22,6 +26,8 @@ class UserSession(user: User, val host: Boolean) extends PlayerSession {
else canInteract = Some(InteractionType.Card)
case _ =>
}
websocketActor.foreach(_.solveRequests())
websocketActor.foreach(_.transmitEventToClient(event))
}
override def id: UUID = user.id
@@ -32,4 +38,43 @@ class UserSession(user: User, val host: Boolean) extends PlayerSession {
canInteract = None
}
def handleWebResponse(eventType: String, data: JsObject): Unit = {
eventType match {
case "ping" =>
// No action needed for Ping
()
case "StartGame" =>
gameLobby.startGame(user)
case "PlayCard" =>
val maybeCardIndex: Option[String] = (data \ "cardindex").asOpt[String]
maybeCardIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.playCard(session, index.toInt)
case None =>
println("Card Index not found or is not a number.")
}
case "PickTrumpsuit" =>
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
maybeSuitIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.selectTrump(session, index)
case None =>
println("Card Index not found or is not a number.")
}
case "KickPlayer" =>
val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String]
maybePlayerId match {
case Some(id) =>
val playerUUID = UUID.fromString(id)
gameLobby.leaveGame(playerUUID, true)
case None =>
println("Player ID not found or is not a valid UUID.")
}
case "ReturnToLobby" =>
gameLobby.returnToLobby(this)
}
}
}

View File

@@ -0,0 +1,133 @@
package model.sessions
import de.knockoutwhist.utils.events.SimpleEvent
import org.apache.pekko.actor.{Actor, ActorRef}
import play.api.libs.json.{JsObject, JsValue, Json}
import util.WebsocketEventMapper
import scala.collection.mutable
import scala.util.{Failure, Success, Try}
class UserWebsocketActor(
out: ActorRef,
session: UserSession
) extends Actor {
private val requests: mutable.Map[String, String] = mutable.Map()
{
session.lock.lock()
if (session.websocketActor.isDefined) {
val otherWebsocket = session.websocketActor.get
otherWebsocket.transmitTextToClient("Error: Multiple websocket connections detected. Closing your connection.")
context.stop(otherWebsocket.self)
transmitTextToClient("Previous websocket connection closed. You are now connected.")
}
session.websocketActor = Some(this)
session.lock.unlock()
}
override def receive: Receive = {
case msg: String =>
val jsonObject = Try {
Json.parse(msg)
}
Try {
jsonObject match {
case Success(value) =>
handle(value)
case Failure(exception) =>
transmitTextToClient(s"Error parsing JSON: ${exception.getMessage}")
}
}.failed.foreach(
ex => transmitTextToClient(s"Error handling message: ${ex.getMessage}")
)
case other =>
}
private def transmitTextToClient(text: String): Unit = {
out ! text
}
private def handle(json: JsValue): Unit = {
session.lock.lock()
val idOpt = (json \ "id").asOpt[String]
if (idOpt.isEmpty) {
transmitJsonToClient(Json.obj(
"status" -> "error",
"error" -> "Missing 'id' field"
))
session.lock.unlock()
return
}
val id = idOpt.get
val eventOpt = (json \ "event").asOpt[String]
if (eventOpt.isEmpty) {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> null,
"status" -> "error",
"error" -> "Missing 'event' field"
))
session.lock.unlock()
return
}
val statusOpt = (json \ "status").asOpt[String]
if (statusOpt.isDefined) {
session.lock.unlock()
return
}
val event = eventOpt.get
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
requests += (id -> event)
val result = Try {
session.handleWebResponse(event, data)
}
if (!requests.contains(id)) {
session.lock.unlock()
return
}
requests -= id
if (result.isSuccess) {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "success"
))
} else {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "error",
"error" -> result.failed.get.getMessage
))
}
session.lock.unlock()
}
def transmitJsonToClient(jsonObj: JsValue): Unit = {
transmitTextToClient(jsonObj.toString())
}
def transmitEventToClient(event: SimpleEvent): Unit = {
transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
}
def solveRequests(): Unit = {
if (!session.lock.isHeldByCurrentThread)
return;
if (requests.isEmpty)
return;
val pendingRequests = requests.toMap
requests.clear()
pendingRequests.foreach { case (id, event) =>
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "success"
))
}
}
}

View File

@@ -1,12 +1,13 @@
package model.users
import java.util.UUID
case class User(
internalId: Long,
id: UUID,
name: String,
passwordHash: String
internalId: Long,
id: UUID,
name: String,
passwordHash: String
) {
def withName(newName: String): User = {
@@ -16,5 +17,4 @@ case class User(
private def withPasswordHash(newPasswordHash: String): User = {
this.copy(passwordHash = newPasswordHash)
}
}

View File

@@ -12,10 +12,28 @@ import javax.inject.*
@Singleton
class JwtKeyProvider @Inject()(config: Configuration) {
private def cleanPem(pem: String): String =
pem.replaceAll("-----BEGIN (.*)-----", "")
.replaceAll("-----END (.*)-----", "")
.replaceAll("\\s", "")
val publicKey: RSAPublicKey = {
val pemOpt = config.getOptional[String]("auth.publicKeyPem")
val fileOpt = config.getOptional[String]("auth.publicKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPublicKeyFromPem(pem)
case None => throw new RuntimeException("No RSA public key configured.")
}
}
val privateKey: RSAPrivateKey = {
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPrivateKeyFromPem(pem)
case None => throw new RuntimeException("No RSA private key configured.")
}
}
private def loadPublicKeyFromPem(pem: String): RSAPublicKey = {
val decoded = Base64.getDecoder.decode(cleanPem(pem))
@@ -29,28 +47,9 @@ class JwtKeyProvider @Inject()(config: Configuration) {
KeyFactory.getInstance("RSA").generatePrivate(spec).asInstanceOf[RSAPrivateKey]
}
val publicKey: RSAPublicKey = {
val pemOpt = config.getOptional[String]("auth.publicKeyPem")
val fileOpt = config.getOptional[String]("auth.publicKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPublicKeyFromPem(pem)
case None => throw new RuntimeException("No RSA public key configured.")
}
}
val privateKey: RSAPrivateKey = {
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPrivateKeyFromPem(pem)
case None => throw new RuntimeException("No RSA private key configured.")
}
}
private def cleanPem(pem: String): String =
pem.replaceAll("-----BEGIN (.*)-----", "")
.replaceAll("-----END (.*)-----", "")
.replaceAll("\\s", "")
}

View File

@@ -1,5 +1,8 @@
package util
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, MainMenu, SelectTrump, TieBreak}
import scala.util.Random
object GameUtil {
@@ -26,4 +29,15 @@ object GameUtil {
code.toString()
}
def stateToTitle(gameState: GameState): String = {
gameState match {
case Lobby => "Lobby"
case MainMenu => "Main Menu"
case InGame => "In Game"
case SelectTrump => "Select Trump"
case TieBreak => "Tie Break"
case FinishedMatch => "Finished Match"
}
}
}

View File

@@ -1,13 +1,22 @@
package util
import de.knockoutwhist.cards.Card
import de.knockoutwhist.cards.CardValue.*
import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades}
import de.knockoutwhist.cards.{Card, Hand}
import play.api.libs.json.{JsArray, Json}
import play.twirl.api.Html
import scalafx.scene.image.Image
object WebUIUtils {
def cardtoImage(card: Card): Html = {
views.html.render.card.apply(cardToPath(card))(card.toString)
}
def cardToPath(card: Card): String = {
f"images/cards/${cardtoString(card)}.png"
}
def cardtoString(card: Card): String = {
val s = card.suit match {
case Spades => "S"
case Hearts => "H"
@@ -29,6 +38,50 @@ object WebUIUtils {
case Three => "3"
case Two => "2"
}
views.html.render.card.apply(f"images/cards/$cv$s.png")(card.toString)
f"$cv$s"
}
def stringToCard(cardStr: String): Card = {
val cv = cardStr.charAt(0) match {
case 'A' => Ace
case 'K' => King
case 'Q' => Queen
case 'J' => Jack
case 'T' => Ten
case '9' => Nine
case '8' => Eight
case '7' => Seven
case '6' => Six
case '5' => Five
case '4' => Four
case '3' => Three
case '2' => Two
}
val s = cardStr.charAt(1) match {
case 'S' => Spades
case 'H' => Hearts
case 'C' => Clubs
case 'D' => Diamonds
}
Card(cv, s)
}
/**
* Map a Hand to a JsArray of cards
* Per card it has the string and the index in the hand
* @param hand
* @return
*/
def handToJson(hand: Hand): JsArray = {
val cards = hand.cards
JsArray(
cards.zipWithIndex.map { case (card, index) =>
Json.obj(
"idx" -> index,
"card" -> cardtoString(card)
)
}
)
}
}

View File

@@ -0,0 +1,77 @@
package util
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
import de.knockoutwhist.utils.events.SimpleEvent
import dto.subDTO.{CardDTO, HandDTO, PlayerDTO, PlayerQueueDTO, PodiumPlayerDTO, RoundDTO, TrickDTO, UserDTO}
import dto.{GameInfoDTO, LobbyInfoDTO, TieInfoDTO, TrumpInfoDTO, WonInfoDTO}
import model.sessions.UserSession
import play.api.libs.json.{JsValue, Json, OFormat}
import tools.jackson.databind.json.JsonMapper
import tools.jackson.module.scala.ScalaModule
import util.mapper.*
object WebsocketEventMapper {
implicit val cardFormat: OFormat[CardDTO] = Json.format[CardDTO]
implicit val handFormat: OFormat[HandDTO] = Json.format[HandDTO]
implicit val playerFormat: OFormat[PlayerDTO] = Json.format[PlayerDTO]
implicit val queueFormat: OFormat[PlayerQueueDTO] = Json.format[PlayerQueueDTO]
implicit val podiumPlayerFormat: OFormat[PodiumPlayerDTO] = Json.format[PodiumPlayerDTO]
implicit val roundFormat: OFormat[RoundDTO] = Json.format[RoundDTO]
implicit val trickFormat: OFormat[TrickDTO] = Json.format[TrickDTO]
implicit val userFormat: OFormat[UserDTO] = Json.format[UserDTO]
implicit val gameInfoDTOFormat: OFormat[GameInfoDTO] = Json.format[GameInfoDTO]
implicit val lobbyFormat: OFormat[LobbyInfoDTO] = Json.format[LobbyInfoDTO]
implicit val tieInfoFormat: OFormat[TieInfoDTO] = Json.format[TieInfoDTO]
implicit val trumpInfoFormat: OFormat[TrumpInfoDTO] = Json.format[TrumpInfoDTO]
implicit val wonInfoDTOFormat: OFormat[WonInfoDTO] = Json.format[WonInfoDTO]
private var specialMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
specialMappers = specialMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
}
// Register all custom mappers here
registerCustomMapper(ReceivedHandEventMapper)
registerCustomMapper(GameStateEventMapper)
registerCustomMapper(CardPlayedEventMapper)
registerCustomMapper(NewRoundEventMapper)
registerCustomMapper(NewTrickEventMapper)
registerCustomMapper(TrickEndEventMapper)
registerCustomMapper(RequestCardEventMapper)
registerCustomMapper(LobbyUpdateEventMapper)
registerCustomMapper(LeftEventMapper)
registerCustomMapper(KickEventMapper)
registerCustomMapper(SessionClosedMapper)
registerCustomMapper(TurnEventMapper)
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
val data: Option[JsValue] = if (specialMappers.contains(obj.id)) {
Some(specialMappers(obj.id).toJson(obj, session))
}else {
None
}
Json.obj(
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
"event" -> obj.id,
"state" -> session.gameLobby.getLogic.getCurrentState.toString,
"stateData" -> stateToJson(session),
"data" -> data
)
}
def stateToJson(session: UserSession): JsValue = {
session.gameLobby.getLogic.getCurrentState match {
case Lobby => Json.toJson(LobbyInfoDTO(session.gameLobby, session.user))
case InGame => Json.toJson(GameInfoDTO(session.gameLobby, session.user))
case SelectTrump => Json.toJson(TrumpInfoDTO(session.gameLobby, session.user))
case TieBreak => Json.toJson(TieInfoDTO(session.gameLobby, session.user))
case FinishedMatch => Json.toJson(WonInfoDTO(session.gameLobby, session.user))
case _ => Json.obj()
}
}
}

View File

@@ -0,0 +1,20 @@
package util.mapper
import de.knockoutwhist.events.global.CardPlayedEvent
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
import util.WebUIUtils
object CardPlayedEventMapper extends SimpleEventMapper[CardPlayedEvent]{
override def id: String = "CardPlayedEvent"
override def toJson(event: CardPlayedEvent, session: UserSession): JsObject = {
Json.obj(
"firstCard" -> (if (event.trick.firstCard.isDefined) WebUIUtils.cardtoString(event.trick.firstCard.get) else "BLANK"),
"playedCards" -> JsArray(event.trick.cards.map { case (card, player) =>
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
}.toList)
)
}
}

View File

@@ -0,0 +1,19 @@
package util.mapper
import controllers.IngameController
import de.knockoutwhist.events.global.GameStateChangeEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
import util.GameUtil
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
override def id: String = "GameStateChangeEvent"
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
Json.obj(
"title" -> ("Knockout Whist - " + GameUtil.stateToTitle(event.newState)),
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
)
}
}

View File

@@ -0,0 +1,19 @@
package util.mapper
import controllers.routes
import events.KickEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object KickEventMapper extends SimpleEventMapper[KickEvent] {
override def id: String = "KickEvent"
override def toJson(event: KickEvent, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
)
}
}

View File

@@ -0,0 +1,19 @@
package util.mapper
import controllers.routes
import events.{KickEvent, LeftEvent}
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object LeftEventMapper extends SimpleEventMapper[LeftEvent] {
override def id: String = "LeftEvent"
override def toJson(event: LeftEvent, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString
)
}
}

View File

@@ -0,0 +1,25 @@
package util.mapper
import events.LobbyUpdateEvent
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
object LobbyUpdateEventMapper extends SimpleEventMapper[LobbyUpdateEvent] {
override def id: String = "LobbyUpdateEvent"
override def toJson(event: LobbyUpdateEvent, session: UserSession): JsObject = {
Json.obj(
"host" -> session.host,
"maxPlayers" -> session.gameLobby.maxPlayers,
"players" -> JsArray(session.gameLobby.getPlayers.values.map(player => {
Json.obj(
"id" -> player.id,
"name" -> player.name,
"self" -> (player.id == session.user.id)
)
}).toList)
)
}
}

View File

@@ -0,0 +1,18 @@
package util.mapper
import de.knockoutwhist.events.global.NewRoundEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object NewRoundEventMapper extends SimpleEventMapper[NewRoundEvent]{
override def id: String = "NewRoundEvent"
override def toJson(event: NewRoundEvent, session: UserSession): JsObject = {
val gameLobby = session.gameLobby
Json.obj(
"trumpsuit" -> gameLobby.getLogic.getCurrentRound.get.trumpSuit.toString,
"players" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.toString)
)
}
}

View File

@@ -0,0 +1,14 @@
package util.mapper
import de.knockoutwhist.events.global.NewTrickEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object NewTrickEventMapper extends SimpleEventMapper[NewTrickEvent]{
override def id: String = "NewTrickEvent"
override def toJson(event: NewTrickEvent, session: UserSession): JsObject = {
Json.obj()
}
}

View File

@@ -0,0 +1,17 @@
package util.mapper
import de.knockoutwhist.events.player.ReceivedHandEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
import util.WebUIUtils
object ReceivedHandEventMapper extends SimpleEventMapper[ReceivedHandEvent] {
override def id: String = "ReceivedHandEvent"
override def toJson(event: ReceivedHandEvent, session: UserSession): JsObject = {
Json.obj(
"dog" -> event.player.isInDogLife,
"hand" -> event.player.currentHand().map(hand => WebUIUtils.handToJson(hand))
)
}
}

View File

@@ -0,0 +1,16 @@
package util.mapper
import de.knockoutwhist.events.player.RequestCardEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object RequestCardEventMapper extends SimpleEventMapper[RequestCardEvent]{
override def id: String = "RequestCardEvent"
override def toJson(event: RequestCardEvent, session: UserSession): JsObject = {
Json.obj(
"player" -> event.player.name
)
}
}

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package util.mapper
import controllers.routes
import de.knockoutwhist.events.global.RoundEndEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object RoundEndEventMapper extends SimpleEventMapper[RoundEndEvent] {
override def id: String = "RoundEndEvent"
override def toJson(event: RoundEndEvent, session: UserSession): JsObject = {
Json.obj(
"player" -> event.winner.name,
"tricks" -> event.amountOfTricks
)
}
}

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package util.mapper
import controllers.routes
import de.knockoutwhist.events.global.SessionClosed
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object SessionClosedMapper extends SimpleEventMapper[SessionClosed] {
override def id: String = "SessionClosed"
override def toJson(event: SessionClosed, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
)
}
}

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package util.mapper
import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.JsObject
trait SimpleEventMapper[T <: SimpleEvent] {
def id: String
def toJson(event: T, session: UserSession): JsObject
}

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package util.mapper
import de.knockoutwhist.events.global.TrickEndEvent
import de.knockoutwhist.rounds.Trick
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object TrickEndEventMapper extends SimpleEventMapper[TrickEndEvent]{
override def id: String = "TrickEndEvent"
override def toJson(event: TrickEndEvent, session: UserSession): JsObject = {
val gameLobby = session.gameLobby
Json.obj(
"playerwon" -> event.winner.name,
"playersin" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.name),
"tricklist" -> gameLobby.getLogic.getCurrentRound.get.tricklist.map(trick => trick.winner.map(player => player.name).getOrElse("Trick in Progress"))
)
}
}

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package util.mapper
import de.knockoutwhist.events.global.TurnEvent
import de.knockoutwhist.player.AbstractPlayer
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
object TurnEventMapper extends SimpleEventMapper[TurnEvent] {
override def id: String = "TurnEvent"
override def toJson(event: TurnEvent, session: UserSession): JsObject = {
val nextPlayers = if (session.gameLobby.logic.getPlayerQueue.isEmpty) {
Json.arr()
} else {
val queue = session.gameLobby.logic.getPlayerQueue.get
JsArray(
queue.duplicate().map(player => mapPlayer(player)).toList
)
}
Json.obj(
"currentPlayer" -> mapPlayer(event.player),
"nextPlayers" -> nextPlayers
)
}
private def mapPlayer(player: AbstractPlayer): JsObject = {
Json.obj(
"name" -> player.name,
"dog" -> player.isInDogLife
)
}
}

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@@ -0,0 +1,108 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
<div class="lobby-background vh-100 d-flex align-items-start justify-content-center pt-5">
<div class="container py-5">
<div class="row justify-content-center">
<div class="col-lg-8 col-xl-6">
<div class="card shadow-lg mb-5 text-center bg-white border-0 rounded-4">
<div class="card-body p-4 p-md-5">
<h1 class="card-title display-5 fw-bold text-success mb-3">Match Over!</h1>
<p class="fs-4 text-muted">Congratulations to the winner:</p>
<h2 class="display-3 fw-bolder mb-4 text-primary">
@gamelobby.getLogic.getWinner.get.name
</h2>
</div>
</div>
<div class="card shadow mb-5 border-0 rounded-4 overflow-hidden">
<div class="card-header bg-dark text-white text-center fs-5 fw-semibold">
Final Standings
</div>
<div class="d-flex justify-content-between align-items-center p-2 text-uppercase fw-bold border-bottom bg-light">
<div class="d-flex align-items-center">
Player
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-dark text-center" style="width: 5rem;">Rounds won</span>
<span class="fs-6 text-dark text-center" style="width: 5rem;">Tricks won</span>
</div>
</div>
<div>
@gamelobby.getFinalRanking.zipWithIndex.map { case ((playerName, (wonRounds, tricksWon)), index) =>
@defining(index + 1) { rank =>
<div class="d-flex justify-content-between align-items-center p-3 border-bottom @if(rank == 1){bg-success-subtle fw-bold}">
<div class="d-flex align-items-center">
<span class="badge @if(rank == 1){bg-warning text-dark fs-6} else {bg-secondary} rounded-pill me-3">#@rank</span>
@playerName
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-muted text-center" style="width: 5rem;">@wonRounds</span>
<span class="fs-6 text-muted text-center" style="width: 5rem;">@tricksWon</span>
</div>
</div>
}
}
</div>
@if(gamelobby.getFinalRanking.isEmpty) {
<div class="p-3 text-center text-muted">No final scores available.</div>
}
</div>
@if(user.isDefined && gamelobby.getUserSession(user.get.id).host) {
<div class="col-12 text-center mt-4">
<div class="btn btn-success btn-lg shadow" onclick="handleReturnToLobby()">
Return to Lobby
</div>
</div>
} else {
<div class="col-12 text-center mt-4">
<div class="text-primary">
<div class="spinner-grow text-primary mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
<p class="mt-3 fs-6 fw-semibold">
Waiting for the Host to continue...
</p>
</div>
</div>
}
</div>
</div>
</div>
</div>
<script>
function fireConfetti() {
let duration = 3 * 1000;
let animationEnd = Date.now() + duration;
let defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 };
function randomInRange(min, max) {
return Math.random() * (max - min) + min;
}
let interval = setInterval(function() {
let timeLeft = animationEnd - Date.now();
if (timeLeft <= 0) {
return clearInterval(interval);
}
let particleCount = 50 * (timeLeft / duration);
// Left burst
confetti(Object.assign({}, defaults, {
particleCount,
origin: { x: randomInRange(0.1, 0.3), y: Math.random() - 0.2 }
}));
// Right burst
confetti(Object.assign({}, defaults, {
particleCount,
origin: { x: randomInRange(0.7, 0.9), y: Math.random() - 0.2 }
}));
}, 250);
}
connectWebSocket();
fireConfetti();
</script>

View File

@@ -1,50 +1,42 @@
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
@import de.knockoutwhist.utils.Implicits.*
@main("Ingame") {
<div id="ingame" class="game-field game-field-background">
<h1>Knockout Whist</h1>
<div id="nextPlayers">
<p>Next Player:</p>
<p>@logic.getPlayerQueue.get.duplicate().nextPlayer()</p>
</div>
<div id="firstCard">
<div id="trumpsuit">
<p>Trumpsuit: </p>
<p>@logic.getCurrentRound.get.trumpSuit</p>
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
<div class="lobby-background vh-100">
<main class="game-field-background vh-100 ingame-side-shadow">
<div class="py-5 container-xxl">
<div class="row ms-4 me-4">
<div class="col-4 mt-5 text-start" id="turn-component"></div>
<div class="col-4 text-center">
<div id="score-table"></div>
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container"></div>
</div>
<div class="col-4 mt-5 text-end" id="game-info-component"></div>
</div>
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
margin-left: 0;
margin-right: 0;">
<div id="player-hand-container"></div>
</div>
</div>
<div id="firstCardObject">
<p>First Card</p>
@if(logic.getCurrentTrick.get.firstCard.isDefined) {
@util.WebUIUtils.cardtoImage(logic.getCurrentTrick.get.firstCard.get)
} else {
@views.html.render.card.apply("images/cards/1B.png")("Blank Card")
}
</div>
</div>
<p>@logic.getCurrentPlayer.get has to play a card!</p>
@if(logic.getCurrentTrick.get.cards.nonEmpty) {
<p>Cards played</p>
} else {
<p id="invisible">Cards played</p>
}
<div id="cardsplayed">
@for((cardplayed, player) <- logic.getCurrentTrick.get.cards) {
<div id="playedcardplayer">
<p>@player</p>
@util.WebUIUtils.cardtoImage(cardplayed)
</div>
}
</div>
<p>Your cards</p>
<div id="playercards">
@for(card <- player.currentHand().get.cards) {
@util.WebUIUtils.cardtoImage(card)
}
</div>
</main>
</div>
}
<script>
connectWebSocket()
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
globalThis.initGameVueComponents()
</script>

View File

@@ -1,27 +1,68 @@
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
@main("Selecting Trumpsuit...") {
<div id="selecttrumpsuit" class="game-field game-field-background">
@if(player.equals(logic.getCurrentMatch.get.roundlist.last.winner.get)) {
<h1>Knockout Whist</h1>
<p>You (@player.toString) have won the last round! Select a trumpsuit for the next round!</p>
<p>Available trumpsuits are displayed below:</p>
<div id="playercards">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
</div>
<p>Your cards</p>
<div class="ingame-stage blur-sides">
<div class="container py-4">
<div class="row justify-content-center">
<div class="col-12">
<div class="card shadow-sm">
<div class="card-header text-center">
<h3 class="mb-0">Select Trump Suit</h3>
</div>
<div class="card-body">
@if(gamelobby.logic.getCurrentMatch.isDefined) {
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
<div class="alert alert-info" role="alert" aria-live="polite">
You (@player.toString) won the last round. Choose the trump suit for the next round.
</div>
<div id="playercards">
@for(card <- player.currentHand().get.cards) {
@util.WebUIUtils.cardtoImage(card)
}
<div class="row justify-content-center col-auto mb-5">
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
width="120px" style="border-radius: 6px"/>
</div>
</div>
</div>
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
}
</div>
} else {
<div class="alert alert-warning" role="alert" aria-live="polite">
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
is choosing a trumpsuit. The new round will start once a suit is picked.
</div>
}
}
</div>
</div>
</div>
</div>
</div>
} else {
<h1>Knockout Whist</h1>
<p>@player.toString is choosing a trumpsuit. Starting new round when @player.toString picked a trumpsuit...</p>
}
</div>
</div>
}
<script>
connectWebSocket()
</script>

View File

@@ -1,27 +1,114 @@
@(player: de.knockoutwhist.player.AbstractPlayer, logic: de.knockoutwhist.control.GameLogic)
@main("Tie") {
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
<div id="tie" class="game-field game-field-background">
<h1>Knockout Whist</h1>
<p>The last Round was tied between
@for(players <- logic.playerTieLogic.getTiedPlayers) {
@players
}
</p>
@if(player.equals(logic.playerTieLogic.currentTiePlayer())) {
<p>Pick a card between 1 and @logic.playerTieLogic.highestAllowedNumber()! The resulting card will be your card for the cut.</p>
} else {
<p>@logic.playerTieLogic.currentTiePlayer() is currently picking his number for the cut.</p>
<p>Currently picked Cards:</p>
<div id="cardsplayed">
@for((player, card) <- logic.playerTieLogic.getSelectedCard) {
<div id="playedcardplayer">
<p>@player</p>
@util.WebUIUtils.cardtoImage(card)
</div>
}
</div>
}
<div class="ingame-stage blur-sides">
<div class="container py-4">
<div class="row justify-content-center">
<div class="col-12 col-md-10 col-lg-8">
<div class="card shadow-sm">
<div class="card-header text-center">
<h3 class="mb-0">Tie Break</h3>
</div>
<div class="card-body">
<div class="mb-3">
<p class="card-text">
The last round was tied between:
<span class="ms-1">
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
<span class="badge text-bg-secondary me-1">@players</span>
}
</span>
</p>
</div>
@if(gamelobby.logic.playerTieLogic.currentTiePlayer().contains(player)) {
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
<div class="alert alert-info" role="alert" aria-live="polite">
Pick a number between 1 and @{
maxNum + 1
}.
The resulting card will be your card for the cut.
</div>
<div class="row g-2 align-items-center">
<div class="col-auto">
<label for="tieNumber" class="col-form-label">Your number</label>
</div>
<div class="col-auto">
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{
maxNum + 1
}" placeholder="1" required>
</div>
<div class="col-auto">
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">
Confirm</button>
</div>
</div>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center">
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
<div class="col-6">
<div class="card shadow-sm border-0 h-100 text-center">
<div class="card-body d-flex flex-column justify-content-between">
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
<div class="card-img-top">
@util.WebUIUtils.cardtoImage(card)
</div>
</div>
</div>
</div>
}
} else {
<div class="col-12">
<div class="alert alert-info text-center" role="alert">
<i class="bi bi-info-circle me-2"></i>
No cards have been selected yet.
</div>
</div>
}
</div>
}
} else {
<div class="alert alert-warning" role="alert" aria-live="polite">
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer().get</strong>
is currently picking a number for the cut.
</div>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center">
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
<div class="card shadow-sm border-0 h-100 text-center">
<div class="card-body d-flex flex-column justify-content-between">
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
<div class="card-img-top">
@util.WebUIUtils.cardtoImage(card)
</div>
</div>
</div>
</div>
}
} else {
<div class="col-12">
<div class="alert alert-info text-center" role="alert">
<i class="bi bi-info-circle me-2"></i>
No cards have been selected yet.
</div>
</div>
}
</div>
}
</div>
</div>
</div>
</div>
</div>
</div>
</div>
}
<script>
connectWebSocket()
</script>

View File

@@ -0,0 +1,38 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
@import play.api.libs.json._
<div id="lobby-app-mount"></div>
<script>
// Initialisierung des momentanen Lobby Standes, welcher direkt gerendert werden muss.
const initialLobbyName = '@gamelobby.name';
const initialLobbyId = '@gamelobby.id';
const initialIsHost = @{user.map(u => gamelobby.getUserSession(u.id)).exists(_.host)};
const initialMaxPlayers = @{gamelobby.maxPlayers};
const initialPlayers = JSON.parse('@Html({
val currentUserId = user.map(_.id).getOrElse(java.util.UUID.randomUUID())
val playerListForVue = gamelobby.getUsers.toSeq.map { u =>
val isSelf = u.id == currentUserId
val playerDogStatus = false
Json.obj(
"id" -> u.id.toString,
"name" -> u.name,
"self" -> isSelf,
"dog" -> playerDogStatus
)
}
Json.stringify(Json.toJson(playerListForVue))
})');
connectWebSocket();
globalThis.initLobbyVueComponents(
initialLobbyName,
initialLobbyId,
initialIsHost,
initialMaxPlayers,
initialPlayers
);
</script>

View File

@@ -1,41 +1,43 @@
@()
<div class="login-box">
<div class="card login-card p-4">
<div class="card-body">
<h3 class="text-center mb-4 text-body">Login</h3>
<form onsubmit="login(); return false;">
<div class="mb-3">
<label for="username" class="form-label text-body">Username</label>
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
</div>
@main("Login") {
<div class="login-box">
<div class="card login-card p-4">
<div class="card-body">
<h3 class="text-center mb-4">Login</h3>
<div class="mb-3">
<label for="password" class="form-label text-body">Password</label>
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
</div>
<form action="@routes.UserController.login_Post()" method="post">
<div class="mb-3">
<label for="username" class="form-label">Username</label>
<input type="text" class="form-control" id="username" name="username" placeholder="Enter Username" required>
</div>
<div class="d-flex justify-content-between align-items-center mb-3">
<a href="#" class="text-decoration-none">Forgot password?</a>
</div>
<div class="mb-3">
<label for="password" class="form-label">Password</label>
<input type="password" class="form-control" id="password" name="password" placeholder="Enter password" required>
</div>
<div class="d-grid" >
<button type="submit" class="btn btn-primary">Login</button>
</div>
</form>
<div class="d-flex justify-content-between align-items-center mb-3">
<a href="#" class="text-decoration-none">Forgot password?</a>
</div>
<div class="d-grid">
<button type="submit" class="btn btn-primary">Login</button>
</div>
</form>
<p class="text-center mt-3">
Dont have an account?
<a href="#" class="text-decoration-none">Sign up</a>
</p>
</div>
<p class="text-center mt-3">
Dont have an account?
<a href="#" class="text-decoration-none">Sign up</a>
</p>
</div>
</div>
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
<div id="particles-js" style="background-color: rgb(182, 25, 36);
background-size: cover;
background-repeat: no-repeat;
background-position: 50% 50%;"></div>
}
</div>
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
<script>
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
console.log('callback - particles.js config loaded');
});
disconnectWebSocket();
</script>
<div id="particles-js" style="background-color: rgb(11, 8, 8);
background-size: cover;
background-repeat: no-repeat;
background-position: 50% 50%;"></div>

View File

@@ -1,28 +1,36 @@
@*
* This template is called from the `index` template. This template
* handles the rendering of the page header and body tags. It takes
* two arguments, a `String` for the title of the page and an `Html`
* object to insert into the body of the page.
*@
* This template is called from the `index` template. This template
* handles the rendering of the page header and body tags. It takes
* two arguments, a `String` for the title of the page and an `Html`
* object to insert into the body of the page.
*@
@(title: String)(content: Html)
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
@* Here's where we render the page title `String`. *@
<title>@title</title>
<link rel="stylesheet" media="screen" href="@routes.Assets.versioned("stylesheets/main.css")">
<link rel="shortcut icon" type="image/png" href="@routes.Assets.versioned("images/favicon.png")">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-sRIl4kxILFvY47J16cr9ZwB07vP4J8+LH7qKQnuqkuIAvNWLzeN8tE5YBujZqJLB" crossorigin="anonymous">
</head>
<script src="https://cdn.jsdelivr.net/npm/canvas-confetti@@1.6.0/dist/confetti.browser.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
<script src="https://unpkg.com/vue/dist/vue.global.prod.js"></script>
<script src="@routes.JavaScriptRoutingController.javascriptRoutes()" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/websocket.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/events.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/interact.js")" type="text/javascript"></script>
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<body>
<body class="d-flex flex-column min-vh-100" id="main-body">
<div id="alerts-container"></div>
@* And here's where we render the `Html` object containing
* the page content. *@
* the page content. *@
@content
<script src="@routes.Assets.versioned("javascripts/main.js")" type="text/javascript"></script>
<script src="https://cdn.jsdelivr.net/npm/bootstrap@@5.3.8/dist/js/bootstrap.bundle.min.js" integrity="sha384-FKyoEForCGlyvwx9Hj09JcYn3nv7wiPVlz7YYwJrWVcXK/BmnVDxM+D2scQbITxI" crossorigin="anonymous"></script>
</body>
</html>

View File

@@ -0,0 +1,33 @@
@(user: Option[model.users.User])
@navbar(user)
<main class="lobby-background flex-grow-1">
<div class="w-25 mx-auto">
<div class="mt-3">
<label for="lobbyname" class="form-label">Lobby-Name</label>
<input type="text" class="form-control" id="lobbyname" name="lobbyname" placeholder="Lobby 1" required>
</div>
<div class="form-check form-switch mt-3">
<input class="form-check-input" type="checkbox" id="visibilityswitch" disabled>
<label class="form-check-label" for="visibilityswitch">public/private</label>
</div>
<div class="mt-3">
<label for="playeramount" class="form-label">Playeramount:</label>
<input type="range" class="form-range text-body" min="2" max="7" value="2" id="playeramount" name="playeramount">
<div class="d-flex justify-content-between">
<span>2</span>
<span>3</span>
<span>4</span>
<span>5</span>
<span>6</span>
<span>7</span>
</div>
</div>
<div class="mt-3 text-center">
<div class="btn btn-success" onclick="createGameJS()">Create Game</div>
</div>
</div>
</main>
<script>
disconnectWebSocket();
</script>

View File

@@ -1,56 +1,55 @@
@(user: Option[model.users.User])
@main("Knockout Whist - Main Menu") {
<nav class="navbar navbar-expand-lg bg-body-tertiary">
<div class="container-fluid">
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse" id="navBar">
<a class="navbar-brand" href="@routes.MainMenuController.mainMenu()">KnockOutWhist</a>
<div class="navbar-nav me-auto mb-2 mb-lg-0">
<ul class="navbar-nav mb-2 mb-lg-0">
@if(user.isDefined) {
<li class="nav-item">
<a class="nav-link active" aria-current="page" href="#">Create Game</a>
</li>
<li class="nav-item">
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
</li>
}
<nav class="navbar navbar-expand-lg bg-body-tertiary navbar-drop-shadow">
<div class="container d-flex justify-content-start">
<button class="navbar-toggler" type="button" data-bs-toggle="collapse" data-bs-target="#navBar" aria-controls="navBar" aria-expanded="false" aria-label="Toggle navigation">
<span class="navbar-toggler-icon"></span>
</button>
<div class="collapse navbar-collapse justify-content-center" id="navBar">
<a class="navbar-brand ms-auto" href="@routes.MainMenuController.mainMenu()">
<img src="@routes.Assets.versioned("images/logo.png")" alt="Logo" width="30" height="20" class="d-inline-block align-text-top">
KnockOutWhist
</a>
<div class="navbar-nav me-auto mb-2 mb-lg-0">
<ul class="navbar-nav mb-2 mb-lg-0">
@if(user.isDefined) {
<li class="nav-item">
<a class="nav-link active" href="@routes.MainMenuController.rules()">Rules</a>
<a class="nav-link active" aria-current="page" onclick="navSpa('0', 'Knockout Whist - Create Game'); return false;" href="@routes.MainMenuController.mainMenu()">
Create Game</a>
</li>
</ul>
<form class="navbar-nav me-auto mb-2 mb-lg-0" method="post" action="@routes.MainMenuController.joinGame()">
<input class="form-control me-2" type="text" placeholder="Enter GameCode" name="gameId" aria-label="Join Game"/>
<button class="btn btn-outline-success" type="submit">Join</button>
</form>
</div>
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
@if(user.isDefined) {
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
<span class="ms-2">@user.get.name</span>
</a>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Stats</a></li>
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">Settings</a></li>
<li><hr class="dropdown-divider"></li>
<li><a class="dropdown-item" href="@routes.UserController.logout()">Logout</a></li>
</ul>
<li class="nav-item">
<a class="nav-link disabled" aria-disabled="true">Lobbies</a>
</li>
</ul>
} else {
<div class="d-flex ms-auto">
<a class="btn btn-outline-primary me-2" href="@routes.UserController.login()">Login</a>
<a class="btn btn-primary" href="@routes.UserController.login()">Sign Up</a>
</div>
}
}
<li class="nav-item">
<a class="nav-link active" onclick="navSpa('1', 'Knockout Whist - Rules'); return false;" href="@routes.MainMenuController.rules()">
Rules</a>
</li>
</ul>
<form class="navbar-nav me-auto mb-2 mb-lg-0" onsubmit="joinGame(); return false;">
<input class="form-control me-2" type="text" placeholder="Enter GameCode" id="gameId" aria-label="Join Game"/>
<button class="btn btn-outline-success" type="submit">Join</button>
</form>
</div>
@* Right side: profile dropdown if logged in, otherwise Login / Sign Up buttons *@
@if(user.isDefined) {
<ul class="navbar-nav ms-auto mb-2 mb-lg-0">
<li class="nav-item dropdown">
<a class="nav-link dropdown-toggle d-flex align-items-center" href="#" id="profileDropdown" role="button" data-bs-toggle="dropdown" aria-expanded="false">
<img src="@routes.Assets.versioned("images/profile.png")" alt="Profile" class="rounded-circle" width="30" height="30" />
<span class="ms-2">@user.get.name</span>
</a>
<ul class="dropdown-menu dropdown-menu-end" aria-labelledby="profileDropdown">
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
Stats</a></li>
<li><a class="dropdown-item disabled" href="#" tabindex="-1" aria-disabled="true">
Settings</a></li>
<li><hr class="dropdown-divider"></li>
</ul>
</li>
</ul>
}
</div>
</nav>
}
</div>
</nav>

View File

@@ -1,63 +1,180 @@
@()
@(user: Option[model.users.User])
@navbar(user)
@main("Rules") {
<div id="rules" class="game-field game-field-background">
<table>
<caption>Rules Overview and Equipment</caption>
<thead>
<tr>
<th>Section</th>
<th>Details</th>
</tr>
</thead>
<tbody>
<tr>
<td>Players</td>
<td>Two to seven players. The aim is to be the last player left in the game.</td>
</tr>
<tr>
<td>Aim</td>
<td>To be the last player left in at the end of the game, with the object in each hand being to win a majority of tricks.</td>
</tr>
<tr>
<td>Equipment</td>
<td>A standard 52-card pack is used.</td>
</tr>
<tr>
<td>Card Ranks</td>
<td>In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.</td>
</tr>
<tr>
<td>Deal (First Hand)</td>
<td>The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.</td>
</tr>
<tr>
<td>Deal (Subsequent Hands)</td>
<td>The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie for the highest number of tricks, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.</td>
</tr>
<tr>
<td>Play</td>
<td>The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.</td>
</tr>
<tr>
<td>Winning a Trick</td>
<td>The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.</td>
</tr>
<tr>
<td>Leading Trumps</td>
<td>Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.</td>
</tr>
<tr>
<td>Knockout</td>
<td>At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.</td>
</tr>
<tr>
<td>Winning the Game</td>
<td>The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.</td>
</tr>
</tbody>
<td>Dog Life</td>
<td>The first player who takes no tricks is awarded a "dog's life". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the "dog" may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads to the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.</td>
</table>
</div>
}
<main class="lobby-background flex-grow-1">
<div class="container my-4" style="max-width: 980px;">
<div class="card rules-card shadow-sm rounded-3 overflow-hidden">
<div class="card-header text-center py-3 border-0">
<h3 class="mb-0 rules-title">Game Rules Overview</h3>
</div>
<div class="card-body p-0">
<style>
</style>
<div class="accordion rules-accordion" id="rulesAccordion">
<div class="accordion-item">
<h2 class="accordion-header" id="headingPlayers">
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlayers" aria-expanded="true" aria-controls="collapsePlayers">
Players
</button>
</h2>
<div id="collapsePlayers" class="accordion-collapse collapse show" aria-labelledby="headingPlayers" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
Two to seven players. The aim is to be the last player left in the game.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingAim">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseAim" aria-expanded="false" aria-controls="collapseAim">
Aim
</button>
</h2>
<div id="collapseAim" class="accordion-collapse collapse" aria-labelledby="headingAim" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
To be the last player left at the end of the game, with the object in each hand being to win a majority of tricks.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingEquipment">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseEquipment" aria-expanded="false" aria-controls="collapseEquipment">
Equipment
</button>
</h2>
<div id="collapseEquipment" class="accordion-collapse collapse" aria-labelledby="headingEquipment" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
A standard 52-card pack is used.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingRanks">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseRanks" aria-expanded="false" aria-controls="collapseRanks">
Card Ranks
</button>
</h2>
<div id="collapseRanks" class="accordion-collapse collapse" aria-labelledby="headingRanks" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
In each suit, cards rank from highest to lowest: A K Q J 10 9 8 7 6 5 4 3 2.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDealFirst">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealFirst" aria-expanded="false" aria-controls="collapseDealFirst">
Deal (First Hand)
</button>
</h2>
<div id="collapseDealFirst" class="accordion-collapse collapse" aria-labelledby="headingDealFirst" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The dealer deals seven cards to each player. One card is turned up to determine the trump suit for the round.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDealSubsequent">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDealSubsequent" aria-expanded="false" aria-controls="collapseDealSubsequent">
Deal (Subsequent Hands)
</button>
</h2>
<div id="collapseDealSubsequent" class="accordion-collapse collapse" aria-labelledby="headingDealSubsequent" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The deal rotates clockwise. The player who took the most tricks in the previous hand selects the trump suit. If there's a tie, players cut cards to decide who calls trumps. One fewer card is dealt in each successive hand until the final hand consists of one card each.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingPlay">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapsePlay" aria-expanded="false" aria-controls="collapsePlay">
Play
</button>
</h2>
<div id="collapsePlay" class="accordion-collapse collapse" aria-labelledby="headingPlay" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The player to the dealer's left (eldest hand) leads the first trick. Any card can be led. Other players must follow suit if possible. A player with no cards of the suit led may play any card.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingWinningTrick">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningTrick" aria-expanded="false" aria-controls="collapseWinningTrick">
Winning a Trick
</button>
</h2>
<div id="collapseWinningTrick" class="accordion-collapse collapse" aria-labelledby="headingWinningTrick" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The highest card of the suit led wins, unless a trump is played, in which case the highest trump wins. The winner of the trick leads the next.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingLeadingTrumps">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseLeadingTrumps" aria-expanded="false" aria-controls="collapseLeadingTrumps">
Leading Trumps
</button>
</h2>
<div id="collapseLeadingTrumps" class="accordion-collapse collapse" aria-labelledby="headingLeadingTrumps" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
Some rules disallow leading trumps before the suit has been 'broken' (a trump has been played to the lead of another suit). Leading trumps is always permissible if a player holds only trumps.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingKnockout">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseKnockout" aria-expanded="false" aria-controls="collapseKnockout">
Knockout
</button>
</h2>
<div id="collapseKnockout" class="accordion-collapse collapse" aria-labelledby="headingKnockout" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
At the end of each hand, any player who took no tricks is knocked out and takes no further part in the game.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingWinningGame">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseWinningGame" aria-expanded="false" aria-controls="collapseWinningGame">
Winning the Game
</button>
</h2>
<div id="collapseWinningGame" class="accordion-collapse collapse" aria-labelledby="headingWinningGame" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The game is won when a player takes all the tricks in a round, as all other players are knocked out, leaving only one player remaining.
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingDogLife">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseDogLife" aria-expanded="false" aria-controls="collapseDogLife">
Dog Life
</button>
</h2>
<div id="collapseDogLife" class="accordion-collapse collapse" aria-labelledby="headingDogLife" data-bs-parent="#rulesAccordion">
<div class="accordion-body">
The first player who takes no tricks is awarded a \"dog's life\". In the next hand, that player is dealt one card and can decide which trick to play it to. Each time a trick is played the dog may either play the card or knock on the table and wait to play it later. If the dog wins a trick, the player to the left leads the next and the dog re-enters the game properly in the next hand. If the dog fails, they are knocked out.
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</main>
<script>
disconnectWebSocket();
</script>

View File

@@ -1,2 +1,2 @@
@(src: String)(alt: String)
<img src="@routes.Assets.versioned(src)" alt="@alt"/>
<img src="@routes.Assets.versioned(src)" alt="@alt"

View File

@@ -1,14 +1,24 @@
# https://www.playframework.com/documentation/latest/Configuration
play.filters.disabled += play.filters.csrf.CSRFFilter
play.filters.disabled += play.filters.hosts.AllowedHostsFilter
play.http.secret.key="QCY?tAnfk?aZ?iwrNwnxIlR6CTf:G3gf:90Latabg@5241AB`R5W:1uDFN];Ik@n"
play.http.secret.key=${?APPLICATION_SECRET}
auth {
issuer = "knockoutwhistweb"
audience = "ui"
# ${?PUBLIC_KEY_FILE}
privateKeyFile = "D:\\Workspaces\\Gitops\\rsa512-private.pem"
privateKeyPem = ${?PUBLIC_KEY_PEM}
#${?PUBLIC_KEY_FILE}
publicKeyFile = "D:\\Workspaces\\Gitops\\rsa512-public.pem"
privateKeyFile = ${?PRIVATE_KEY_FILE}
privateKeyPem = ${?PRIVATE_KEY_PEM}
publicKeyFile = ${?PUBLIC_KEY_FILE}
publicKeyPem = ${?PUBLIC_KEY_PEM}
}
play.filters.enabled += "play.filters.cors.CORSFilter"
play.filters.cors {
allowedOrigins = ["http://localhost:5173"]
allowedCredentials = true
allowedHttpMethods = ["GET", "POST", "PUT", "DELETE", "OPTIONS"]
allowedHttpHeaders = ["Accept", "Content-Type", "Origin", "X-Requested-With"]
}

View File

@@ -5,46 +5,48 @@
<!DOCTYPE configuration>
<configuration>
<import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder"/>
<import class="ch.qos.logback.classic.AsyncAppender"/>
<import class="ch.qos.logback.core.FileAppender"/>
<import class="ch.qos.logback.core.ConsoleAppender"/>
<import class="ch.qos.logback.classic.encoder.PatternLayoutEncoder" />
<import class="ch.qos.logback.classic.AsyncAppender" />
<import class="ch.qos.logback.core.FileAppender" />
<import class="ch.qos.logback.core.ConsoleAppender" />
<appender name="FILE" class="FileAppender">
<file>${application.home:-.}/logs/application.log</file>
<encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern>
</encoder>
</appender>
<appender name="FILE" class="FileAppender">
<file>${application.home:-.}/logs/application.log</file>
<encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n
</pattern>
</encoder>
</appender>
<appender name="STDOUT" class="ConsoleAppender">
<!--
On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts,
which otherwise risk being sent ANSI escape sequences that they cannot interpret.
See https://logback.qos.ch/manual/layouts.html#coloring
-->
<!-- <withJansi>true</withJansi> -->
<encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n</pattern>
</encoder>
</appender>
<appender name="STDOUT" class="ConsoleAppender">
<!--
On Windows, enabling Jansi is recommended to benefit from color code interpretation on DOS command prompts,
which otherwise risk being sent ANSI escape sequences that they cannot interpret.
See https://logback.qos.ch/manual/layouts.html#coloring
-->
<!-- <withJansi>true</withJansi> -->
<encoder class="PatternLayoutEncoder">
<charset>UTF-8</charset>
<pattern>%d{yyyy-MM-dd HH:mm:ss} %highlight(%-5level) %cyan(%logger{36}) %magenta(%X{pekkoSource}) %msg%n
</pattern>
</encoder>
</appender>
<appender name="ASYNCFILE" class="AsyncAppender">
<appender-ref ref="FILE"/>
</appender>
<appender name="ASYNCFILE" class="AsyncAppender">
<appender-ref ref="FILE" />
</appender>
<appender name="ASYNCSTDOUT" class="AsyncAppender">
<appender-ref ref="STDOUT"/>
</appender>
<appender name="ASYNCSTDOUT" class="AsyncAppender">
<appender-ref ref="STDOUT" />
</appender>
<logger name="play" level="INFO"/>
<logger name="application" level="DEBUG"/>
<logger name="play" level="INFO" />
<logger name="application" level="DEBUG" />
<root level="WARN">
<appender-ref ref="ASYNCFILE"/>
<appender-ref ref="ASYNCSTDOUT"/>
</root>
<root level="WARN">
<appender-ref ref="ASYNCFILE" />
<appender-ref ref="ASYNCSTDOUT" />
</root>
</configuration>

View File

@@ -3,27 +3,31 @@
# https://www.playframework.com/documentation/latest/ScalaRouting
# ~~~~
# For the javascript routing
GET /assets/js/routes controllers.JavaScriptRoutingController.javascriptRoutes()
# Primary routes
GET / controllers.MainMenuController.index()
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
GET / controllers.MainMenuController.index()
GET /assets/*file controllers.Assets.versioned(path="/public", file: Asset)
# Main menu routes
GET /mainmenu controllers.MainMenuController.mainMenu()
GET /rules controllers.MainMenuController.rules()
GET /mainmenu controllers.MainMenuController.mainMenu()
GET /rules controllers.MainMenuController.rules()
GET /navSPA/:pType controllers.MainMenuController.navSPA(pType)
POST /createGame controllers.MainMenuController.createGame()
POST /joinGame controllers.MainMenuController.joinGame()
POST /createGame controllers.MainMenuController.createGame()
POST /joinGame controllers.MainMenuController.joinGame()
# User authentication routes
GET /login controllers.UserController.login()
POST /login controllers.UserController.login_Post()
GET /logout controllers.UserController.logout()
POST /login controllers.UserController.login_Post()
POST /logout controllers.UserController.logoutPost()
GET /userInfo controllers.UserController.getUserInfo()
# In-game routes
GET /game/:id controllers.IngameController.game(id: String)
GET /game/:id/join controllers.IngameController.joinGame(id: String)
POST /game/:id/start controllers.IngameController.startGame(id: String)
GET /game/:id controllers.IngameController.game(id: String)
POST /game/:id/playCard controllers.IngameController.playCard(id: String)
# Websocket
GET /websocket controllers.WebsocketController.socket()
# Status
GET /status controllers.StatusController.requestStatus()
GET /status/:gameId controllers.StatusController.game(gameId: String)

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var canPlayCard = false;
const PlayerHandComponent = {
data() {
return {
hand: [],
isDogPhase: false,
isAwaitingResponse: false,
};
},
computed: {
isHandInactive() {
//TODO: Needs implementation
}
},
template: `
<div class="row justify-content-center g-2 mt-4 bottom-div"
style="backdrop-filter: blur(4px); margin-left: 0; margin-right: 0;">
<div id="card-slide" class="row justify-content-center ingame-cards-slide" :class="{'inactive': isHandInactive }">
<div v-for="card in hand" :key="card.idx" class="col-auto handcard" style="border-radius: 6px">
<div class="btn btn-outline-light p-0 border-0 shadow-none"
:data-card-id="card.idx"
style="border-radius: 6px"
@click="handlePlayCard(card.idx)">
<img :src="getCardImagePath(card.card)" width="120px" style="border-radius: 6px" :alt="card.card"/>
</div>
</div>
<div v-if="isDogPhase" class="mt-2">
<button class="btn btn-danger" @click="handleSkipDogLife()">Skip Turn</button>
</div>
</div>
</div>
`,
methods: {
updateHand(eventData) {
this.hand = eventData.hand.map(card => ({
idx: parseInt(card.idx, 10),
card: card.card
}));
this.isDogPhase = false;
console.log("Vue Data Updated. Hand size:", this.hand.length);
if (this.hand.length > 0) {
console.log("First card path check:", this.getCardImagePath(this.hand[0].card));
}
},
handlePlayCard(cardidx) {
if(this.isAwaitingResponse) return
if(!canPlayCard) return
canPlayCard = false;
this.isAwaitingResponse = true
console.debug(`Playing card ${cardidx} from hand`)
const wiggleKeyframes = [
{ transform: 'translateX(0)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(5px)' },
{ transform: 'translateX(-5px)' },
{ transform: 'translateX(0)' }
];
const wiggleTiming = {
duration: 400,
iterations: 1,
easing: 'ease-in-out',
fill: 'forwards'
};
const targetButton = this.$el.querySelector(`[data-card-id="${cardidx}"]`);
const cardElement = targetButton ? targetButton.closest('.handcard') : null;
const payload = {
cardindex: cardidx.toString(),
isDog: false
}
sendEventAndWait("PlayCard", payload).then(
() => {
this.hand = this.hand.filter(card => card.idx !== cardidx);
this.hand.forEach((card, index) => {
card.idx = index;
})
this.isAwaitingResponse = false;
}
).catch(
(err) => {
if (cardElement) {
cardElement.animate(wiggleKeyframes, wiggleTiming);
} else {
console.warn(`Could not find DOM element for card index ${cardidx} to wiggle.`);
}
this.isAwaitingResponse = false;
canPlayCard = true;
}
)
},
handleSkipDogLife() {
globalThis.handleSkipDogLife();
},
getCardImagePath(cardName) {
return `/assets/images/cards/${cardName}.png`;
}
}
};
const ScoreBoardComponent = {
data() {
return {
trumpsuit: 'N/A',
playerScores: [],
};
},
template: `
<div class="score-table mt-5" id="score-table-container">
<h4 class="fw-bold mb-3 text-black">Tricks Won</h4>
<div class="d-flex justify-content-between score-header pb-1">
<div style="width: 50%">PLAYER</div>
<div style="width: 50%">TRICKS</div>
</div>
<div id="score-table-body">
<div v-for="(player, index) in playerScores"
:key="player.name"
class="d-flex justify-content-between score-row pt-1">
<div style="width: 50%" class="text-truncate">
{{ player.name }}
</div>
<div style="width: 50%">
{{ player.tricks }}
</div>
</div>
</div>
</div>
`,
methods: {
calculateNewScores(players, tricklist) {
const playercounts = new Map();
players.forEach(player => {
playercounts.set(player, 0)
});
tricklist.forEach(playerWonTrick => {
if (playerWonTrick !== "Trick in Progress" && playercounts.has(playerWonTrick)) {
playercounts.set(playerWonTrick, playercounts.get(playerWonTrick) + 1);
}
});
const newScores = players.map(name => ({
name: name,
tricks: playercounts.get(name) || 0,
}));
newScores.sort((a, b) => b.tricks - a.tricks);
return newScores;
},
updateNewRoundData(eventData) {
console.log("Vue Scoreboard Data Update Triggered: New Round!");
this.playerScores = eventData.players.map(player => ({
name: player,
tricks: 0,
}));
},
updateTrickEndData(eventData) {
const { playerwon, playersin, tricklist } = eventData;
console.log(`Vue Scoreboard Data Update Triggered: ${playerwon} won the trick!`);
this.playerScores = this.calculateNewScores(playersin, tricklist);
}
}
};
const GameInfoComponent = {
data() {
return {
trumpsuit: 'No Trumpsuit',
firstCardImagePath: '/assets/images/cards/1B.png',
};
},
template: `
<div>
<h4 class="fw-semibold mb-1">Trumpsuit</h4>
<p class="fs-5 text-primary" id="trumpsuit">{{ trumpsuit }}</p>
<h5 class="fw-semibold mt-4 mb-1">First Card</h5>
<div class="d-inline-block border rounded shadow-sm p-1 bg-light" id="first-card-container">
<img :src="firstCardImagePath" alt="First Card" width="80px" style="border-radius: 6px"/>
</div>
</div>
`,
methods: {
resetFirstCard(eventData) {
console.log("GameInfoComponent: Resetting First Card to placeholder.");
this.firstCardImagePath = '/assets/images/cards/1B.png';
},
updateFirstCard(eventData) {
const firstCardId = eventData.firstCard;
console.log("GameInfoComponent: Updating First Card to:", firstCardId);
let imageSource;
if (firstCardId === "BLANK" || !firstCardId) {
imageSource = "/assets/images/cards/1B.png";
} else {
imageSource = `/assets/images/cards/${firstCardId}.png`;
}
this.firstCardImagePath = imageSource;
},
updateTrumpsuit(eventData) {
this.trumpsuit = eventData.trumpsuit;
}
}
};
const TrickDisplayComponent = {
data() {
return {
playedCards: [],
};
},
template: `
<div class="d-flex justify-content-center g-3" id="trick-cards-content">
<div v-for="(play, index) in playedCards" :key="index" class="col-auto">
<div class="card text-center shadow-sm border-0 bg-transparent" style="width: 7rem;
backdrop-filter: blur(4px);">
<div class="p-2">
<img :src="getCardImagePath(play.cardId)" width="100%" style="border-radius: 6px"/>
</div>
<div class="card-body p-2 bg-transparent">
<small class="fw-semibold text-secondary">{{ play.player }}</small>
</div>
</div>
</div>
</div>
`,
methods: {
getCardImagePath(cardId) {
return `/assets/images/cards/${cardId}.png`;
},
clearPlayedCards() {
console.log("TrickDisplayComponent: Clearing played cards.");
this.playedCards = [];
},
updatePlayedCards(eventData) {
console.log("TrickDisplayComponent: Updating played cards.");
this.playedCards = eventData.playedCards;
}
}
};
function formatPlayerName(player) {
let name = player.name;
if (player.dog) {
name += " 🐶";
}
return name;
}
const TurnComponent = {
data() {
return {
currentPlayerName: 'Waiting...',
nextPlayers: [],
};
},
template: `
<div class="turn-tracker-container">
<h4 class="fw-semibold mb-1">Current Player</h4>
<p class="fs-3 fw-bold text-success" id="current-player-name">{{ currentPlayerName }}</p>
<div v-if="nextPlayers.length > 0">
<h5 class="fw-semibold mt-4 mb-1" id="next-players-text">Next Players</h5>
<div id="next-players-container">
<p v-for="name in nextPlayers" :key="name" class="fs-5 text-primary">{{ name }}</p>
</div>
</div>
</div>
`,
methods: {
updateTurnData(eventData) {
console.log("TurnComponent: Updating turn data.");
const { currentPlayer, nextPlayers } = eventData;
this.currentPlayerName = formatPlayerName(currentPlayer);
this.nextPlayers = nextPlayers.map(player => formatPlayerName(player));
}
}
};
const LobbyComponent = {
data() {
return {
lobbyName: 'Loading...',
lobbyId: 'default',
isHost: false,
maxPlayers: 0,
players: [],
showKickedModal: false,
kickedEventData: null,
showSessionClosedModal: false,
sessionClosedEventData: null,
};
},
template: `
<main class="lobby-background vh-100" id="lobbybackground">
<div v-if="showKickedModal" class="modal fade show d-block"
tabindex="-1"
role="dialog"
aria-labelledby="kickedModalTitle"
aria-modal="true"
style="background-color: rgba(0,0,0,0.5);">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="kickedModalTitle">Kicked</h5>
</div>
<div class="modal-body">
<p>You've been kicked from the lobby.</p>
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
</div>
</div>
</div>
</div>
<div v-if="showSessionClosedModal" class="modal fade show d-block"
tabindex="-1"
role="dialog"
aria-labelledby="sessionClosedModalTitle"
aria-modal="true"
style="background-color: rgba(0,0,0,0.5);">
<div class="modal-dialog modal-dialog-centered" role="document">
<div class="modal-content">
<div class="modal-header">
<h5 class="modal-title" id="sessionClosedModalTitle">Session Closed</h5>
</div>
<div class="modal-body">
<p>The session was closed.</p>
<p class="text-muted small">You'll get redirected to the mainmenu in 5 seconds...</p>
</div>
</div>
</div>
</div>
<div class="container d-flex flex-column" style="height: calc(100vh - 1rem);">
<div class="row">
<div class="col">
<div class="p-3 fs-1 d-flex align-items-center">
<div class="text-center" style="flex-grow: 1;">
Lobby-Name: {{ lobbyName }}
</div>
<div class="btn btn-danger ms-auto" @click="leaveGame(lobbyId)">Exit</div>
</div>
</div>
</div>
<div class="row">
<div class="col">
<div class="p-3 text-center fs-4" id="playerAmount">
Players: {{ players.length }} / {{ maxPlayers }}
</div>
</div>
</div>
<div class="row justify-content-center align-items-center flex-grow-1">
<template v-if="isHost">
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
<h5 class="card-title">
{{ player.name }} <span v-if="player.self">(You)</span>
</h5>
<template v-if="player.self">
<a href="#" class="btn btn-danger disabled" aria-disabled="true" tabindex="-1">Remove</a>
</template>
<template v-else>
<div class="btn btn-danger" @click="handleKickPlayer(player.id)">Remove</div>
</template>
</div>
</div>
</div>
</div>
<div class="col-12 text-center mb-5">
<div class="btn btn-success" @click="startGame()">Start Game</div>
</div>
</template>
<template v-else>
<div id="players" class="justify-content-center align-items-center d-flex flex-wrap">
<div v-for="player in players" :key="player.id" class="col-auto my-auto m-3">
<div class="card" style="width: 18rem;">
<img src="/assets/images/profile.png" alt="Profile" class="card-img-top w-50 mx-auto mt-3" />
<div class="card-body">
<h5 class="card-title">
{{ player.name }} <span v-if="player.self">(You)</span>
</h5>
</div>
</div>
</div>
</div>
<div class="col-12 text-center mt-3">
<p class="fs-4">Waiting for the host to start the game...</p>
<div class="spinner-border mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
</div>
</template>
</div>
</div>
</main>
`,
methods: {
updateLobbyData(eventData) {
console.log("LobbyComponent: Received Lobby Update Event.");
this.isHost = eventData.host;
this.maxPlayers = eventData.maxPlayers;
this.players = eventData.players;
},
setInitialData(name, id) {
this.lobbyName = name;
this.lobbyId = id;
},
startGame() {
globalThis.startGame()
},
leaveGame(gameId) {
//TODO: Needs implementation
},
handleKickPlayer(playerId) {
globalThis.handleKickPlayer(playerId)
},
showKickModal(eventData) {
this.showKickedModal = true;
setTimeout(() => {
this.kickedEventData = eventData;
this.showKickedModal = false;
if (typeof globalThis.receiveGameStateChange === 'function') {
globalThis.receiveGameStateChange(this.kickedEventData);
} else {
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
}
}, 5000);
},
showSessionClosedModal(eventData) {
this.sessionClosedEventData = eventData;
this.showSessionClosedModal = true;
setTimeout(() => {
this.showSessionClosedModal = false;
if (typeof globalThis.receiveGameStateChange === 'function') {
globalThis.receiveGameStateChange(this.sessionClosedEventData);
} else {
console.error("FATAL: receiveGameStateChange ist nicht global definiert.");
}
}, 5000);
}
}
};
function requestCardEvent(eventData) {
//TODO: Needs correct implementation of setting the inactive class in the PlayerHandComponent
}
function receiveGameStateChange(eventData) {
const content = eventData.content;
const title = eventData.title || 'Knockout Whist';
const url = eventData.url || null;
exchangeBody(content, title, url);
}
function receiveRoundEndEvent(eventData) {
//TODO: When alert is working, set an alert that shows how won the round and with how much tricks.
}
let playerHandApp = null;
let scoreBoardApp = null;
let gameInfoApp = null;
let trickDisplayApp = null;
let turnApp = null;
globalThis.initGameVueComponents = function() {
// Initializing PlayerHandComponent
const app = Vue.createApp(PlayerHandComponent);
playerHandApp = app;
const mountedHand = app.mount('#player-hand-container');
if (mountedHand && mountedHand.updateHand) {
globalThis.updatePlayerHand = mountedHand.updateHand;
onEvent("ReceivedHandEvent", globalThis.updatePlayerHand);
console.log("PLAYER HAND SYSTEM: updatePlayerHand successfully exposed.");
} else {
console.error("FATAL ERROR: PlayerHandComponent mount failed. Check if #player-hand-container exists.");
}
// Initializing Scoreboard
if (scoreBoardApp) return
const app2 = Vue.createApp(ScoreBoardComponent)
scoreBoardApp = app2
const mountedHand2 = app2.mount('#score-table')
if (mountedHand2) {
globalThis.updateNewRoundData = mountedHand2.updateNewRoundData;
onEvent("NewRoundEvent", handleNewRoundEvent);
globalThis.updateTrickEndData = mountedHand2.updateTrickEndData;
onEvent("TrickEndEvent", globalThis.updateTrickEndData);
console.log("SCOREBOARD: updateNewRoundData successfully exposed.");
} else {
console.error("FATAL ERROR: Scoreboard mount failed. Check if #score-table exists.");
}
// Initializing Gameinfo
if (gameInfoApp) return
const app3 = Vue.createApp(GameInfoComponent)
gameInfoApp = app3
const mountedGameInfo = app3.mount('#game-info-component')
if(mountedGameInfo) {
globalThis.resetFirstCard = mountedGameInfo.resetFirstCard;
globalThis.updateFirstCard = mountedGameInfo.updateFirstCard;
globalThis.updateTrumpsuit = mountedGameInfo.updateTrumpsuit
onEvent("NewTrickEvent", handleNewTrickEvent);
console.log("GameInfo: resetFirstCard successfully exposed.");
} else {
console.error("FATAL ERROR: GameInfo mount failed. Check if #score-table exists.");
}
// Initializing TrickCardContainer
if (trickDisplayApp) return;
const app4 = Vue.createApp(TrickDisplayComponent);
trickDisplayApp = app4;
const mountedTrickDisplay = app4.mount('#trick-cards-container');
if (mountedTrickDisplay) {
globalThis.clearPlayedCards = mountedTrickDisplay.clearPlayedCards;
globalThis.updatePlayedCards = mountedTrickDisplay.updatePlayedCards;
onEvent("CardPlayedEvent", handleCardPlayedEvent)
console.log("TRICK DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
} else {
console.error("FATAL ERROR: TrickDisplay mount failed. Check if #trick-cards-container exists.");
}
// Initializing TurnContainer
if (turnApp) return;
const app5 = Vue.createApp(TurnComponent)
turnApp = app5;
const mountedTurnApp = app5.mount('#turn-component')
if(mountedTurnApp) {
globalThis.updateTurnData = mountedTurnApp.updateTurnData;
onEvent("TurnEvent", globalThis.updateTurnData);
console.log("TURN DISPLAY: Handlers successfully exposed (clearPlayedCards, updatePlayedCards).");
} else {
console.error("FATAL ERROR: TURNAPP mount failed. Check if #trick-cards-container exists.");
}
}
let lobbyApp = null;
globalThis.initLobbyVueComponents = function(initialLobbyName, initialLobbyId, initialIsHost, initialMaxPlayers, initialPlayers) {
if (lobbyApp) return;
const appLobby = Vue.createApp(LobbyComponent);
lobbyApp = appLobby;
const mountedLobby = appLobby.mount('#lobby-app-mount');
if (mountedLobby) {
mountedLobby.setInitialData(initialLobbyName, initialLobbyId);
//Damit beim erstmaligen Betreten der Lobby die Spieler etc. angezeigt werden.
mountedLobby.updateLobbyData({
host: initialIsHost,
maxPlayers: initialMaxPlayers,
players: initialPlayers
});
globalThis.updateLobbyData = mountedLobby.updateLobbyData;
globalThis.showKickModal = mountedLobby.showKickModal;
globalThis.showSessionClosedModal = mountedLobby.showSessionClosedModal;
onEvent("LobbyUpdateEvent", globalThis.updateLobbyData);
onEvent("KickEvent", globalThis.showKickModal);
onEvent("SessionClosed", globalThis.showSessionClosedModal);
console.log("LobbyComponent successfully mounted and registered events.");
} else {
console.error("FATAL ERROR: LobbyComponent mount failed.");
}
}
function handleCardPlayedEvent(eventData) {
console.log("CardPlayedEvent received. Updating Game Info and Trick Display.");
if (typeof globalThis.updateFirstCard === 'function') {
globalThis.updateFirstCard(eventData);
}
if (typeof globalThis.updatePlayedCards === 'function') {
globalThis.updatePlayedCards(eventData);
}
}
function handleNewTrickEvent(eventData) {
if (typeof globalThis.resetFirstCard === 'function') {
globalThis.resetFirstCard(eventData);
}
if (typeof globalThis.clearPlayedCards === 'function') {
globalThis.clearPlayedCards();
}
}
function handleNewRoundEvent(eventData) {
if (typeof globalThis.updateNewRoundData === 'function') {
globalThis.updateNewRoundData(eventData);
}
if (typeof globalThis.updateTrumpsuit === 'function') {
globalThis.updateTrumpsuit(eventData);
}
}
onEvent("GameStateChangeEvent", receiveGameStateChange)
onEvent("LeftEvent", receiveGameStateChange)
onEvent("RequestCardEvent", requestCardEvent)
onEvent("RoundEndEvent", receiveRoundEndEvent)

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function handlePlayCard(cardidx) {
//TODO: Needs implementation
}
function handleSkipDogLife(button) {
// TODO needs implementation
}
function startGame() {
sendEvent("StartGame")
}
function handleTrumpSelection(object) {
const $button = $(object);
const trumpIndex = parseInt($button.data('trump'));
const payload = {
suitIndex: trumpIndex
}
sendEvent("PickTrumpsuit", payload)
}
function handleKickPlayer(playerId) {
sendEvent("KickPlayer", {
playerId: playerId
})
}
function handleReturnToLobby() {
sendEvent("ReturnToLobby")
}
globalThis.startGame = startGame
globalThis.handleTrumpSelection = handleTrumpSelection
globalThis.handleKickPlayer = handleKickPlayer
globalThis.handleReturnToLobby = handleReturnToLobby

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@@ -1,3 +1,222 @@
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
console.log('callback - particles.js config loaded');
});
/*!
* Color mode toggler for Bootstrap's docs (https://getbootstrap.com/)
* Copyright 2011-2025 The Bootstrap Authors
* Licensed under the Creative Commons Attribution 3.0 Unported License.
*/
(() => {
'use strict'
const getStoredTheme = () => localStorage.getItem('theme')
const setStoredTheme = theme => localStorage.setItem('theme', theme)
const getPreferredTheme = () => {
const storedTheme = getStoredTheme()
if (storedTheme) {
return storedTheme
}
return window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light'
}
const setTheme = theme => {
if (theme === 'auto') {
document.documentElement.setAttribute('data-bs-theme', (window.matchMedia('(prefers-color-scheme: dark)').matches ? 'dark' : 'light'))
} else {
document.documentElement.setAttribute('data-bs-theme', theme)
}
}
setTheme(getPreferredTheme())
const showActiveTheme = (theme, focus = false) => {
const themeSwitcher = document.querySelector('#bd-theme')
if (!themeSwitcher) {
return
}
const themeSwitcherText = document.querySelector('#bd-theme-text')
const activeThemeIcon = document.querySelector('.theme-icon-active use')
const btnToActive = document.querySelector(`[data-bs-theme-value="${theme}"]`)
const svgOfActiveBtn = btnToActive.querySelector('svg use').getAttribute('href')
document.querySelectorAll('[data-bs-theme-value]').forEach(element => {
element.classList.remove('active')
element.setAttribute('aria-pressed', 'false')
})
btnToActive.classList.add('active')
btnToActive.setAttribute('aria-pressed', 'true')
activeThemeIcon.setAttribute('href', svgOfActiveBtn)
const themeSwitcherLabel = `${themeSwitcherText.textContent} (${btnToActive.dataset.bsThemeValue})`
themeSwitcher.setAttribute('aria-label', themeSwitcherLabel)
if (focus) {
themeSwitcher.focus()
}
}
window.matchMedia('(prefers-color-scheme: dark)').addEventListener('change', () => {
const storedTheme = getStoredTheme()
if (storedTheme !== 'light' && storedTheme !== 'dark') {
setTheme(getPreferredTheme())
}
})
window.addEventListener('DOMContentLoaded', () => {
showActiveTheme(getPreferredTheme())
document.querySelectorAll('[data-bs-theme-value]')
.forEach(toggle => {
toggle.addEventListener('click', () => {
const theme = toggle.getAttribute('data-bs-theme-value')
setStoredTheme(theme)
setTheme(theme)
showActiveTheme(theme, true)
})
})
})
})()
function createGameJS() {
let lobbyName = $('#lobbyname').val();
if ($.trim(lobbyName) === "") {
lobbyName = "DefaultLobby"
}
const jsonObj = {
lobbyname: lobbyName,
playeramount: $("#playeramount").val()
}
sendGameCreationRequest(jsonObj);
}
function sendGameCreationRequest(dataObject) {
const route = jsRoutes.controllers.MainMenuController.createGame();
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
data: JSON.stringify(dataObject),
dataType: 'json',
success: (data => {
if (data.status === 'success') {
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
}
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData && errorData.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
})
}
function exchangeBody(content, title = "Knockout Whist", url = null) {
if (url) {
window.history.pushState({}, title, url);
}
$("#main-body").html(content);
document.title = title;
}
function login() {
const username = $('#username').val();
const password = $('#password').val();
const jsonObj = {
username: username,
password: password
};
const route = jsRoutes.controllers.UserController.login_Post();
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
success: (data => {
if (data.status === 'success') {
exchangeBody(data.content, 'Knockout Whist - Create Game', data.redirectUrl);
return
}
alert('Login failed. Please check your credentials and try again.');
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData?.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
});
}
function joinGame() {
const gameId = $('#gameId').val();
const jsonObj = {
gameId: gameId
};
const route = jsRoutes.controllers.MainMenuController.joinGame();
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
success: (data => {
if (data.status === 'success') {
exchangeBody(data.content, "Knockout Whist - Lobby", data.redirectUrl);
return
}
alert('Could not join the game. Please check the Game ID and try again.');
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData?.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
});
return false
}
function navSpa(page, title) {
const route = jsRoutes.controllers.MainMenuController.navSPA(page);
$.ajax({
url: route.url,
type: route.type,
contentType: 'application/json',
dataType: 'json',
data: JSON.stringify(jsonObj),
success: (data => {
if (data.status === 'success') {
exchangeBody(data.content, title, data.redirectUrl);
return
}
alert('Could not join the game. Please check the Game ID and try again.');
}),
error: ((jqXHR) => {
const errorData = JSON.parse(jqXHR.responseText);
if (errorData?.errorMessage) {
alert(`${errorData.errorMessage}`);
} else {
alert(`An unexpected error occurred. Please try again. Status: ${jqXHR.status}`);
}
})
});
return false
}
globalThis.exchangeBody = exchangeBody;

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View File

@@ -0,0 +1,198 @@
// javascript
let ws = null; // will be created by connectWebSocket()
const pending = new Map(); // id -> { resolve, reject, timer }
const handlers = new Map(); // eventType -> handler(data) -> (value|Promise)
let timer = null;
// helper to attach message/error/close handlers to a socket
function setupSocketHandlers(socket) {
socket.onmessage = (event) => {
console.debug("SERVER MESSAGE:", event.data);
let msg;
try {
msg = JSON.parse(event.data);
} catch (e) {
console.debug("Non-JSON message from server:", event.data, e);
return;
}
const id = msg.id;
const eventType = msg.event;
const status = msg.status;
const data = msg.data;
if (id && typeof status === "string") {
const entry = pending.get(id);
if (!entry) return;
clearTimeout(entry.timer);
pending.delete(id);
if (status === "success") {
entry.resolve(data === undefined ? {} : data);
} else {
entry.reject(new Error(msg.error || "Server returned error"));
}
return;
}
if (id && eventType) {
const handler = handlers.get(eventType);
const sendResponse = (result) => {
const response = {id: id, event: eventType, status: result};
if (socket && socket.readyState === WebSocket.OPEN) {
socket.send(JSON.stringify(response));
} else {
console.warn("Cannot send response, websocket not open");
}
};
if (!handler) {
// no handler: respond with an error object in data so server can fail it
console.warn("No handler for event:", eventType);
sendResponse({error: "No handler for event: " + eventType});
return;
}
try {
Promise.resolve(handler(data === undefined ? {} : data))
.then(_ => sendResponse("success"))
.catch(_ => sendResponse("error"));
} catch (err) {
sendResponse("error");
}
}
};
socket.onerror = (error) => {
console.error("WebSocket Error:", error);
if (timer) clearInterval(timer);
for (const [id, entry] of pending.entries()) {
clearTimeout(entry.timer);
entry.reject(new Error("WebSocket error/closed"));
pending.delete(id);
}
if (socket.readyState === WebSocket.OPEN) socket.close(1000, "Unexpected error.");
};
socket.onclose = (event) => {
if (timer) clearInterval(timer);
for (const [id, entry] of pending.entries()) {
clearTimeout(entry.timer);
entry.reject(new Error("WebSocket closed"));
pending.delete(id);
}
if (event.wasClean) {
console.log(`Connection closed cleanly, code=${event.code} reason=${event.reason}`);
} else {
console.warn('Connection died unexpectedly.');
}
location.href = "/mainmenu";
};
}
// connect/disconnect helpers
function connectWebSocket(url = null) {
if (!url) {
const loc = window.location;
const protocol = loc.protocol === "https:" ? "wss:" : "ws:";
url = protocol + "//" + loc.host + "/websocket";
}
if (ws && ws.readyState === WebSocket.OPEN) return Promise.resolve();
if (ws && ws.readyState === WebSocket.CONNECTING) {
// already connecting - return a promise that resolves on open
return new Promise((resolve, reject) => {
const prevOnOpen = ws.onopen;
const prevOnError = ws.onerror;
ws.onopen = (ev) => {
if (prevOnOpen) prevOnOpen(ev);
resolve();
};
ws.onerror = (err) => {
if (prevOnError) prevOnError(err);
reject(err);
};
});
}
ws = new WebSocket(url);
setupSocketHandlers(ws);
return new Promise((resolve, reject) => {
ws.onopen = () => {
console.log("WebSocket connection established!");
// start heartbeat
timer = setInterval(() => {
if (ws && ws.readyState === WebSocket.OPEN) {
sendEventAndWait("ping", {}).then(
() => console.debug("PING RESPONSE RECEIVED"),
).catch(
(err) => console.warn("PING ERROR:", err.message),
);
console.debug("PING SENT");
}
}, 5000);
resolve();
};
ws.onerror = (err) => {
reject(err);
};
});
}
function disconnectWebSocket(code = 1000, reason = "Client disconnect") {
if (timer) {
clearInterval(timer);
timer = null;
}
if (ws) {
try {
ws.close(code, reason);
} catch (e) {
}
ws = null;
}
}
function sendEvent(eventType, eventData) {
if (!ws || ws.readyState !== WebSocket.OPEN) {
console.warn("WebSocket is not open. Unable to send message.");
return;
}
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
const message = {id: id, event: eventType, data: eventData};
ws.send(JSON.stringify(message));
console.debug("SENT:", message);
}
function sendEventAndWait(eventType, eventData, timeoutMs = 10000) {
if (!ws || ws.readyState !== WebSocket.OPEN) {
return Promise.reject(new Error("WebSocket is not open"));
}
const id = Date.now().toString(36) + Math.random().toString(36).substring(2, 9);
const message = {id: id, event: eventType, data: eventData};
const p = new Promise((resolve, reject) => {
const timerId = setTimeout(() => {
if (pending.has(id)) {
pending.delete(id);
reject(new Error(`No response within ${timeoutMs}ms for id=${id}`));
}
}, timeoutMs);
pending.set(id, {resolve, reject, timer: timerId});
});
ws.send(JSON.stringify(message));
console.debug("SENT (await):", message);
return p;
}
function onEvent(eventType, handler) {
handlers.set(eventType, handler);
}
globalThis.sendEvent = sendEvent;
globalThis.sendEventAndWait = sendEventAndWait;
globalThis.onEvent = onEvent;
globalThis.connectWebSocket = connectWebSocket;
globalThis.disconnectWebSocket = disconnectWebSocket;
globalThis.isWebSocketConnected = () => !!ws && ws.readyState === WebSocket.OPEN;

View File

@@ -13,33 +13,33 @@ import play.api.test.Helpers.*
*/
class HomeControllerSpec extends PlaySpec with GuiceOneAppPerTest with Injecting {
// "HomeController GET" should {
//
// "render the index page from a new instance of controller" in {
// val controller = new HomeController(stubControllerComponents())
// val home = controller.index().apply(FakeRequest(GET, "/"))
//
// status(home) mustBe OK
// contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play")
// }
//
// "render the index page from the application" in {
// val controller = inject[HomeController]
// val home = controller.index().apply(FakeRequest(GET, "/"))
//
// status(home) mustBe OK
// contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play")
// }
//
// "render the index page from the router" in {
// val request = FakeRequest(GET, "/")
// val home = route(app, request).get
//
// status(home) mustBe OK
// contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play")
// }
// }
// "HomeController GET" should {
//
// "render the index page from a new instance of controller" in {
// val controller = new HomeController(stubControllerComponents())
// val home = controller.index().apply(FakeRequest(GET, "/"))
//
// status(home) mustBe OK
// contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play")
// }
//
// "render the index page from the application" in {
// val controller = inject[HomeController]
// val home = controller.index().apply(FakeRequest(GET, "/"))
//
// status(home) mustBe OK
// contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play")
// }
//
// "render the index page from the router" in {
// val request = FakeRequest(GET, "/")
// val home = route(app, request).get
//
// status(home) mustBe OK
// contentType(home) mustBe Some("text/html")
// contentAsString(home) must include ("Welcome to Play")
// }
// }
}

View File

@@ -6,3 +6,5 @@ addSbtPlugin("com.eed3si9n" % "sbt-assembly" % "2.3.0")
addSbtPlugin("org.scoverage" % "sbt-coveralls" % "1.3.1")
addSbtPlugin("com.typesafe.sbt" % "sbt-less" % "1.1.2")
addSbtPlugin("nl.gn0s1s" % "sbt-dotenv" % "3.2.0")

View File

@@ -1,3 +1,3 @@
MAJOR=2
MINOR=0
MAJOR=4
MINOR=14
PATCH=0