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124 Commits

Author SHA1 Message Date
TeamCity
c3d10f31ac ci: bump version to v4.16.0 2025-12-18 08:51:00 +00:00
e4384ee894 feat(ui): FRO-36 PWA (#110)
Added localhost:3000 to CORS for PWA to work

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #110
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-18 09:47:25 +01:00
TeamCity
d667a2f68c ci: bump version to v4.15.0 2025-12-14 14:15:11 +00:00
35f608513d feat: Update routing and websocket configuration for game state management (#109)
Reviewed-on: #109
2025-12-14 15:10:43 +01:00
TeamCity
13038b0cb9 ci: bump version to v4.14.0 2025-12-11 06:13:24 +00:00
b17aae5795 feat: FRO-31 Small backend changes (#108)
Force pushing Janis changes

Co-authored-by: Janis <janis.e.20@gmx.de>
Co-authored-by: Janis <janis-e@gmx.de>
Reviewed-on: #108
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-11 07:10:24 +01:00
TeamCity
421f769cb6 ci: bump version to v4.13.0 2025-12-10 14:19:44 +00:00
bd7a055a09 feat(api): FRO-14 Create Game (#107)
Added functionality to create Game so that it creates a game in the Backend

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #107
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-10 15:16:53 +01:00
TeamCity
e2a2b56174 ci: bump version to v4.12.0 2025-12-10 13:15:50 +00:00
2a29ca8cdd feat: FRO-20 Create scoreboard component (#106)
Reviewed-on: #106
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 14:12:48 +01:00
TeamCity
266cbe7509 ci: bump version to v4.11.0 2025-12-10 10:47:18 +00:00
e8b31b1748 feat: FRO-2 Implement Login Component (#105)
Reviewed-on: #105
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 11:43:51 +01:00
TeamCity
8812b0fad4 ci: bump version to v4.10.0 2025-12-10 10:40:36 +00:00
dd5e8e65e5 feat: BAC-27 Implemented endpoint which returns information about the current state (#103)
Reviewed-on: #103
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 11:37:35 +01:00
TeamCity
bf6ffeadb0 ci: bump version to v4.9.1 2025-12-10 08:46:31 +00:00
fa3d21e303 fix: FRO-29 Websocket Communication (#104)
Reviewed-on: #104
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-10 09:42:50 +01:00
TeamCity
33efc4e107 ci: bump version to v4.9.0 2025-12-06 09:19:38 +00:00
8d697fd311 feat: BAC-30 Implement Jackson Mapping via DTOs (#102)
Reviewed-on: #102
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-06 10:17:04 +01:00
TeamCity
b9e60b5d4a ci: bump version to v4.8.1 2025-12-05 18:27:14 +00:00
270f44cc1f fix: BAC-29 Implement Mappers for Common Classes (#101)
Reviewed-on: #101
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-05 19:24:10 +01:00
TeamCity
73dbe5826a ci: bump version to v4.8.0 2025-12-04 07:03:34 +00:00
194df5691c feat: FRO-3 FRO-4 Added vue compontents to ingame and lobby (#100)
Added vue compontents to ingame and lobby.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #100
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-04 08:00:58 +01:00
TeamCity
49a1bd40ff ci: bump version to v4.7.3 2025-12-04 01:32:05 +00:00
f847424b9c fix: BAC-25 Race Condition: Websocket Promises (#99)
Reviewed-on: #99
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-04 02:29:19 +01:00
TeamCity
d50a576e31 ci: bump version to v4.7.2 2025-12-03 11:17:48 +00:00
TeamCity
eba2ad6232 ci: bump version to v4.7.1 2025-12-03 09:22:04 +00:00
14961cce01 chore: BAC-17 Add knockoutwhistfrontend submodule (#98)
Reviewed-on: #98
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-03 10:19:15 +01:00
TeamCity
dcb5d7373f ci: bump version to v4.7.0 2025-12-03 08:20:51 +00:00
d57e6efa98 feat(ui): FRO-7 Endscreen (#97)
Added a nice look to the endscreen. Implemented a ranking method inside GameLobby to get an order.

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #97
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-12-03 09:18:11 +01:00
TeamCity
4156e1c9ce ci: bump version to v4.6.2 2025-12-01 20:21:02 +00:00
358556612e fix: FRO-6 Websocket Close Handle (#96)
Reviewed-on: #96
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 21:17:58 +01:00
TeamCity
7f82d2eeae ci: bump version to v4.6.1 2025-12-01 19:44:13 +00:00
a55f0b4b61 fix(api): BAC-23 Remove old polling code (#95)
Reviewed-on: #95
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 20:41:27 +01:00
TeamCity
f115c03ecb ci: bump version to v4.6.0 2025-12-01 19:07:26 +00:00
fd2467a9ea feat(api): BAC-11 Websocket - Return to Lobby (#94)
Reviewed-on: #94
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 20:04:17 +01:00
TeamCity
9d3f3940a9 ci: bump version to v4.5.0 2025-12-01 18:53:23 +00:00
0541bb58d1 feat(api): BAC-10 Websockets - Kick Users (#93)
Reviewed-on: #93
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 19:50:19 +01:00
TeamCity
89a6aa22f7 ci: bump version to v4.4.0 2025-12-01 18:18:44 +00:00
6e17328846 feat: GameState to Title Mapping BAC-1 (#92)
Reviewed-on: #92
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-12-01 19:13:32 +01:00
0037820905 feat(ui): Popups (#91)
Fixed sorting and added popups for trickend and roundend

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #91
2025-11-27 10:01:19 +01:00
cfcd967ce0 fix(api): fixes - reimplemented animations (#90)
Reviewed-on: #90
2025-11-27 09:52:00 +01:00
1f96290371 feat(ui): Implement countless feature using the SJWP (#89)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #89
2025-11-27 08:53:37 +01:00
2aee79bb68 feat(api): Implemented turn event via websocket (#86)
Co-authored-by: TeamCity <teamcity@service.local>
Reviewed-on: #86
Reviewed-by: lq64 <lq@blackhole.local>
2025-11-27 07:57:37 +01:00
46c96d4ceb fix(api): Fixed websocket routing (#88)
Reviewed-on: #88
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-27 07:51:02 +01:00
TeamCity
14b4473f72 ci: bump version to v4.3.0 2025-11-26 17:44:23 +00:00
1ef5e8a72f feat(api): Implemented session closed and kick event via websocket (#87)
Reviewed-on: #87
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-26 18:41:25 +01:00
TeamCity
576e5af87e ci: bump version to v4.2.0 2025-11-26 12:37:57 +00:00
3c0828fdbe feat(api): Implemented card played event via websocket (#85)
Reviewed-on: #85
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-26 13:35:05 +01:00
TeamCity
ae7f04abc3 ci: bump version to v4.1.0 2025-11-26 10:29:11 +00:00
b81bb3d0ae feat(base): Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! (#84)
Reviewed-on: #84
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-26 11:26:08 +01:00
52e5033afc feat(api): Implement received hand event handling and UI updates (#83)
#76

Reviewed-on: #83
2025-11-24 14:31:31 +01:00
TeamCity
10a26404b3 ci: bump version to v4.0.1 2025-11-24 11:21:05 +00:00
TeamCity
11478a096d ci: bump version to v4.0.0 2025-11-23 15:15:09 +00:00
8ca909db52 feat(websocket)!: Implement WebSocket connection and event handling (#82)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #82
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-23 16:11:46 +01:00
TeamCity
1edb3bfd89 ci: bump version to v3.0.1 2025-11-22 20:38:51 +00:00
9738a04b7a fix(api): Fixed a bug where the game would reload on game start (#81)
Reviewed-on: #81
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-22 21:36:23 +01:00
TeamCity
2bc50664e0 ci: bump version to v3.0.0 2025-11-20 15:31:03 +00:00
3e3a062a06 ci: bump version to v2.0.0 2025-11-20 16:27:39 +01:00
641c892981 fix(polling): Improve polling mechanism and delay handling (#60)
Reviewed-on: #60
2025-11-20 10:51:39 +01:00
a58b2e03b1 feat(game)!: Fixed polling, SPA, Gameplayloop etc. (#59)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #59
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-19 22:54:20 +01:00
e60fe7c98d feat(ci): Polling Added polling for when the game starts and a card gets played (#58)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #58
2025-11-14 09:11:32 +01:00
370de175db feat(ci): Polling
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #53
2025-11-13 11:07:08 +01:00
5d245d0011 feat(ui): implement tie & trump menu, fixed some critical bugs (#52)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #52
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-13 08:20:30 +01:00
c220e54bb8 feat(ui): added js routing, updated ingame ui, added tricktable (#50)
This merge request has full JS routing for calling specific endpoints. Game is fully playable but doesn't have polling yet. This version already has the UI changes adressed in MR #43 so first merge MR #43 and then this one or only merge this one because it already has the UI changes :)

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #50
Reviewed-by: Janis <janis-e@gmx.de>
2025-11-12 11:44:21 +01:00
TeamCity
b847d3c054 ci: bump version to v1.0.9 2025-11-07 16:54:36 +00:00
c7dd72ecc2 fix: removed trailing 2025-11-07 17:52:12 +01:00
42a5adbae0 fix: removed trailing 2025-11-07 17:46:55 +01:00
TeamCity
ae9a8f2af9 ci: bump version to v1.0.8 2025-11-07 16:28:11 +00:00
7adc8b8645 fix: trailing 2025-11-07 17:25:35 +01:00
TeamCity
146348470f ci: bump version to v1.0.7 2025-11-07 15:52:23 +00:00
5e503cbc36 fix: removed trailing 2025-11-07 16:49:51 +01:00
TeamCity
126e2030ae ci: bump version to v1.0.6 2025-11-07 15:45:22 +00:00
54e3215127 fix: traling 2025-11-07 16:42:50 +01:00
TeamCity
72d2845772 ci: bump version to v1.0.5 2025-11-07 15:00:33 +00:00
64a7a63ab3 fix: removed trailing 2025-11-07 15:56:50 +01:00
TeamCity
51c36348b9 ci: bump version to v1.0.4 2025-11-07 14:47:49 +00:00
2e54880302 fix: changelog syntax 2025-11-07 15:45:31 +01:00
TeamCity
266406fe7c ci: bump version to v1.0.3 2025-11-07 14:38:07 +00:00
5c6d3ac436 fix: ensure proper CMD syntax in Dockerfile (#48)
Reviewed-on: #48
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-07 15:24:08 +01:00
TeamCity
674619dadc ci: bump version to v1.0.2 2025-11-07 14:09:00 +00:00
TeamCity
ef539d3eea ci: bump version to v1.0.1 2025-11-07 14:02:39 +00:00
TeamCity
e09463b138 ci: bump version to v1.0.0 2025-11-07 13:45:15 +00:00
4d6ea54771 feat(docker): added docker container support (#47)
Reviewed-on: #47
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-07 14:22:23 +01:00
aa83082d09 fix: update allowed hosts filter and adjust background color in login page (#45)
Reviewed-on: #45
2025-11-07 11:13:59 +01:00
42e7597e26 ci: revert setup (#44)
Reviewed-on: #44
2025-11-07 11:05:49 +01:00
TeamCity
6befd9c722 ci: bump version to v.. [skip ci] 2025-11-07 09:58:59 +00:00
51d9c0b5f6 fix: disabled external node 2025-11-07 10:18:11 +01:00
de565b52dc fix: update file paths and improve session handling in user interactions (#39)
Reviewed-on: #39
2025-11-06 10:03:28 +01:00
051e7406e3 feat(ui): add Lobby and Main Menu Body (#38)
Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #38
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-06 09:03:09 +01:00
44c88c8f60 fix: ensure proper unlocking of user session locks in game actions (#37)
Reviewed-on: #37
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-05 11:31:45 +01:00
96c38466d2 fix: improve lock handling in user session interactions (#36)
Reviewed-on: #36
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-05 11:19:37 +01:00
32d4f9c6ce feat(ui): add main menu navbar and join game functionality (#35)
Reviewed-on: #35
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-04 12:43:08 +01:00
TeamCity
5c1a5a661b ci: bump version to v2.0.0 [skip ci] 2025-11-03 11:59:13 +00:00
TeamCity
7b97986df9 ci: bump version to v1.0.0 [skip ci] 2025-11-03 11:58:08 +00:00
7879d1ab6e revert: version bump 2025-11-03 12:57:53 +01:00
TeamCity
1564956107 ci: bump version to v1.0.0 [skip ci] 2025-11-03 11:55:56 +00:00
2e10059a67 revert: version bumb 2025-11-03 11:53:17 +01:00
TeamCity
b8f44c07d4 ci: bump version to v1.0.0 [skip ci] 2025-11-03 10:38:16 +00:00
91d7f6ca00 revert: ci: bump version to v1.0.0 [skip ci] 2025-11-03 11:36:22 +01:00
TeamCity
df90abed80 ci: bump version to v1.0.0 [skip ci] 2025-11-03 10:24:00 +00:00
0d2c6f77c8 chore: added a version file 2025-11-03 09:28:43 +01:00
afde6c02da feat!: implemented multigame support (#34)
Reviewed-on: #34
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-11-01 20:53:22 +01:00
bef96ba7e3 fix(ui): changed backgrounds (#33)
Reviewed-on: #33
2025-10-30 10:47:40 +01:00
c0dadf8927 feat(ui): CSS Animations #18 (#27)
Added css animations on reload

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #27
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-10-30 08:03:00 +01:00
1f377de0f4 feat(ui): implement CSS variables for theme support (#26)
#17

Reviewed-on: #26
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-29 16:52:32 +01:00
6c31fa0538 fix(ui): added dark mode (#25)
Reviewed-on: #25
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-29 10:37:17 +01:00
729a4eec6b fix(ui): add light mode styles, update font families and fixed ui (#24)
Reviewed-on: #24
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-28 19:06:42 +01:00
72fcf783b8 feat(ui): LESS Integration
#15-Create-a-default-theme-with-Less- (#23)
Added LESS and created a light mode

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #23
Reviewed-by: Janis <janis-e@gmx.de>
Co-authored-by: lq64 <lq@blackhole.local>
Co-committed-by: lq64 <lq@blackhole.local>
2025-10-28 18:34:29 +01:00
1517d0c006 fix(imports): reorganized import statements for clarity and consistency (#22)
Reviewed-on: #22
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-26 18:09:36 +01:00
7f765b4514 fix(base): fixed persistence logic (#21)
Reviewed-on: #21
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-26 18:04:03 +01:00
03f1811ab4 refactor(ui): refactored the CSS into a separate stylesheet (#20)
#14 [Subtask] CSS in separate stylesheet

Reviewed-on: #20
Reviewed-by: lq64 <lq@blackhole.local>
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-24 13:55:03 +02:00
63689b7a26 refactor(ui): Fixed UI Code Smell (#19)
Reviewed-on: #19
Reviewed-by: lq64 <lq@blackhole.local>
2025-10-23 11:08:08 +02:00
92e4851219 feat(ui): added rules (#12)
added /rules to webui

Co-authored-by: LQ63 <lkhermann@web.de>
Reviewed-on: #12
2025-10-23 09:39:13 +02:00
c168ae7dc0 feat(ui): UI now shows player names instead of their id (#11)
Reviewed-on: #11
2025-10-23 08:17:11 +02:00
ccf44ede41 fix(config): modified git module to use the main branch (#10)
Reviewed-on: #10
2025-10-23 08:05:44 +02:00
d71809d6f4 feat(config): add issue templates for Epics, User Stories, and Subtasks (#4)
Reviewed-on: #4
2025-10-22 21:16:52 +02:00
82245d6bcc test(base): added some tests to improve the coverage (#47) (#2)
Reviewed-on: KnockOutWhist/KnockOutWhist#47
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
Reviewed-on: #2
2025-10-22 20:14:22 +02:00
d8576f669a ci(config): added conventional commit json (#1)
Reviewed-on: #1
Co-authored-by: Janis <janis.e.20@gmx.de>
Co-committed-by: Janis <janis.e.20@gmx.de>
2025-10-22 17:47:12 +02:00
LQ63
cfe27f1e78 added picture 2025-10-22 08:42:17 +02:00
LQ63
b33ab184d2 Added rendering for Web Page 2025-10-22 08:31:25 +02:00
LQ63
b17c5160e9 Added rendering for Web Page 2025-10-22 08:24:58 +02:00
7458464dd6 Various fixes 2025-10-22 08:16:22 +02:00
f8c337fad1 Rename PlayCardEvent to RequestCardEvent for clarity in event handling 2025-10-19 20:49:26 +02:00
3357fb7310 Refactor game logic to track player input state; add CardPlayedEvent and update RoundEndEvent with trick count 2025-10-19 20:48:46 +02:00
125 changed files with 7232 additions and 569 deletions

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.env

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---
name: "Epic"
about: "A large initiative or feature that consists of multiple User Stories or Subtasks"
title: "[Epic] <Epic title>"
labels: ["Type/Epic"]
---
## 🧩 Epic Summary
Provide a clear summary of what this Epic aims to achieve.
---
## 🎯 Goals
- [ ] Goal 1
- [ ] Goal 2
- [ ] Goal 3
---
## 📋 Description
Describe the high-level context, purpose, and expected outcome of this Epic.
---
## 🧵 Related User Stories / Subtasks
Link to related issues here:
- [ ] #<user-story-1>
- [ ] #<user-story-2>
- [ ] #<subtask-1>
---
## 📅 Milestone / Timeline
If applicable, note any key dates or milestones:
- Target Start:
- Target Completion:
---
## ⚠️ Risks / Dependencies
List any major risks or dependencies that could affect delivery.
---
## ✅ Acceptance Criteria
Define the success metrics or completion definition for the Epic.

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---
name: "Subtask"
about: "A smaller task that contributes to a User Story or Epic"
title: "[Subtask] <Task title>"
labels: ["Type/Subtask"]
---
## 🧾 Description
Briefly describe what needs to be done for this subtask.
---
## 🔗 Linked Issues
- Parent Story: #<user-story-number>
- Related Epic: #<epic-number>
---
## ⚙️ Steps / Tasks
- [ ] Task 1
- [ ] Task 2
- [ ] Task 3
---
## ✅ Definition of Done
What must be true for this subtask to be considered complete:
- [ ] Code implemented
- [ ] Tests passed
- [ ] Reviewed and merged
---
## 🧩 Estimated Size
Use label: `Size/XS` | `Size/S` | `Size/M` | `Size/L` | `Size/XL`

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---
name: "User Story"
about: "A feature or requirement from the user's perspective"
title: "[Story] <User story title>"
labels: ["Type/User Story"]
---
## 🧍‍♂️ User Story
**As a** [type of user]
**I want to** [perform an action]
**So that** [achieve a goal or value]
---
## 📋 Description
Provide additional context or business logic for this story.
---
## 🎯 Acceptance Criteria
List the specific, measurable criteria that define when this story is done:
- [ ] Criterion 1
- [ ] Criterion 2
- [ ] Criterion 3
---
## 🧱 Implementation Notes
Include technical notes, design references, or constraints.
---
## 🧵 Linked Issues
- Parent Epic: #<epic-number>
- Related Subtasks:
- [ ] #<subtask-1>
- [ ] #<subtask-2>
---
## 🧩 Estimated Size
Use label: `Size/XS` | `Size/S` | `Size/M` | `Size/L` | `Size/XL`

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/.project
/.settings
/RUNNING_PID
/knockoutwhistwebfrontend/
/knockoutwhist/
/knockoutwhistweb/.g8/
/knockoutwhistweb/.bsp/
/currentSnapshot.json
.env

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[submodule "knockoutwhist"]
path = knockoutwhist
branch = webapplication
branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist.git
[submodule "knockoutwhistfrontend"]
path = knockoutwhistfrontend
branch = main
url = https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Frontend.git

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-J--add-opens=java.base/java.util=ALL-UNNAMED
-J--add-opens=java.base/java.lang=ALL-UNNAMED

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## (2025-11-07)
### ⚠ BREAKING CHANGES
* implemented multigame support (#34)
### Features
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
* **docker:** added docker container support ([#47](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/47)) ([4d6ea54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/4d6ea54771c284d5ea0bb798fedaf0423a6cdd58))
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
* **ui:** add Lobby and Main Menu Body ([#38](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/38)) ([051e740](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/051e7406e30385d3260631a783f507b90d9f94d1))
* **ui:** add main menu navbar and join game functionality ([#35](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/35)) ([32d4f9c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/32d4f9c6cefa20f10816dad9f33548a146d4c2c3))
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
* **ui:** LESS Integration ([72fcf78](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/72fcf783b8ca5ce260e4b152016353e7dc1edb69)), closes [#15-Create-a-default-theme-with-Less-](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/15-Create-a-default-theme-with-Less-) [#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/23)
* **ui:** UI now shows player names instead of their id ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/11)) ([c168ae7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c168ae7dc05e99c1890661aa3b63f4d4d12779fb))
### Bug Fixes
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
* disabled external node ([51d9c0b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/51d9c0b5f687d951f42480e333f37b3155d58dbd))
* ensure proper unlocking of user session locks in game actions ([#37](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/37)) ([44c88c8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/44c88c8f60abf4a54e721f8e7f6de44a6d28b258))
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
* improve lock handling in user session interactions ([#36](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/36)) ([96c3846](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/96c38466d20203a561a5bc3bba560c9d9fd6d754))
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
* update allowed hosts filter and adjust background color in login page ([#45](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/45)) ([aa83082](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/aa83082d095b30fd3eae336ad5f1aa5d409fbdab))
* update file paths and improve session handling in user interactions ([#39](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/39)) ([de565b5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/de565b52dca6b49b903eceaecd47cc3a5429608b))
### Reverts
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
* version bumb ([2e10059](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e10059a6756befe6f8e70c94fd34b865693efb8))
* version bump ([7879d1a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7879d1ab6ee8f227c19b69b467a28dd7b479ff73))
## (2025-11-07)
### ⚠ BREAKING CHANGES
* implemented multigame support (#34)
### Features
* **config:** add issue templates for Epics, User Stories, and Subtasks ([#4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/4)) ([d71809d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d71809d6f4389b03ecc8ee9b857e58a4da413fa2))
* **docker:** added docker container support ([#47](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/47)) ([4d6ea54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/4d6ea54771c284d5ea0bb798fedaf0423a6cdd58))
* implemented multigame support ([#34](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/34)) ([afde6c0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/afde6c02da2c3055084ae90ab6b11b63b0e11cfb))
* **ui:** add Lobby and Main Menu Body ([#38](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/38)) ([051e740](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/051e7406e30385d3260631a783f507b90d9f94d1))
* **ui:** add main menu navbar and join game functionality ([#35](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/35)) ([32d4f9c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/32d4f9c6cefa20f10816dad9f33548a146d4c2c3))
* **ui:** added rules ([#12](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/12)) ([92e4851](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/92e4851219e64ad919d7f8bc7c30232ef7d6570f))
* **ui:** CSS Animations [#18](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/18) ([#27](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/27)) ([c0dadf8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c0dadf89274169b396089c2e7b3d69b043097186))
* **ui:** implement CSS variables for theme support ([#26](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/26)) ([1f377de](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f377de0f43aaf17271d29678a1accf11cfe121c)), closes [#17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/17)
* **ui:** LESS Integration ([72fcf78](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/72fcf783b8ca5ce260e4b152016353e7dc1edb69)), closes [#15-Create-a-default-theme-with-Less-](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/15-Create-a-default-theme-with-Less-) [#23](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/23)
* **ui:** UI now shows player names instead of their id ([#11](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/11)) ([c168ae7](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c168ae7dc05e99c1890661aa3b63f4d4d12779fb))
### Bug Fixes
* **base:** fixed persistence logic ([#21](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/21)) ([7f765b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7f765b4514459202df3768c64a1df383fecb66e2))
* **config:** modified git module to use the main branch ([#10](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/10)) ([ccf44ed](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/ccf44ede41e10df4b973c9cecc09d1e7105143f5))
* disabled external node ([51d9c0b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/51d9c0b5f687d951f42480e333f37b3155d58dbd))
* ensure proper unlocking of user session locks in game actions ([#37](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/37)) ([44c88c8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/44c88c8f60abf4a54e721f8e7f6de44a6d28b258))
* **imports:** reorganized import statements for clarity and consistency ([#22](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/22)) ([1517d0c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1517d0c006247a95b02f66fa5bc53cc78b9d89fa))
* improve lock handling in user session interactions ([#36](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/36)) ([96c3846](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/96c38466d20203a561a5bc3bba560c9d9fd6d754))
* **ui:** add light mode styles, update font families and fixed ui ([#24](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/24)) ([729a4ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/729a4eec6b721f8118d0feffa44721262ccd595f))
* **ui:** added dark mode ([#25](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/25)) ([6c31fa0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6c31fa0538e5d71c8be9a728eebf7576cb108782))
* **ui:** changed backgrounds ([#33](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/33)) ([bef96ba](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bef96ba7e39a633c1972b01b1c1ebab9d1d3ee1c))
* update allowed hosts filter and adjust background color in login page ([#45](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/45)) ([aa83082](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/aa83082d095b30fd3eae336ad5f1aa5d409fbdab))
* update file paths and improve session handling in user interactions ([#39](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/39)) ([de565b5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/de565b52dca6b49b903eceaecd47cc3a5429608b))
### Reverts
* ci: bump version to v1.0.0 [skip ci] ([91d7f6c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/91d7f6ca003edb368aba76b7a82c8b42d22bdbfe))
* version bumb ([2e10059](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e10059a6756befe6f8e70c94fd34b865693efb8))
* version bump ([7879d1a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7879d1ab6ee8f227c19b69b467a28dd7b479ff73))
## (2025-11-07)
### Bug Fixes
* ensure proper CMD syntax in Dockerfile ([#48](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/48)) ([5c6d3ac](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5c6d3ac436f6d23a36f58b6835c9bd50feddc789))
## (2025-11-07)
### Bug Fixes
* changelog syntax ([2e54880](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2e548803020c99f62644283fcf3570048261173a))
## (2025-11-07)
### Bug Fixes
* removed trailing ([64a7a63](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/64a7a63ab3dff59e66f62328e3b5865bb177fcde))
## (2025-11-07)
### Bug Fixes
* traling ([54e3215](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/54e321512777f6722864694eb677eab0e8418a9f))
## (2025-11-07)
### Bug Fixes
* removed trailing ([5e503cb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5e503cbc364f7cb23926976acc6cee575eadd9d6))
## (2025-11-07)
### Bug Fixes
* trailing ([7adc8b8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/7adc8b8645390cd18d63b4eee6db8ef448b7a46a))
## (2025-11-07)
### Bug Fixes
* removed trailing ([c7dd72e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c7dd72ecc2786ef63daf2b4288093025a8e22bfd))
* removed trailing ([42a5adb](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/42a5adbae01802587a48a9de15bad44b5ef014cf))
## (2025-11-20)
### ⚠ BREAKING CHANGES
* **game:** Fixed polling, SPA, Gameplayloop etc. (#59)
### Features
* **ci:** Polling ([370de17](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/370de175db65edf87e7ab211190977b540a39d85))
* **ci:** Polling Added polling for when the game starts and a card gets played ([#58](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/58)) ([e60fe7c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e60fe7c98dcab05949140a8a54ed6e4e2fbbc022))
* **game:** Fixed polling, SPA, Gameplayloop etc. ([#59](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/59)) ([a58b2e0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a58b2e03b11a54667d63ba6604f579a8e328c9d1))
* **ui:** added js routing, updated ingame ui, added tricktable ([#50](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/50)) ([c220e54](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/c220e54bb8d87f4f0f37a089bcd993e8df806123)), closes [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43) [#43](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/43)
* **ui:** implement tie & trump menu, fixed some critical bugs ([#52](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/52)) ([5d245d0](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/5d245d0011a5fb03193514303b45702cd8329224))
### Bug Fixes
* **polling:** Improve polling mechanism and delay handling ([#60](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/60)) ([641c892](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/641c892981649eb85640527cc0fe325ff683fa77))
## (2025-11-22)
### Bug Fixes
* **api:** Fixed a bug where the game would reload on game start ([#81](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/81)) ([9738a04](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/9738a04b7a3c63c8cd1450e563ec04823fb3c35a))
## (2025-11-23)
### ⚠ BREAKING CHANGES
* **websocket:** Implement WebSocket connection and event handling (#82)
### Features
* **websocket:** Implement WebSocket connection and event handling ([#82](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/82)) ([8ca909d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8ca909db522dd7108a3e40ce84811eaf8695eaa5))
## (2025-11-24)
## (2025-11-26)
### Features
* **api:** Implement received hand event handling and UI updates ([#83](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/83)) ([52e5033](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/52e5033afca344ae40a644196555a9655913710a)), closes [#76](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/76)
* **base:** Fixed logic for websockets and added GameStateEvent. Might've caused instability on other feature branches! ([#84](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/84)) ([b81bb3d](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b81bb3d0aeb8500a9d7417a10e24e7f8a17d71d2))
## (2025-11-26)
### Features
* **api:** Implemented card played event via websocket ([#85](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/85)) ([3c0828f](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/3c0828fdbeb507706b86f1662476c46e760533e4))
## (2025-11-26)
### Features
* **api:** Implemented session closed and kick event via websocket ([#87](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/87)) ([1ef5e8a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1ef5e8a72fdf8a3d1ae624c8c3d7c6595017bc6f))
## (2025-12-01)
### Features
* **api:** Implemented turn event via websocket ([#86](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/86)) ([2aee79b](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2aee79bb6887008397aa0780d1d74ce96af1c202))
* GameState to Title Mapping BAC-1 ([#92](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/92)) ([6e17328](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/6e17328846745375482c97383b143d86a86e7f32))
* **ui:** Implement countless feature using the SJWP ([#89](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/89)) ([1f96290](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/1f962903712163543fd4f98e696be5e7e29d88a6))
* **ui:** Popups ([#91](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/91)) ([0037820](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/003782090509bca1c5022c308231b7560dd9b23d))
### Bug Fixes
* **api:** Fixed websocket routing ([#88](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/88)) ([46c96d4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/46c96d4ceb935ac91fc515a1fdaef195e5ebc0a7))
* **api:** fixes - reimplemented animations ([#90](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/90)) ([cfcd967](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/cfcd967ce08ecf07f3f06826c337f684eb3b0c5f))
## (2025-12-01)
### Features
* **api:** BAC-10 Websockets - Kick Users ([#93](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/93)) ([0541bb5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/0541bb58d19efd98d134b3d0412f39b4b1001783))
## (2025-12-01)
### Features
* **api:** BAC-11 Websocket - Return to Lobby ([#94](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/94)) ([fd2467a](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fd2467a9ea22dca64d5152a5a3e6db86d9a6f345))
## (2025-12-01)
### Bug Fixes
* **api:** BAC-23 Remove old polling code ([#95](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/95)) ([a55f0b4](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/a55f0b4b6164a47e3524422650ed99d10f9c8b0d))
## (2025-12-01)
### Bug Fixes
* FRO-6 Websocket Close Handle ([#96](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/96)) ([3585566](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/358556612ec74601c8b31125e4e65f750abf8c4c))
## (2025-12-03)
### Features
* **ui:** FRO-7 Endscreen ([#97](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/97)) ([d57e6ef](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/d57e6efa985ca07c32f9f54595fe7393dbdf4d8a))
## (2025-12-03)
## (2025-12-03)
## (2025-12-04)
### Bug Fixes
* BAC-25 Race Condition: Websocket Promises ([#99](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/99)) ([f847424](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/f847424b9cea423ace5661d1efb6e4f01483c655))
## (2025-12-04)
### Features
* FRO-3 FRO-4 Added vue compontents to ingame and lobby ([#100](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/100)) ([194df56](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/194df5691ccda1c21ebe9157c4396a4a21aa921d))
## (2025-12-05)
### Bug Fixes
* BAC-29 Implement Mappers for Common Classes ([#101](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/101)) ([270f44c](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/270f44cc1f3447ffcc33fb19a47c52391c69972b))
## (2025-12-06)
### Features
* BAC-30 Implement Jackson Mapping via DTOs ([#102](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/102)) ([8d697fd](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/8d697fd311478cf792b4631377de4522ecbda9f7))
## (2025-12-10)
### Bug Fixes
* FRO-29 Websocket Communication ([#104](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/104)) ([fa3d21e](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/fa3d21e3038eb07369764850a9ad9badd269ac57))
## (2025-12-10)
### Features
* BAC-27 Implemented endpoint which returns information about the current state ([#103](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/103)) ([dd5e8e6](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/dd5e8e65e55f02a7618b3c60e8fc7087774e5106))
## (2025-12-10)
### Features
* FRO-2 Implement Login Component ([#105](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/105)) ([e8b31b1](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e8b31b174819b5f033034501856c4b1189c4c4ee))
## (2025-12-10)
### Features
* FRO-20 Create scoreboard component ([#106](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/106)) ([2a29ca8](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/2a29ca8cdd3ef55f6f66f00b5e7727e1b1af1458))
## (2025-12-10)
### Features
* **api:** FRO-14 Create Game ([#107](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/107)) ([bd7a055](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/bd7a055a0944a1c5219f21bb080bf658229f49e9))
## (2025-12-11)
### Features
* FRO-31 Small backend changes ([#108](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/108)) ([b17aae5](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/b17aae5795b35ce3805db87c9bf741a5a96cd5ac))
## (2025-12-14)
### Features
* Update routing and websocket configuration for game state management ([#109](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/109)) ([35f6085](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/35f608513dd80eece46d49b40ecf31c8e915d307))
## (2025-12-18)
### Features
* **ui:** FRO-36 PWA ([#110](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/issues/110)) ([e4384ee](https://git.janis-eccarius.de/KnockOutWhist/KnockOutWhist-Web/commit/e4384ee8945ac462fe1f3580215117e0a438f71a))

41
Dockerfile Normal file
View File

@@ -0,0 +1,41 @@
# === Stage 1: Build the Play application ===
FROM sbtscala/scala-sbt:eclipse-temurin-alpine-22_36_1.10.3_3.5.1 AS builder
WORKDIR /app
# Install Node.js and Less CSS preprocessor
USER root
RUN apk add --no-cache nodejs npm && \
npm install -g less
# Cache dependencies first
COPY project ./project
COPY build.sbt ./
RUN sbt -Dscoverage.skip=true update
# Copy the rest of the code
COPY . .
# Build the app and stage it
RUN sbt -Dscoverage.skip=true clean stage
# === Stage 2: Runtime image ===
FROM eclipse-temurin:21-jre-alpine
# Install Argon2 CLI and libraries
RUN apk add --no-cache bash argon2 argon2-libs
WORKDIR /opt/playapp
# Copy staged Play build
COPY --from=builder /app/knockoutwhistweb/target/universal/stage /opt/playapp
# Expose the default Play port
EXPOSE 9000
# Set environment variables
ENV PLAY_HTTP_PORT=9000
# Run the Play app
ENTRYPOINT ["./bin/knockoutwhistweb"]
CMD ["-Dplay.server.pidfile.path=/dev/null"]

9
README.md Normal file
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@@ -0,0 +1,9 @@
## User Password Protection
All the User Passwords are encrypted using Argon2.

View File

@@ -0,0 +1,16 @@
meta {
name: Create Game
type: http
seq: 1
}
post {
url: {{host}}/createGame
body: none
auth: inherit
}
settings {
encodeUrl: true
timeout: 0
}

View File

@@ -0,0 +1,20 @@
meta {
name: Get Game
type: http
seq: 2
}
get {
url: {{host}}/game/:id
body: none
auth: inherit
}
params:path {
id: BZvtJ3
}
settings {
encodeUrl: true
timeout: 0
}

View File

@@ -0,0 +1,20 @@
meta {
name: Start Game
type: http
seq: 3
}
post {
url: {{host}}/game/:id/start
body: none
auth: inherit
}
params:path {
id: nR1o3n
}
settings {
encodeUrl: true
timeout: 0
}

View File

@@ -0,0 +1,8 @@
meta {
name: Game
seq: 3
}
auth {
mode: inherit
}

View File

@@ -0,0 +1,26 @@
meta {
name: Login
type: http
seq: 2
}
post {
url: {{host}}/login
body: formUrlEncoded
auth: inherit
}
body:form-urlencoded {
username: Janis
password: password123
}
body:multipart-form {
username: Janis
password: password123
}
settings {
encodeUrl: true
timeout: 0
}

View File

@@ -0,0 +1,9 @@
{
"version": "1",
"name": "KnockOutWhist",
"type": "collection",
"ignore": [
"node_modules",
".git"
]
}

View File

@@ -0,0 +1,3 @@
vars {
host: http://localhost:9000
}

View File

@@ -1,12 +1,12 @@
ThisBuild / scalaVersion := "3.5.1"
lazy val commonSettings = Seq(
libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.18",
libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.18" % "test",
libraryDependencies += "io.github.mkpaz" % "atlantafx-base" % "2.0.1",
libraryDependencies += "org.scalafx" %% "scalafx" % "22.0.0-R33",
libraryDependencies += "org.scala-lang.modules" %% "scala-xml" % "2.3.0",
libraryDependencies += "org.playframework" %% "play-json" % "3.1.0-M1",
libraryDependencies += "org.scalactic" %% "scalactic" % "3.2.19",
libraryDependencies += "org.scalatest" %% "scalatest" % "3.2.19" % "test",
libraryDependencies += "io.github.mkpaz" % "atlantafx-base" % "2.1.0",
libraryDependencies += "org.scalafx" %% "scalafx" % "24.0.2-R36",
libraryDependencies += "org.scala-lang.modules" %% "scala-xml" % "2.4.0",
libraryDependencies += "org.playframework" %% "play-json" % "3.1.0-M9",
libraryDependencies ++= {
// Determine OS version of JavaFX binaries
lazy val osName = System.getProperty("os.name") match {
@@ -19,8 +19,6 @@ lazy val commonSettings = Seq(
.map(m => "org.openjfx" % s"javafx-$m" % "21" classifier osName)
},
libraryDependencies += guice,
Test / testOptions += Tests.Filter(_.equals("de.knockoutwhist.TestSequence")),
coverageEnabled := true,
coverageFailOnMinimum := true,
coverageMinimumStmtTotal := 85,
coverageMinimumBranchTotal := 100
@@ -29,7 +27,8 @@ lazy val commonSettings = Seq(
lazy val knockoutwhist = project.in(file("knockoutwhist"))
.settings(
commonSettings,
mainClass := Some("de.knockoutwhist.KnockOutWhist")
mainClass := Some("de.knockoutwhist.KnockOutWhist"),
coverageExcludedPackages := "de.knockoutwhist.ui.*;de.knockoutwhist.utils.gui.*"
)
lazy val knockoutwhistweb = project.in(file("knockoutwhistweb"))
@@ -37,7 +36,12 @@ lazy val knockoutwhistweb = project.in(file("knockoutwhistweb"))
.dependsOn(knockoutwhist % "compile->compile;test->test")
.settings(
commonSettings,
libraryDependencies += "org.scalatestplus.play" %% "scalatestplus-play" % "7.0.2" % Test
libraryDependencies += "org.scalatestplus.play" %% "scalatestplus-play" % "7.0.2" % Test,
libraryDependencies += "de.mkammerer" % "argon2-jvm" % "2.12",
libraryDependencies += "com.auth0" % "java-jwt" % "4.5.0",
libraryDependencies += "com.github.ben-manes.caffeine" % "caffeine" % "3.2.3",
libraryDependencies += "tools.jackson.module" %% "jackson-module-scala" % "3.0.2",
JsEngineKeys.engineType := JsEngineKeys.EngineType.Node
)
lazy val root = (project in file("."))

116
conventionalcommit.json Normal file
View File

@@ -0,0 +1,116 @@
{
"$schema": "https://github.com/lppedd/idea-conventional-commit/raw/master/src/main/resources/defaults/conventionalcommit.schema.json",
"types": {
"refactor": {
"description": "Changes which neither fix a bug nor add a feature"
},
"fix": {
"description": "Changes which patch a bug"
},
"feat": {
"description": "Changes which introduce a new feature"
},
"build": {
"description": "Changes which affect the build system or external dependencies.<br>Example scopes: gulp, broccoli, npm",
"scopes": {
"npm": {},
"gulp": {},
"broccoli": {}
}
},
"chore": {
"description": "Changes which are not user-facing"
},
"style": {
"description": "Changes which do not affect code logic, such as whitespaces, formatting, missing semicolons"
},
"test": {
"description": "Changes which add missing tests or fix existing ones"
},
"docs": {
"description": "Changes which affect documentation"
},
"perf": {
"description": "Changes which improve performance"
},
"ci": {
"description": "Changes which affect CI configuration files and scripts.<br>Example scopes: travis, circle, browser-stack, sauce-labs"
},
"revert": {
"description": "Changes which revert a previous commit"
}
},
"commonScopes": {
"api": {
"description": "Changes related to the API"
},
"auth": {
"description": "Changes related to authentication"
},
"config": {
"description": "Changes related to configuration"
},
"db": {
"description": "Changes related to the database"
},
"docs": {
"description": "Changes related to documentation"
},
"ui": {
"description": "Changes related to the user interface"
},
"ux": {
"description": "Changes related to the user experience"
},
"build": {
"description": "Changes related to the build system"
},
"ci": {
"description": "Changes related to continuous integration"
},
"deps": {
"description": "Changes related to dependencies"
},
"promotion": {
"description": "Kargo promotion changes"
},
"base": {
"description": "Changes related to the core functionality"
},
"release": {
"description": "A release commit"
}
},
"footerTypes": {
"BREAKING-CHANGE": {
"description": "The commit introduces breaking changes"
},
"Closes": {
"description": "The commit closes issues or pull requests"
},
"Implements": {
"description": "The commit implements new features"
},
"Author": {
"description": "The commit's author"
},
"Co-authored-by": {
"description": "The specified person co-authored the commit's changes"
},
"Signed-off-by": {
"description": "Certifies the committer has the rights to submit the work under the project's license or agrees to some contributor representation, such as a Developer Certificate of Origin"
},
"Reviewed-by": {
"description": "The specified person reviewed and is completely satisfied with the commit's changes"
},
"Tested-by": {
"description": "The specified person applied the commit's changes and found them to have the desired effect"
},
"Acked-by": {
"description": "The specified person liked the commit's changes"
},
"Refs": {
"description": "The commit references another commit by its hash ID.<br>For multiple hash IDs, use a comma as separator"
}
}
}

1
knockoutwhistfrontend Submodule

Submodule knockoutwhistfrontend added at 30798ce723

View File

@@ -0,0 +1,14 @@
@media (prefers-color-scheme: dark) {
:root {
--background-image: url('/assets/images/background.png') !important;
--color: #f8f9fa !important; /* Light text on dark bg */
--highlightscolor: rgba(131, 131, 131, 0.75) !important;
--background-color: #192734;
/* Bootstrap variable overrides for dark mode */
--bs-body-color: var(--color);
--bs-link-color: #66b2ff;
--bs-link-hover-color: #99ccff;
--bs-border-color: rgba(255, 255, 255, 0.2);
--bs-heading-color: var(--color);
}
}

View File

@@ -0,0 +1,6 @@
:root {
--background-image: url('/assets/images/img.png');
--color: black;
--highlightscolor: rgba(0, 0, 0, 0.75);
--background-color: rgba(228, 232, 237, 1);
}

View File

@@ -0,0 +1,35 @@
.login-box {
position: fixed; /* changed from absolute to fixed so it centers relative to the viewport */
align-items: center;
justify-content: center;
top: 50%;
left: 50%;
transform: translate(-50%, -50%); /* center exactly */
display: flex;
width: 100%;
max-width: 420px; /* keeps box from stretching too wide */
padding: 1rem;
z-index: 2; /* above particles */
}
.login-card {
max-width: 400px;
width: 100%;
border: none;
border-radius: 1rem;
box-shadow: 0 4px 20px rgba(0, 0, 0, 0.1);
position: relative;
z-index: 3; /* ensure card sits above the particles */
}
#particles-js {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
z-index: 0; /* behind content */
pointer-events: none; /* allow clicks through particles */
background-repeat: no-repeat;
background-size: cover;
}

View File

@@ -0,0 +1,296 @@
@import "light-mode.less";
@import "dark-mode.less";
@import "login.less";
/* Provide default (light) variables so the site works even if light-mode.less fails */
:root {
--background-image: url('/assets/images/img.png');
--color: #212529; /* Bootstrap body text default */
/* Bootstrap variable overrides for light mode */
--bs-body-color: var(--color) !important;
--bs-link-color: #0d6efd !important;
--bs-link-hover-color: #0a58ca !important;
--bs-border-color: rgba(0, 0, 0, 0.125) !important;
--bs-heading-color: var(--color) !important;
}
@background-color: var(--background-color);
@highlightcolor: var(--highlightscolor);
@background-image: var(--background-image);
@color: var(--color);
@keyframes slideIn {
0% {
transform: translateX(-100vw);
}
100% {
transform: translateX(0);
}
}
.game-field-background {
background-image: @background-image;
background-repeat: no-repeat;
background-size: cover;
max-width: 1400px;
margin: 0 auto;
min-height: 100vh;
}
.lobby-background {
background-color: @background-color;
width: 100%;
height: 100vh;
}
.navbar-header {
text-align: center;
}
.navbar-toggle {
float: none;
margin-right: 0;
}
.handcard :hover {
box-shadow: 3px 3px 3px @highlightcolor;
}
.inactive::after {
content: "";
position: absolute;
inset: 0; /* cover the whole container */
background: rgba(0, 0, 0, 0.50);
z-index: 10;
border-radius: 6px;
pointer-events: none; /* user can't click through overlay */
}
.bottom-div {
position: fixed;
bottom: 0;
left: 50%;
transform: translateX(-50%);
max-width: 1400px;
width: 100%;
margin: 0;
text-align: center;
padding: 10px;
}
/* Ensure body text color follows theme variable and works with Bootstrap */
body {
color: @color;
}
.footer {
width: 100%;
text-align: center;
font-size: 12px;
color: @color;
padding: 0.5rem 0;
flex-grow: 1; /* fill remaining vertical space as visual footer background */
}
.game-field {
position: fixed;
inset: 0;
overflow: auto;
}
.navbar-drop-shadow {
box-shadow: 0 1px 15px 0 #000000
}
.ingame-side-shadow {
box-shadow: 0 1px 15px 0 #000000
}
#sessions {
display: flex;
flex-direction: column;
justify-content: flex-start;
align-items: center;
text-align: center;
h1 {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
}
}
#textanimation {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
animation-delay: 1s;
}
#sessions a, #sessions h1, #sessions p {
color: @color;
font-size: 40px;
font-family: Arial, serif;
}
#ingame {
display: flex;
flex-direction: column;
align-items: center;
justify-content: flex-end;
height: 100%;
}
#ingame a, #ingame h1, #ingame p {
color: @color;
font-size: 40px;
font-family: Arial, serif;
}
.ingame-cards-slide {
div {
animation: slideIn 0.5s ease-out forwards;
animation-fill-mode: backwards;
&:nth-child(1) {
animation-delay: 0.5s;
}
&:nth-child(2) {
animation-delay: 1s;
}
&:nth-child(3) {
animation-delay: 1.5s;
}
&:nth-child(4) {
animation-delay: 2s;
}
&:nth-child(5) {
animation-delay: 2.5s;
}
&:nth-child(6) {
animation-delay: 3s;
}
&:nth-child(7) {
animation-delay: 3.5s;
}
}
}
#playedcardplayer {
display: flex;
flex-direction: column;
justify-content: flex-end;
}
#playedcardplayer p {
font-size: 12px;
height: 4%;
}
#playedcardplayer img {
height: 90%;
}
#firstCard {
display: flex;
flex-direction: row;
height: 20%;
width: 100%;
justify-content: space-between;
}
#firstCardObject {
display: flex;
flex-direction: column;
margin-right: 4%;
}
#firstCardObject img {
height: 90%;
}
#firstCardObject p {
height: 10%;
font-size: 20px;
}
#next-players-container {
display: flex;
flex-direction: column;
align-items: flex-start;
height: 0;
p {
margin-top: 0;
margin-bottom: 0;
}
}
#selecttrumpsuit {
display: flex;
flex-direction: column;
align-items: center;
height: 100%;
}
#rules {
color: @color;
font-size: 1.5em;
font-family: Arial, serif;
}
.score-table {
background-color: rgba(255, 255, 255, 0.1);
border-radius: 8px;
padding: 10px;
margin-bottom: 20px;
backdrop-filter: blur(8px);
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
}
.score-header {
font-weight: bold;
color: #000000;
border-bottom: 1px solid rgba(255, 255, 255, 0.3);
}
.score-row {
color: #000000;
}
/* In-game centered stage and blurred sides overlay */
.ingame-stage {
min-height: 100vh;
display: flex;
align-items: center;
justify-content: center;
padding: 2rem 1rem;
}
/* Wrapper that adds a backdrop blur to the background outside the centered card */
.blur-sides {
position: relative;
}
/* Create an overlay that blurs everything behind it, except the central content area */
.blur-sides::before {
content: "";
position: fixed;
inset: 0;
pointer-events: none;
/* fallback: subtle vignette if backdrop-filter unsupported */
background: radial-gradient(ellipse at center, rgba(0, 0, 0, 0) 30%, rgba(0, 0, 0, 0.35) 100%);
}
@supports ((-webkit-backdrop-filter: blur(8px)) or (backdrop-filter: blur(8px))) {
.blur-sides::before {
background: rgba(0, 0, 0, 0.08);
-webkit-backdrop-filter: blur(10px) saturate(110%);
backdrop-filter: blur(10px) saturate(110%);
}
}

View File

@@ -0,0 +1,37 @@
package auth
import controllers.routes
import logic.user.SessionManager
import model.users.User
import play.api.mvc.*
import javax.inject.Inject
import scala.concurrent.{ExecutionContext, Future}
class AuthenticatedRequest[A](val user: User, request: Request[A]) extends WrappedRequest[A](request)
class AuthAction @Inject()(val sessionManager: SessionManager, val parser: BodyParsers.Default)(implicit ec: ExecutionContext)
extends ActionBuilder[AuthenticatedRequest, AnyContent] {
override def executionContext: ExecutionContext = ec
override def invokeBlock[A](
request: Request[A],
block: AuthenticatedRequest[A] => Future[Result]
): Future[Result] = {
getUserFromSession(request) match {
case Some(user) =>
block(new AuthenticatedRequest(user, request))
case None =>
Future.successful(Results.Unauthorized)
}
}
protected def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("accessToken")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
}

View File

@@ -1,13 +1,14 @@
package components
import de.knockoutwhist.components.DefaultConfiguration
import controllers.WebUI
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.DelayHandler
import de.knockoutwhist.utils.events.EventListener
class WebApplicationConfiguration extends DefaultConfiguration {
override def uis: Set[UI] = super.uis + WebUI
override def listener: Set[EventListener] = super.listener + WebUI
override def uis: Set[UI] = Set()
override def listener: Set[EventListener] = Set(DelayHandler)
}

View File

@@ -1,63 +0,0 @@
package controllers
import controllers.sessions.SimpleSession
import com.google.inject.{Guice, Injector}
import de.knockoutwhist.KnockOutWhist
import de.knockoutwhist.components.Configuration
import di.KnockOutWebConfigurationModule
import play.api.*
import play.api.mvc.*
import play.twirl.api.Html
import java.util.UUID
import javax.inject.*
/**
* This controller creates an `Action` to handle HTTP requests to the
* application's home page.
*/
@Singleton
class HomeController @Inject()(val controllerComponents: ControllerComponents) extends BaseController {
private var initial = false
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
/**
* Create an Action to render an HTML page.
*
* The configuration in the `routes` file means that this method
* will be called when the application receives a `GET` request with
* a path of `/`.
*/
def index(): Action[AnyContent] = {
if (!initial) {
initial = true
KnockOutWhist.entry(injector.getInstance(classOf[Configuration]))
}
Action { implicit request =>
Redirect("/sessions")
}
}
def sessions(): Action[AnyContent] = {
Action { implicit request =>
Ok(views.html.sessions.apply(PodGameManager.listSessions().map(f => f.toString)))
}
}
def ingame(id: String): Action[AnyContent] = {
val uuid: UUID = UUID.fromString(id)
if (PodGameManager.identify(uuid).isEmpty) {
Action { implicit request =>
NotFound(views.html.tui.apply(List(Html(s"<p>Session with id $id not found!</p>"))))
}
} else {
val session = PodGameManager.identify(uuid).get
Action { implicit request =>
Ok(views.html.tui.apply(session.asInstanceOf[SimpleSession].get()))
}
}
}
}

View File

@@ -0,0 +1,444 @@
package controllers
import auth.{AuthAction, AuthenticatedRequest}
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.*
import exceptions.*
import logic.PodManager
import logic.game.GameLobby
import model.sessions.UserSession
import model.users.User
import play.api.*
import play.api.libs.json.{JsValue, Json}
import play.api.mvc.*
import play.twirl.api.Html
import util.GameUtil
import java.util.UUID
import javax.inject.*
import scala.concurrent.ExecutionContext
import scala.util.Try
@Singleton
class IngameController @Inject()(
val cc: ControllerComponents,
val authAction: AuthAction,
implicit val ec: ExecutionContext
) extends AbstractController(cc) {
def game(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
game match {
case Some(g) =>
val results = Try {
IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user)
}
if (results.isSuccess) {
Ok(views.html.main("Knockout Whist - " + GameUtil.stateToTitle(g.logic.getCurrentState))(results.get))
} else {
InternalServerError(results.failed.get.getMessage)
}
case None =>
Redirect(routes.MainMenuController.mainMenu())
}
}
def startGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
val result = Try {
game match {
case Some(g) =>
g.startGame(request.user)
case None =>
NotFound("Game not found")
}
}
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url,
"content" -> IngameController.returnInnerHTML(game.get, game.get.logic.getCurrentState, request.user).toString()
))
} else {
val throwable = result.failed.get
throwable match {
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotHostException =>
Forbidden(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotEnoughPlayersException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
}
def kickPlayer(gameId: String, playerToKick: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
val playerToKickUUID = UUID.fromString(playerToKick)
val result = Try {
game.get.leaveGame(playerToKickUUID, true)
}
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
))
} else {
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> "Something went wrong."
))
}
}
def leaveGame(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
val result = Try {
game.get.leaveGame(request.user.id, false)
}
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
))
} else {
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> "Something went wrong."
))
}
}
def playCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
val game = PodManager.getGame(gameId)
game match {
case Some(g) =>
val jsonBody = request.body.asJson
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "cardID").asOpt[String]
}
cardIdOpt match {
case Some(cardId) =>
var optSession: Option[UserSession] = None
val result = Try {
val session = g.getUserSession(request.user.id)
optSession = Some(session)
session.lock.lock()
g.playCard(session, cardId.toInt)
}
optSession.foreach(_.lock.unlock())
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success"
))
} else {
val throwable = result.failed.get
throwable match {
case _: CantPlayCardException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalArgumentException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInteractableException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "cardId Parameter is missing"
))
}
case None =>
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "Game not found"
))
}
}
}
def playDogCard(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] => {
val game = PodManager.getGame(gameId)
game match {
case Some(g) => {
val jsonBody = request.body.asJson
val cardIdOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "cardID").asOpt[String]
}
var optSession: Option[UserSession] = None
val result = Try {
cardIdOpt match {
case Some(cardId) if cardId == "skip" =>
val session = g.getUserSession(request.user.id)
optSession = Some(session)
session.lock.lock()
g.playDogCard(session, -1)
case Some(cardId) =>
val session = g.getUserSession(request.user.id)
optSession = Some(session)
session.lock.lock()
g.playDogCard(session, cardId.toInt)
case None =>
throw new IllegalArgumentException("cardId parameter is missing")
}
}
optSession.foreach(_.lock.unlock())
if (result.isSuccess) {
NoContent
} else {
val throwable = result.failed.get
throwable match {
case _: CantPlayCardException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalArgumentException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
}
case None =>
NotFound("Game not found")
}
}
}
def playTrump(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
game match {
case Some(g) =>
val jsonBody = request.body.asJson
val trumpOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "trump").asOpt[String]
}
trumpOpt match {
case Some(trump) =>
var optSession: Option[UserSession] = None
val result = Try {
val session = g.getUserSession(request.user.id)
optSession = Some(session)
session.lock.lock()
g.selectTrump(session, trump.toInt)
}
optSession.foreach(_.lock.unlock())
if (result.isSuccess) {
NoContent
} else {
val throwable = result.failed.get
throwable match {
case _: IllegalArgumentException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
BadRequest("trump parameter is missing")
}
case None =>
NotFound("Game not found")
}
}
def playTie(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
game match {
case Some(g) =>
val jsonBody = request.body.asJson
val tieOpt: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "tie").asOpt[String]
}
tieOpt match {
case Some(tie) =>
var optSession: Option[UserSession] = None
val result = Try {
val session = g.getUserSession(request.user.id)
optSession = Some(session)
session.lock.lock()
g.selectTie(g.getUserSession(request.user.id), tie.toInt)
}
optSession.foreach(_.lock.unlock())
if (result.isSuccess) {
NoContent
} else {
val throwable = result.failed.get
throwable match {
case _: IllegalArgumentException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
BadRequest("tie parameter is missing")
}
case None =>
NotFound("Game not found")
}
}
def returnToLobby(gameId: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val game = PodManager.getGame(gameId)
game match {
case Some(g) =>
val result = Try {
val session = g.getUserSession(request.user.id)
g.returnToLobby(session)
}
if (result.isSuccess) {
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(gameId).url
))
} else {
val throwable = result.failed.get
throwable match {
case _: NotInThisGameException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _: IllegalStateException =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
case _ =>
InternalServerError(Json.obj(
"status" -> "failure",
"errorMessage" -> throwable.getMessage
))
}
}
case None =>
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "Game not found"
))
}
}
}
object IngameController {
def returnInnerHTML(gameLobby: GameLobby, gameState: GameState, user: User): Html = {
gameState match {
case Lobby => views.html.lobby.lobby(Some(user), gameLobby)
case InGame =>
views.html.ingame.ingame(
gameLobby.getPlayerByUser(user),
gameLobby
)
case SelectTrump =>
views.html.ingame.selecttrump(
gameLobby.getPlayerByUser(user),
gameLobby
)
case TieBreak =>
views.html.ingame.tie(
gameLobby.getPlayerByUser(user),
gameLobby
)
case FinishedMatch =>
views.html.ingame.finishedMatch(
Some(user),
gameLobby
)
case _ =>
throw new IllegalStateException(s"Invalid game state for in-game view. GameId: ${gameLobby.id}" + s" State: ${gameLobby.logic.getCurrentState}")
}
}
}

View File

@@ -0,0 +1,24 @@
package controllers
import auth.AuthAction
import play.api.mvc.{Action, AnyContent, BaseController, ControllerComponents}
import play.api.routing.JavaScriptReverseRouter
import javax.inject.Inject
class JavaScriptRoutingController @Inject()(
val controllerComponents: ControllerComponents,
val authAction: AuthAction,
) extends BaseController {
def javascriptRoutes(): Action[AnyContent] =
Action { implicit request =>
Ok(
JavaScriptReverseRouter("jsRoutes")(
routes.javascript.MainMenuController.createGame,
routes.javascript.MainMenuController.joinGame,
routes.javascript.MainMenuController.navSPA,
routes.javascript.UserController.login_Post
)
).as("text/javascript")
}
}

View File

@@ -0,0 +1,113 @@
package controllers
import auth.{AuthAction, AuthenticatedRequest}
import logic.PodManager
import play.api.*
import play.api.libs.json.Json
import play.api.mvc.*
import javax.inject.*
/**
* This controller creates an `Action` to handle HTTP requests to the
* application's home page.
*/
@Singleton
class MainMenuController @Inject()(
val controllerComponents: ControllerComponents,
val authAction: AuthAction
) extends BaseController {
// Pass the request-handling function directly to authAction (no nested Action)
def mainMenu(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok(views.html.main("Knockout Whist - Create Game")(views.html.mainmenu.creategame(Some(request.user))))
}
def index(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Redirect(routes.MainMenuController.mainMenu())
}
def createGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val jsonBody = request.body.asJson
if (jsonBody.isDefined) {
val gamename: String = (jsonBody.get \ "lobbyname").asOpt[String]
.getOrElse(s"${request.user.name}'s Game")
val playeramount: String = (jsonBody.get \ "playeramount").asOpt[String]
.getOrElse(throw new IllegalArgumentException("Player amount is required."))
val gameLobby = PodManager.createGame(
host = request.user,
name = gamename,
maxPlayers = playeramount.toInt
)
Ok(Json.obj(
"status" -> "success",
"gameId" -> gameLobby.id,
))
} else {
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
}
}
def joinGame(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val jsonBody = request.body.asJson
val gameId: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "gameId").asOpt[String]
}
if (gameId.isDefined) {
val game = PodManager.getGame(gameId.get)
game match {
case Some(g) =>
g.addUser(request.user)
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.IngameController.game(g.id).url,
"content" -> IngameController.returnInnerHTML(g, g.logic.getCurrentState, request.user).toString
))
case None =>
NotFound(Json.obj(
"status" -> "failure",
"errorMessage" -> "No Game found"
))
}
} else {
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
}
}
def rules(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
Ok(views.html.main("Knockout Whist - Rules")(views.html.mainmenu.rules(Some(request.user))))
}
def navSPA(location: String): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
location match {
case "0" => // Main Menu
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(request.user)).toString
))
case "1" => // Rules
Ok(Json.obj(
"status" -> "success",
"redirectUrl" -> routes.MainMenuController.rules().url,
"content" -> views.html.mainmenu.rules(Some(request.user)).toString
))
case _ =>
BadRequest(Json.obj(
"status" -> "failure",
"errorMessage" -> "Invalid form submission"
))
}
}
}

View File

@@ -1,37 +0,0 @@
package controllers
import controllers.sessions.PlayerSession
import de.knockoutwhist.utils.events.SimpleEvent
import java.util.UUID
import scala.collection.mutable
object PodGameManager {
private val sessions: mutable.Map[UUID, PlayerSession] = mutable.Map()
def addSession(session: PlayerSession): Unit = {
sessions.put(session.id, session)
}
def clearSessions(): Unit = {
sessions.clear()
}
def identify(id: UUID): Option[PlayerSession] = {
sessions.get(id)
}
def transmit(id: UUID, event: SimpleEvent): Unit = {
identify(id).foreach(_.updatePlayer(event))
}
def transmitAll(event: SimpleEvent): Unit = {
sessions.foreach(session => session._2.updatePlayer(event))
}
def listSessions(): List[UUID] = {
sessions.keys.toList
}
}

View File

@@ -0,0 +1,94 @@
package controllers
import auth.AuthAction
import logic.PodManager
import logic.game.GameLobby
import logic.user.SessionManager
import model.users.User
import play.api.libs.json.{JsValue, Json}
import play.api.mvc.*
import util.WebsocketEventMapper
import javax.inject.Inject
class StatusController @Inject()(
val controllerComponents: ControllerComponents,
val sessionManager: SessionManager,
val authAction: AuthAction
) extends BaseController {
def requestStatus(): Action[AnyContent] = {
Action { implicit request =>
val userOpt = getUserFromSession(request)
if (userOpt.isEmpty) {
Ok(
Json.obj(
"status" -> "unauthenticated"
)
)
} else {
val user = userOpt.get
val gameOpt = PodManager.identifyGameOfUser(user)
if (gameOpt.isEmpty) {
Ok(
Json.obj(
"status" -> "authenticated",
"username" -> user.name,
"inGame" -> false
)
)
} else {
val game = gameOpt.get
Ok(
Json.obj(
"status" -> "authenticated",
"username" -> user.name,
"inGame" -> true,
"gameId" -> game.id
)
)
}
}
}
}
def game(gameId: String): Action[AnyContent] = {
Action { implicit request =>
val userOpt = getUserFromSession(request)
if (userOpt.isEmpty) {
Unauthorized("User not authenticated")
} else {
val user = userOpt.get
val gameOpt = PodManager.getGame(gameId)
if (gameOpt.isEmpty) {
NotFound("Game not found")
} else {
val game = gameOpt.get
if (!game.getPlayers.contains(user.id)) {
Forbidden("User not part of this game")
} else {
Ok(
Json.obj(
"gameId" -> game.id,
"state" -> game.logic.getCurrentState.toString,
"data" -> mapGameState(game, user)
)
)
}
}
}
}}
private def getUserFromSession(request: RequestHeader): Option[User] = {
val session = request.cookies.get("accessToken")
if (session.isDefined)
return sessionManager.getUserBySession(session.get.value)
None
}
private def mapGameState(gameLobby: GameLobby, user: User): JsValue = {
val userSession = gameLobby.getUserSession(user.id)
WebsocketEventMapper.stateToJson(userSession)
}
}

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package controllers
import auth.{AuthAction, AuthenticatedRequest}
import dto.subDTO.UserDTO
import logic.user.{SessionManager, UserManager}
import model.users.User
import play.api.*
import play.api.libs.json.Json
import play.api.mvc.*
import play.api.mvc.Cookie.SameSite.{Lax, None, Strict}
import javax.inject.*
/**
* This controller creates an `Action` to handle HTTP requests to the
* application's home page.
*/
@Singleton
class UserController @Inject()(
val controllerComponents: ControllerComponents,
val sessionManager: SessionManager,
val userManager: UserManager,
val authAction: AuthAction
) extends BaseController {
def login_Post(): Action[AnyContent] = {
Action { implicit request =>
val jsonBody = request.body.asJson
val username: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "username").asOpt[String]
}
val password: Option[String] = jsonBody.flatMap { jsValue =>
(jsValue \ "password").asOpt[String]
}
if (username.isDefined && password.isDefined) {
// Extract username and password from form data
val possibleUser = userManager.authenticate(username.get, password.get)
if (possibleUser.isDefined) {
Ok(Json.obj(
"user" -> Json.obj(
"id" -> possibleUser.get.id,
"username" -> possibleUser.get.name
)
)).withCookies(Cookie(
name = "accessToken",
value = sessionManager.createSession(possibleUser.get),
httpOnly = true,
secure = false,
sameSite = Some(Lax)
))
} else {
Unauthorized("Invalid username or password")
}
} else {
BadRequest("Invalid form submission")
}
}
}
def getUserInfo(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val user: User = request.user
Ok(Json.obj(
"id" -> user.id,
"username" -> user.name
))
}
def logoutPost(): Action[AnyContent] = authAction { implicit request: AuthenticatedRequest[AnyContent] =>
val sessionCookie = request.cookies.get("accessToken")
if (sessionCookie.isDefined) {
sessionManager.invalidateSession(sessionCookie.get.value)
}
NoContent.discardingCookies(DiscardingCookie("accessToken"))
}
}

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@@ -1,77 +0,0 @@
package controllers
import controllers.sessions.SimpleSession
import de.knockoutwhist.cards.{Card, CardValue, Hand, Suit}
import de.knockoutwhist.events.*
import de.knockoutwhist.events.ERROR_STATUS.*
import de.knockoutwhist.events.GLOBAL_STATUS.*
import de.knockoutwhist.events.PLAYER_STATUS.*
import de.knockoutwhist.events.ROUND_STATUS.{PLAYERS_OUT, SHOW_START_ROUND, WON_ROUND}
import de.knockoutwhist.events.cards.{RenderHandEvent, ShowTieCardsEvent}
import de.knockoutwhist.events.round.ShowCurrentTrickEvent
import de.knockoutwhist.events.ui.GameState.{INGAME, MAIN_MENU}
import de.knockoutwhist.events.ui.{GameState, GameStateUpdateEvent}
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.Match
import de.knockoutwhist.ui.UI
import de.knockoutwhist.utils.CustomThread
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
object WebUI extends CustomThread with EventListener with UI {
setName("WebUI")
var init = false
private var internState: GameState = GameState.NO_SET
var latestOutput: String = ""
override def instance: CustomThread = WebUI
override def listen(event: SimpleEvent): Unit = {
runLater {
event match {
case event: RenderHandEvent =>
PodGameManager.transmit(event.player.id, event)
case event: ShowTieCardsEvent =>
PodGameManager.transmitAll(event)
case event: ShowGlobalStatus =>
if (event.status == TECHNICAL_MATCH_STARTED) {
val matchImpl = event.objects.head.asInstanceOf[Match]
for (player <- matchImpl.totalplayers) {
PodGameManager.addSession(SimpleSession(player.id, List()))
}
} else {
PodGameManager.transmitAll(event)
}
case event: ShowPlayerStatus =>
PodGameManager.transmit(event.player.id, event)
case event: ShowRoundStatus =>
PodGameManager.transmitAll(event)
case event: ShowErrorStatus =>
PodGameManager.transmitAll(event)
case event: ShowCurrentTrickEvent =>
PodGameManager.transmitAll(event)
case event: GameStateUpdateEvent =>
if (internState != event.gameState) {
internState = event.gameState
if (event.gameState == MAIN_MENU) {
PodGameManager.clearSessions()
}
Some(true)
}
case _ => None
}
}
}
override def initial: Boolean = {
if (init) {
return false
}
init = true
start()
true
}
}

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package controllers
import auth.AuthAction
import logic.PodManager
import logic.user.SessionManager
import model.sessions.{UserSession, UserWebsocketActor}
import org.apache.pekko.actor.{ActorRef, ActorSystem, Props}
import org.apache.pekko.stream.Materializer
import play.api.*
import play.api.libs.streams.ActorFlow
import play.api.mvc.*
import javax.inject.*
@Singleton
class WebsocketController @Inject()(
cc: ControllerComponents,
val sessionManger: SessionManager,
)(implicit system: ActorSystem, mat: Materializer) extends AbstractController(cc) {
def socket(): WebSocket = WebSocket.accept[String, String] { request =>
val session = request.cookies.get("accessToken")
if (session.isEmpty) throw new Exception("No session cookie found")
val userOpt = sessionManger.getUserBySession(session.get.value)
if (userOpt.isEmpty) throw new Exception("Invalid session")
val user = userOpt.get
val game = PodManager.identifyGameOfUser(user)
if (game.isEmpty) throw new Exception("User is not in a game")
val userSession = game.get.getUserSession(user.id)
ActorFlow.actorRef { out =>
println("Connect received")
KnockOutWebSocketActorFactory.create(out, userSession)
}
}
object KnockOutWebSocketActorFactory {
def create(out: ActorRef, userSession: UserSession): Props = {
Props(new UserWebsocketActor(out, userSession))
}
}
}

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package controllers.sessions
import de.knockoutwhist.cards.{Card, CardValue, Hand}
import de.knockoutwhist.events.ERROR_STATUS.*
import de.knockoutwhist.events.GLOBAL_STATUS.*
import de.knockoutwhist.events.PLAYER_STATUS.*
import de.knockoutwhist.events.ROUND_STATUS.*
import de.knockoutwhist.events.{ShowErrorStatus, ShowGlobalStatus, ShowPlayerStatus, ShowRoundStatus}
import de.knockoutwhist.events.cards.{RenderHandEvent, ShowTieCardsEvent}
import de.knockoutwhist.events.round.ShowCurrentTrickEvent
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
import play.twirl.api.Html
import scalafx.scene.image.Image
import util.WebUIUtils
import java.util.UUID
case class SimpleSession(id: UUID, private var output: List[Html]) extends PlayerSession {
def get(): List[Html] = {
output
}
override def updatePlayer(event: SimpleEvent): Unit = {
event match {
case event: RenderHandEvent =>
renderHand(event)
case event: ShowTieCardsEvent =>
showtiecardseventmethod(event)
case event: ShowGlobalStatus =>
showglobalstatusmethod(event)
case event: ShowPlayerStatus =>
showplayerstatusmethod(event)
case event: ShowRoundStatus =>
showroundstatusmethod(event)
case event: ShowErrorStatus =>
showerrstatmet(event)
case event: ShowCurrentTrickEvent =>
showcurtrevmet(event)
}
}
private def clear(): Unit = {
output = List()
}
private def renderHand(event: RenderHandEvent): Unit = {
output = output :++ WebUICards.renderHandEvent(event.hand)
output = output :+ Html("<br>")
}
private def showtiecardseventmethod(event: ShowTieCardsEvent): Option[Boolean] = {
var l = List[Html]()
for ((player, card) <- event.card) {
l = l :+ Html(s"<p>${player.name}:</p>")
l = l :+ WebUIUtils.cardtoImage(card)
l = l :+ Html("<br>")
}
output = output :++ l
output = output :+ Html("<br>")
Some(true)
}
private def showglobalstatusmethod(event: ShowGlobalStatus): Option[Boolean] = {
event.status match {
case SHOW_TIE =>
println("It's a tie! Let's cut to determine the winner.")
Some(true)
case SHOW_TIE_WINNER =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
None
} else {
println(s"${event.objects.head.asInstanceOf[AbstractPlayer].name} wins the cut!")
Some(true)
}
case SHOW_TIE_TIE =>
println("It's a tie again! Let's cut again.")
Some(true)
case SHOW_START_MATCH =>
clear()
println("Starting a new match...")
output = output :+ Html("<br><br>")
Some(true)
case SHOW_TYPE_PLAYERS =>
println("Please enter the names of the players, separated by a comma.")
Some(true)
case SHOW_FINISHED_MATCH =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
None
} else {
clear()
println(s"The match is over. The winner is ${event.objects.head.asInstanceOf[AbstractPlayer]}")
Some(true)
}
}
}
private def showplayerstatusmethod(event: ShowPlayerStatus): Option[Boolean] = {
val player = event.player
event.status match {
case SHOW_PLAY_CARD =>
println("Which card do you want to play?")
Some(true)
case SHOW_DOG_PLAY_CARD =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Boolean]) {
None
} else {
println("You are using your dog life. Do you want to play your final card now?")
if (event.objects.head.asInstanceOf[Boolean]) {
println("You have to play your final card this round!")
println("Please enter y to play your final card.")
Some(true)
} else {
println("Please enter y/n to play your final card.")
Some(true)
}
}
case SHOW_TIE_NUMBERS =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Int]) {
None
} else {
println(s"${player.name} enter a number between 1 and ${event.objects.head.asInstanceOf[Int]}.")
Some(true)
}
case SHOW_TRUMPSUIT_OPTIONS =>
println("Which suit do you want to pick as the next trump suit?")
println("1: Hearts")
println("2: Diamonds")
println("3: Clubs")
println("4: Spades")
println()
Some(true)
case SHOW_NOT_PLAYED =>
println(s"Player ${event.player} decided to not play his card")
Some(true)
case SHOW_WON_PLAYER_TRICK =>
println(s"${event.player.name} won the trick.")
output = output :+ Html("<br><br>")
Some(true)
}
}
private def showroundstatusmethod(event: ShowRoundStatus): Option[Boolean] = {
event.status match {
case SHOW_TURN =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
None
} else {
println(s"It's ${event.objects.head.asInstanceOf[AbstractPlayer].name} turn.")
Some(true)
}
case SHOW_START_ROUND =>
clear()
println(s"Starting a new round. The trump suit is ${event.currentRound.trumpSuit}.")
output = output :+ Html("<br><br>")
Some(true)
case WON_ROUND =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[AbstractPlayer]) {
None
} else {
println(s"${event.objects.head.asInstanceOf[AbstractPlayer].name} won the round.")
Some(true)
}
case PLAYERS_OUT =>
println("The following players are out of the game:")
event.currentRound.playersout.foreach(p => {
println(p.name)
})
Some(true)
}
}
private def showerrstatmet(event: ShowErrorStatus): Option[Boolean] = {
event.status match {
case INVALID_NUMBER =>
println("Please enter a valid number.")
Some(true)
case NOT_A_NUMBER =>
println("Please enter a number.")
Some(true)
case INVALID_INPUT =>
println("Please enter a valid input")
Some(true)
case INVALID_NUMBER_OF_PLAYERS =>
println("Please enter at least two names.")
Some(true)
case IDENTICAL_NAMES =>
println("Please enter unique names.")
Some(true)
case INVALID_NAME_FORMAT =>
println("Please enter valid names. Those can not be empty, shorter than 2 or longer then 10 characters.")
Some(true)
case WRONG_CARD =>
if (event.objects.length != 1 || !event.objects.head.isInstanceOf[Card]) {
None
} else {
println(f"You have to play a card of suit: ${event.objects.head.asInstanceOf[Card].suit}\n")
Some(true)
}
}
}
private def showcurtrevmet(event: ShowCurrentTrickEvent): Option[Boolean] = {
clear()
val sb = new StringBuilder()
sb.append("Current Trick:\n")
sb.append("Trump-Suit: " + event.round.trumpSuit + "\n")
if (event.trick.firstCard.isDefined) {
sb.append(s"Suit to play: ${event.trick.firstCard.get.suit}\n")
}
for ((card, player) <- event.trick.cards) {
sb.append(s"${player.name} played ${card.toString}\n")
}
println(sb.toString())
Some(true)
}
private def println(s: String): Unit = {
var html = List[Html]()
for (line <- s.split("\n")) {
html = html :+ Html(line)
html = html :+ Html("<br>")
}
output = output :++ html
}
private def println(): Unit = {
output = output :+ Html("<br>")
}
object WebUICards {
def renderCardAsString(card: Card): Vector[String] = {
val lines = "│ │"
if (card.cardValue == CardValue.Ten) {
return Vector(
s"┌─────────┐",
s"${card.cardValue.cardType()}",
lines,
s"${card.suit.cardType()}",
lines,
s"${card.cardValue.cardType()}",
s"└─────────┘"
)
}
Vector(
s"┌─────────┐",
s"${card.cardValue.cardType()}",
lines,
s"${card.suit.cardType()}",
lines,
s"${card.cardValue.cardType()}",
s"└─────────┘"
)
}
def renderHandEvent(hand: Hand): List[Html] = {
hand.cards.map(WebUIUtils.cardtoImage)
}
}
}

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package dto
import dto.subDTO.*
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class GameInfoDTO(
gameId: String,
self: Option[PlayerDTO],
hand: Option[HandDTO],
playerQueue: PlayerQueueDTO,
currentTrick: Option[TrickDTO],
currentRound: Option[RoundDTO]
)
object GameInfoDTO {
def apply(lobby: GameLobby, user: User): GameInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
GameInfoDTO(
gameId = lobby.id,
self = selfPlayer.map(PlayerDTO(_)),
hand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_)),
playerQueue = PlayerQueueDTO(lobby.logic),
currentTrick = lobby.logic.getCurrentTrick.map(TrickDTO(_)),
currentRound = lobby.logic.getCurrentRound.map(r => RoundDTO(r, lobby.logic.getCurrentMatch))
)
}
}

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package dto
import dto.subDTO.UserDTO
import logic.game.GameLobby
import model.users.User
case class LobbyInfoDTO(gameId: String, users: List[UserDTO], self: UserDTO, maxPlayers: Int)
object LobbyInfoDTO {
def apply(lobby: GameLobby, user: User): LobbyInfoDTO = {
val session = lobby.getUserSession(user.id)
LobbyInfoDTO(
gameId = lobby.id,
users = lobby.getPlayers.values.map(user => UserDTO(user)).toList,
self = UserDTO(session),
maxPlayers = lobby.maxPlayers,
)
}
}

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package dto
import dto.subDTO.PlayerDTO
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class TieInfoDTO(gameId: String, currentPlayer: Option[PlayerDTO], self: Option[PlayerDTO], tiedPlayers: Seq[PlayerDTO], highestAmount: Int)
object TieInfoDTO {
def apply(lobby: GameLobby, user: User): TieInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
TieInfoDTO(
gameId = lobby.id,
currentPlayer = lobby.logic.playerTieLogic.currentTiePlayer().map(PlayerDTO.apply),
self = selfPlayer.map(PlayerDTO.apply),
tiedPlayers = lobby.logic.playerTieLogic.getTiedPlayers.map(PlayerDTO.apply),
highestAmount = lobby.logic.playerTieLogic.highestAllowedNumber()
)
}
}

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package dto
import dto.subDTO.{HandDTO, PlayerDTO}
import logic.game.GameLobby
import model.users.User
import scala.util.Try
case class TrumpInfoDTO(
gameId: String,
chooser: Option[PlayerDTO],
self: Option[PlayerDTO],
selfHand: Option[HandDTO],
)
object TrumpInfoDTO {
def apply(lobby: GameLobby, user: User): TrumpInfoDTO = {
val selfPlayer = Try {
Some(lobby.getPlayerByUser(user))
}.getOrElse(None)
TrumpInfoDTO(
gameId = lobby.id,
chooser = lobby.logic.getTrumpPlayer.map(PlayerDTO(_)),
self = selfPlayer.map(PlayerDTO(_)),
selfHand = selfPlayer.flatMap(_.currentHand()).map(HandDTO(_))
)
}
}

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package dto
import dto.subDTO.PodiumPlayerDTO
import logic.game.GameLobby
import model.users.User
case class WonInfoDTO(
gameId: String,
winner: Option[PodiumPlayerDTO],
allPlayers: Seq[PodiumPlayerDTO]
)
object WonInfoDTO {
def apply(lobby: GameLobby, user: User): WonInfoDTO = {
val matchImpl = lobby.logic.getCurrentMatch
if (matchImpl.isEmpty) {
throw new IllegalStateException("No current match available in game logic")
}
val allPlayersDTO: Seq[PodiumPlayerDTO] = matchImpl.get.totalplayers.map { player =>
PodiumPlayerDTO(lobby.logic, player)
}
val selfPlayerDTO = lobby.getPlayerByUser(user)
val winnerDTO = lobby.logic.getWinner
WonInfoDTO(
gameId = lobby.id,
winner = winnerDTO.map(player => PodiumPlayerDTO(lobby.logic, player)),
allPlayers = allPlayersDTO
)
}
}

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package dto.subDTO
import de.knockoutwhist.cards.Card
import util.WebUIUtils
case class CardDTO(identifier: String, path: String, idx: Option[Int]) {
def toCard: Card = {
WebUIUtils.stringToCard(identifier)
}
}
object CardDTO {
def apply(card: Card, index: Int): CardDTO = {
CardDTO(
identifier = WebUIUtils.cardtoString(card),
path = WebUIUtils.cardToPath(card),
idx = Some(index)
)
}
def apply(card: Card): CardDTO = {
CardDTO(
identifier = WebUIUtils.cardtoString(card),
path = WebUIUtils.cardToPath(card),
idx = None
)
}
}

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package dto.subDTO
import de.knockoutwhist.cards.Hand
case class HandDTO(cards: List[CardDTO])
object HandDTO {
def apply(hand: Hand): HandDTO = {
HandDTO(
cards = hand.cards.zipWithIndex.map { case (card, idx) => CardDTO(card, idx) }
)
}
}

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package dto.subDTO
import de.knockoutwhist.player.AbstractPlayer
case class PlayerDTO(id: String, name: String, dogLife: Boolean)
object PlayerDTO {
def apply(player: AbstractPlayer): PlayerDTO = {
PlayerDTO(
id = player.id.toString,
name = player.name,
dogLife = player.isInDogLife
)
}
}

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package dto.subDTO
import de.knockoutwhist.control.GameLogic
case class PlayerQueueDTO(currentPlayer: Option[PlayerDTO], queue: Seq[PlayerDTO])
object PlayerQueueDTO {
def apply(logic: GameLogic): PlayerQueueDTO = {
val currentPlayerDTO = logic.getCurrentPlayer.map(PlayerDTO(_))
val queueDTO = logic.getPlayerQueue.map(_.duplicate().flatMap(player => Some(PlayerDTO(player))).toSeq)
if (queueDTO.isEmpty) {
PlayerQueueDTO(currentPlayerDTO, Seq.empty)
} else {
PlayerQueueDTO(currentPlayerDTO, queueDTO.get)
}
}
}

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package dto.subDTO
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.rounds.Match
case class PodiumPlayerDTO(
player: PlayerDTO,
position: Int,
roundsWon: Int,
tricksWon: Int
)
object PodiumPlayerDTO {
def apply(gameLogic: GameLogic, player: AbstractPlayer): PodiumPlayerDTO = {
val matchImplOpt = gameLogic.getCurrentMatch
if (matchImplOpt.isEmpty) {
throw new IllegalStateException("No current match available in game logic")
}
val matchImpl: Match = matchImplOpt.get
var roundsWon = 0
var tricksWon = 0
for (round <- matchImpl.roundlist) {
if (round.winner.contains(player)) {
roundsWon += 1
}
for (trick <- round.tricklist) {
if (trick.winner.contains(player)) {
tricksWon += 1
}
}
}
PodiumPlayerDTO(
player = PlayerDTO(player),
position = if (gameLogic.getWinner.contains(player)) {
1
} else {
2
},
roundsWon = roundsWon,
tricksWon = tricksWon
)
}
}

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package dto.subDTO
import de.knockoutwhist.cards.Card
import de.knockoutwhist.cards.CardValue.Ace
import de.knockoutwhist.rounds.{Match, Round}
case class RoundDTO(trumpSuit: CardDTO, playersIn: Seq[PlayerDTO], firstRound: Boolean, trickList: List[TrickDTO])
object RoundDTO {
def apply(round: Round, matchImpl: Option[Match]): RoundDTO = {
RoundDTO(
trumpSuit = CardDTO(Card(Ace, round.trumpSuit)),
playersIn = matchImpl.map(_.playersIn.map(PlayerDTO(_))).getOrElse(Seq.empty),
firstRound = round.firstRound,
trickList = round.tricklist.map(trick => TrickDTO(trick))
)
}
}

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package dto.subDTO
import de.knockoutwhist.rounds.Trick
case class TrickDTO(cards: Map[String, CardDTO], firstCard: Option[CardDTO], winner: Option[PlayerDTO])
object TrickDTO {
def apply(trick: Trick): TrickDTO = {
TrickDTO(
cards = trick.cards.map { case (card, player) => player.name -> CardDTO(card) },
firstCard = trick.firstCard.map(card => CardDTO(card)),
winner = trick.winner.map(player => PlayerDTO(player))
)
}
}

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package dto.subDTO
import model.sessions.UserSession
case class UserDTO(id: String, username: String, host: Boolean = false)
object UserDTO {
def apply(user: UserSession): UserDTO = {
UserDTO(
id = user.id.toString,
username = user.name,
host = user.host
)
}
}

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package events
import model.users.User
case class KickEvent(user: User) extends UserEvent(user) {
override def id: String = "KickEvent"
}

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package events
import model.users.User
case class LeftEvent(user: User) extends UserEvent(user) {
override def id: String = "LeftEvent"
}

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package events
import de.knockoutwhist.utils.events.SimpleEvent
case class LobbyUpdateEvent() extends SimpleEvent {
override def id: String = "LobbyUpdateEvent"
}

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package events
import de.knockoutwhist.utils.events.SimpleEvent
import model.users.User
import java.util.UUID
abstract class UserEvent(user: User) extends SimpleEvent {
def userId: UUID = user.id
}

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package exceptions;
public class CantPlayCardException extends GameException {
public CantPlayCardException(String message) {
super(message);
}
}

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package exceptions;
public abstract class GameException extends RuntimeException {
public GameException(String message) {
super(message);
}
}

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package exceptions;
public class GameFullException extends GameException {
public GameFullException(String message) {
super(message);
}
}

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package exceptions;
public class NotEnoughPlayersException extends GameException {
public NotEnoughPlayersException(String message) {
super(message);
}
}

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package exceptions;
public class NotHostException extends GameException {
public NotHostException(String message) {
super(message);
}
}

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package exceptions;
public class NotInThisGameException extends GameException {
public NotInThisGameException(String message) {
super(message);
}
}

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package exceptions;
public class NotInteractableException extends GameException {
public NotInteractableException(String message) {
super(message);
}
}

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package logic
import com.google.inject.{Guice, Injector}
import de.knockoutwhist.components.Configuration
import de.knockoutwhist.control.controllerBaseImpl.BaseGameLogic
import di.KnockOutWebConfigurationModule
import logic.game.GameLobby
import model.users.User
import util.GameUtil
import javax.inject.Singleton
import scala.collection.mutable
object PodManager {
val TTL: Long = System.currentTimeMillis() + 86400000L // 24 hours in milliseconds
val podIp: String = System.getenv("POD_IP")
val podName: String = System.getenv("POD_NAME")
private val sessions: mutable.Map[String, GameLobby] = mutable.Map()
private val userSession: mutable.Map[User, String] = mutable.Map()
private val injector: Injector = Guice.createInjector(KnockOutWebConfigurationModule())
def createGame(
host: User,
name: String,
maxPlayers: Int
): GameLobby = {
val gameLobby = GameLobby(
logic = BaseGameLogic(injector.getInstance(classOf[Configuration])),
id = GameUtil.generateCode(),
internalId = java.util.UUID.randomUUID(),
name = name,
maxPlayers = maxPlayers,
host = host
)
sessions += (gameLobby.id -> gameLobby)
userSession += (host -> gameLobby.id)
gameLobby
}
def getGame(gameId: String): Option[GameLobby] = {
sessions.get(gameId)
}
def registerUserToGame(user: User, gameId: String): Boolean = {
if (sessions.contains(gameId)) {
userSession += (user -> gameId)
true
} else {
false
}
}
def unregisterUserFromGame(user: User): Unit = {
userSession.remove(user)
}
def identifyGameOfUser(user: User): Option[GameLobby] = {
userSession.get(user) match {
case Some(gameId) => sessions.get(gameId)
case None => None
}
}
private[logic] def removeGame(gameId: String): Unit = {
sessions.remove(gameId)
// Also remove all user sessions associated with this game
userSession.filterInPlace((_, v) => v != gameId)
}
}

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package logic.game
import de.knockoutwhist.cards.{Hand, Suit}
import de.knockoutwhist.control.GameLogic
import de.knockoutwhist.control.GameState.{Lobby, MainMenu}
import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.{MatchUtil, PlayerUtil}
import de.knockoutwhist.events.global.{GameStateChangeEvent, SessionClosed}
import de.knockoutwhist.events.player.PlayerEvent
import de.knockoutwhist.player.Playertype.HUMAN
import de.knockoutwhist.player.{AbstractPlayer, PlayerFactory}
import de.knockoutwhist.rounds.{Match, Round, Trick}
import de.knockoutwhist.utils.events.{EventListener, SimpleEvent}
import events.{KickEvent, LeftEvent, LobbyUpdateEvent, UserEvent}
import exceptions.*
import logic.PodManager
import model.sessions.{InteractionType, UserSession}
import model.users.User
import play.api.libs.json.{JsObject, Json}
import java.util.{Timer, TimerTask, UUID}
import scala.collection.mutable
import scala.collection.mutable.ListBuffer
import scala.util.Try
class GameLobby private(
val logic: GameLogic,
val id: String,
val internalId: UUID,
val name: String,
val maxPlayers: Int
) extends EventListener {
private val users: mutable.Map[UUID, UserSession] = mutable.Map()
logic.addListener(this)
logic.createSession()
def addUser(user: User): UserSession = {
if (users.size >= maxPlayers) throw new GameFullException("The game is full!")
if (users.contains(user.id)) throw new IllegalArgumentException("User is already in the game!")
if (logic.getCurrentState != Lobby) throw new IllegalStateException("The game has already started!")
val userSession = new UserSession(
user = user,
host = false,
gameLobby = this
)
users += (user.id -> userSession)
PodManager.registerUserToGame(user, id)
logic.invoke(LobbyUpdateEvent())
userSession
}
override def listen(event: SimpleEvent): Unit = {
event match {
case event: PlayerEvent =>
users.get(event.playerId).foreach(session => session.updatePlayer(event))
case event: UserEvent =>
users.get(event.userId).foreach(session => session.updatePlayer(event))
case event: GameStateChangeEvent =>
if (event.oldState == MainMenu && event.newState == Lobby) {
return
}
users.values.foreach(session => session.updatePlayer(event))
case event: SimpleEvent =>
users.values.foreach(session => session.updatePlayer(event))
}
}
/**
* Start the game if the user is the host.
*
* @param user the user who wants to start the game.
*/
def startGame(user: User): Unit = {
val sessionOpt = users.get(user.id)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
if (!sessionOpt.get.host) {
throw new NotHostException("Only the host can start the game!")
}
if (logic.getCurrentState != Lobby) {
throw new IllegalStateException("The game has already started!")
}
val playerNamesList = ListBuffer[AbstractPlayer]()
users.values.foreach { player =>
playerNamesList += PlayerFactory.createPlayer(player.name, player.id, HUMAN)
}
if (playerNamesList.size < 2) {
throw new NotEnoughPlayersException("Not enough players to start the game!")
}
logic.createMatch(playerNamesList.toList)
logic.controlMatch()
}
/**
* Remove the user from the game lobby.
*
* @param user the user who wants to leave the game.
* @param kicked whether the user was kicked or left voluntarily.
*/
def leaveGame(userId: UUID, kicked: Boolean): Unit = {
val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
if (sessionOpt.get.host) {
logic.invoke(SessionClosed())
users.clear()
PodManager.removeGame(id)
return
}
if (kicked) {
logic.invoke(KickEvent(sessionOpt.get.user))
} else {
logic.invoke(LeftEvent(sessionOpt.get.user))
}
users.remove(userId)
PodManager.unregisterUserFromGame(sessionOpt.get.user)
logic.invoke(LobbyUpdateEvent())
}
/**
* Play a card from the player's hand.
*
* @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand.
*/
def playCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.Card)
if (player.isInDogLife) {
throw new CantPlayCardException("You are in dog life!")
}
val hand = getHand(player)
val card = hand.cards(cardIndex)
if (!PlayerUtil.canPlayCard(card, getRound, getTrick, player)) {
throw new CantPlayCardException("You can't play this card!")
}
userSession.resetCanInteract()
logic.playerInputLogic.receivedCard(card)
}
private def getHand(player: AbstractPlayer): Hand = {
val handOption = player.currentHand()
if (handOption.isEmpty) {
throw new IllegalStateException("You have no cards!")
}
handOption.get
}
private def getRound: Round = {
val roundOpt = logic.getCurrentRound
if (roundOpt.isEmpty) {
throw new IllegalStateException("No round is currently running!")
}
roundOpt.get
}
private def getTrick: Trick = {
val trickOpt = logic.getCurrentTrick
if (trickOpt.isEmpty) {
throw new IllegalStateException("No trick is currently running!")
}
trickOpt.get
}
/**
* Play a card from the player's hand while in dog life or skip the round.
*
* @param userSession the user session of the player.
* @param cardIndex the index of the card in the player's hand or -1 if the player wants to skip the round.
*/
def playDogCard(userSession: UserSession, cardIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.DogCard)
if (!player.isInDogLife) {
throw new CantPlayCardException("You are not in dog life!")
}
if (cardIndex == -1) {
if (MatchUtil.dogNeedsToPlay(getMatch, getRound)) {
throw new CantPlayCardException("You can't skip this round!")
}
logic.playerInputLogic.receivedDog(None)
return
}
val hand = getHand(player)
val card = hand.cards(cardIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedDog(Some(card))
}
/**
* Select the trump suit for the round.
*
* @param userSession the user session of the player.
* @param trumpIndex the index of the trump suit.
*/
def selectTrump(userSession: UserSession, trumpIndex: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TrumpSuit)
val trumpSuits = Suit.values.toList
val selectedTrump = trumpSuits(trumpIndex)
userSession.resetCanInteract()
logic.playerInputLogic.receivedTrumpSuit(selectedTrump)
}
//-------------------
private def getPlayerInteractable(userSession: UserSession, iType: InteractionType): AbstractPlayer = {
if (!userSession.lock.isHeldByCurrentThread) {
throw new IllegalStateException("The user session is not locked!")
}
if (userSession.canInteract.isEmpty || userSession.canInteract.get != iType) {
throw new NotInteractableException("You can't play a card!")
}
getPlayerBySession(userSession)
}
/**
*
* @param userSession
* @param tieNumber
*/
def selectTie(userSession: UserSession, tieNumber: Int): Unit = {
val player = getPlayerInteractable(userSession, InteractionType.TieChoice)
userSession.resetCanInteract()
logic.playerTieLogic.receivedTieBreakerCard(tieNumber)
}
def returnToLobby(userSession: UserSession): Unit = {
if (!users.contains(userSession.id)) {
throw new NotInThisGameException("You are not in this game!")
}
val session = users(userSession.id)
if (session != userSession) {
throw new IllegalArgumentException("User session does not match!")
}
if (!session.host)
throw new NotHostException("Only the host can return to the lobby!")
logic.createSession()
}
def getPlayerByUser(user: User): AbstractPlayer = {
getPlayerBySession(getUserSession(user.id))
}
def getUserSession(userId: UUID): UserSession = {
val sessionOpt = users.get(userId)
if (sessionOpt.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
sessionOpt.get
}
private def getPlayerBySession(userSession: UserSession): AbstractPlayer = {
val playerOption = getMatch.totalplayers.find(_.id == userSession.id)
if (playerOption.isEmpty) {
throw new NotInThisGameException("You are not in this game!")
}
playerOption.get
}
private def getMatch: Match = {
val matchOpt = logic.getCurrentMatch
if (matchOpt.isEmpty) {
throw new IllegalStateException("No match is currently running!")
}
matchOpt.get
}
def getPlayers: mutable.Map[UUID, UserSession] = {
users.clone()
}
def getLogic: GameLogic = {
logic
}
def getUsers: Set[User] = {
users.values.map(d => d.user).toSet
}
def getFinalRanking: List[(String, (Int, Int))] = {
Try {
val match1 = getMatch
if (!match1.isOver) {
List.empty
} else {
val winnerName = logic.getWinner.get.name
val allPlayerNames = match1.totalplayers.map(_.name)
val roundlist = match1.roundlist
val playerMetrics: Map[String, (Int, Int)] = allPlayerNames.map { name =>
val roundsWon = roundlist.count { round =>
round.winner.exists(_.name == name)
}
val totalTricksWon = roundlist.flatMap(_.tricklist).count { trick =>
trick.winner.exists(_.name == name)
}
name -> (roundsWon, totalTricksWon)
}.toMap
val winnerMetrics = playerMetrics(winnerName)
val remainingPlayersMetrics = playerMetrics.view.filterKeys(_ != winnerName).toList
val sortedRemainingPlayers = remainingPlayersMetrics.sortBy { case (_, (rounds, tricks)) =>
(-rounds, -tricks)
}
(winnerName, winnerMetrics) :: sortedRemainingPlayers
}
}.getOrElse(List())
}
private def transmitToAll(event: JsObject): Unit = {
users.values.foreach(session => {
session.websocketActor.foreach(act => act.transmitJsonToClient(event))
})
}
}
object GameLobby {
def apply(
logic: GameLogic,
id: String,
internalId: UUID,
name: String,
maxPlayers: Int,
host: User
): GameLobby = {
val lobby = new GameLobby(
logic = logic,
id = id,
internalId = internalId,
name = name,
maxPlayers = maxPlayers
)
lobby.users += (host.id -> new UserSession(
user = host,
host = true,
gameLobby = lobby
))
lobby
}
}

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package logic.user
import com.google.inject.ImplementedBy
import logic.user.impl.BaseSessionManager
import model.users.User
@ImplementedBy(classOf[BaseSessionManager])
trait SessionManager {
def createSession(user: User): String
def getUserBySession(sessionId: String): Option[User]
def invalidateSession(sessionId: String): Unit
}

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package logic.user
import com.google.inject.ImplementedBy
import logic.user.impl.StubUserManager
import model.users.User
@ImplementedBy(classOf[StubUserManager])
trait UserManager {
def addUser(name: String, password: String): Boolean
def authenticate(name: String, password: String): Option[User]
def userExists(name: String): Option[User]
def userExistsById(id: Long): Option[User]
def removeUser(name: String): Boolean
}

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package logic.user.impl
import com.auth0.jwt.algorithms.Algorithm
import com.auth0.jwt.{JWT, JWTVerifier}
import com.github.benmanes.caffeine.cache.{Cache, Caffeine}
import com.typesafe.config.Config
import logic.user.SessionManager
import model.users.User
import scalafx.util.Duration
import services.JwtKeyProvider
import java.time.Instant
import java.time.temporal.ChronoUnit
import java.util.concurrent.TimeUnit
import javax.inject.{Inject, Singleton}
import scala.util.Try
@Singleton
class BaseSessionManager @Inject()(val keyProvider: JwtKeyProvider, val userManager: StubUserManager, val config: Config) extends SessionManager {
private val algorithm = Algorithm.RSA512(keyProvider.publicKey, keyProvider.privateKey)
private val verifier: JWTVerifier = JWT.require(algorithm)
.withIssuer(config.getString("auth.issuer"))
.withAudience(config.getString("auth.audience"))
.build()
//TODO reduce cache to a minimum amount, as JWT should be self-contained
private val cache: Cache[String, User] = Caffeine.newBuilder()
.maximumSize(10_000)
.expireAfterWrite(5, TimeUnit.MINUTES).build()
override def createSession(user: User): String = {
//Write session identifier to cache and DB
val sessionId = JWT.create()
.withIssuer(config.getString("auth.issuer"))
.withAudience(config.getString("auth.audience"))
.withSubject(user.id.toString)
.withClaim("id", user.internalId)
.withExpiresAt(Instant.now.plus(7, ChronoUnit.DAYS))
.sign(algorithm)
//TODO write to Redis and DB
cache.put(sessionId, user)
sessionId
}
override def getUserBySession(sessionId: String): Option[User] = {
val cachedUser = cache.getIfPresent(sessionId)
if (cachedUser != null) {
Some(cachedUser)
} else {
val result = Try {
val decoded = verifier.verify(sessionId)
val user = userManager.userExistsById(decoded.getClaim("id").asLong())
user.foreach(u => cache.put(sessionId, u))
user
}
if (result.isSuccess) {
result.get
} else {
None
}
}
}
override def invalidateSession(sessionId: String): Unit = {
//TODO remove from Redis and DB
cache.invalidate(sessionId)
}
}

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package logic.user.impl
import com.typesafe.config.Config
import logic.user.UserManager
import model.users.User
import util.UserHash
import javax.inject.{Inject, Singleton}
@Singleton
class StubUserManager @Inject()(val config: Config) extends UserManager {
private val user: Map[String, User] = Map(
"Janis" -> User(
internalId = 1L,
id = java.util.UUID.fromString("123e4567-e89b-12d3-a456-426614174000"),
name = "Janis",
passwordHash = UserHash.hashPW("password123")
),
"Leon" -> User(
internalId = 2L,
id = java.util.UUID.fromString("223e4567-e89b-12d3-a456-426614174000"),
name = "Leon",
passwordHash = UserHash.hashPW("password123")
),
"Jakob" -> User(
internalId = 2L,
id = java.util.UUID.fromString("323e4567-e89b-12d3-a456-426614174000"),
name = "Jakob",
passwordHash = UserHash.hashPW("password123")
)
)
override def addUser(name: String, password: String): Boolean = {
throw new NotImplementedError("StubUserManager.addUser is not implemented")
}
override def authenticate(name: String, password: String): Option[User] = {
user.get(name) match {
case Some(u) if UserHash.verifyUser(password, u) => Some(u)
case _ => None
}
}
override def userExists(name: String): Option[User] = {
user.get(name)
}
override def userExistsById(id: Long): Option[User] = {
user.values.find(_.internalId == id)
}
override def removeUser(name: String): Boolean = {
throw new NotImplementedError("StubUserManager.removeUser is not implemented")
}
}

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package model.sessions
enum InteractionType {
case TrumpSuit
case Card
case DogCard
case TieChoice
}

View File

@@ -1,12 +1,15 @@
package controllers.sessions
package model.sessions
import de.knockoutwhist.utils.events.SimpleEvent
import java.util.UUID
trait PlayerSession {
def id: UUID
def name: String
def updatePlayer(event: SimpleEvent): Unit
}

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package model.sessions
import de.knockoutwhist.player.AbstractPlayer
import de.knockoutwhist.utils.events.SimpleEvent
import java.util.UUID
case class SimpleSession(id: UUID, player: AbstractPlayer) extends PlayerSession {
def name: String = player.name
override def updatePlayer(event: SimpleEvent): Unit = {
}
}

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package model.sessions
import de.knockoutwhist.events.player.{RequestCardEvent, RequestTieChoiceEvent, RequestTrumpSuitEvent}
import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import model.users.User
import play.api.libs.json.{JsObject, JsValue}
import java.util.UUID
import java.util.concurrent.locks.ReentrantLock
import scala.util.Try
class UserSession(val user: User, val host: Boolean, val gameLobby: GameLobby) extends PlayerSession {
val lock: ReentrantLock = ReentrantLock()
var canInteract: Option[InteractionType] = None
var websocketActor: Option[UserWebsocketActor] = None
override def updatePlayer(event: SimpleEvent): Unit = {
event match {
case event: RequestTrumpSuitEvent =>
canInteract = Some(InteractionType.TrumpSuit)
case event: RequestTieChoiceEvent =>
canInteract = Some(InteractionType.TieChoice)
case event: RequestCardEvent =>
if (event.player.isInDogLife) canInteract = Some(InteractionType.DogCard)
else canInteract = Some(InteractionType.Card)
case _ =>
}
websocketActor.foreach(_.solveRequests())
websocketActor.foreach(_.transmitEventToClient(event))
}
override def id: UUID = user.id
override def name: String = user.name
def resetCanInteract(): Unit = {
canInteract = None
}
def handleWebResponse(eventType: String, data: JsObject): Unit = {
eventType match {
case "ping" =>
// No action needed for Ping
()
case "StartGame" =>
gameLobby.startGame(user)
case "PlayCard" =>
val maybeCardIndex: Option[Int] = (data \ "cardindex").asOpt[Int]
maybeCardIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.playCard(session, index)
case None =>
println("Card Index not found or is not a number." + data)
}
case "PickTrumpsuit" =>
val maybeSuitIndex: Option[Int] = (data \ "suitIndex").asOpt[Int]
maybeSuitIndex match {
case Some(index) =>
val session = gameLobby.getUserSession(user.id)
gameLobby.selectTrump(session, index)
case None =>
println("Card Index not found or is not a number.")
}
case "KickPlayer" =>
val maybePlayerId: Option[String] = (data \ "playerId").asOpt[String]
maybePlayerId match {
case Some(id) =>
val playerUUID = UUID.fromString(id)
gameLobby.leaveGame(playerUUID, true)
case None =>
println("Player ID not found or is not a valid UUID.")
}
case "ReturnToLobby" =>
gameLobby.returnToLobby(this)
case "LeaveGame" =>
gameLobby.leaveGame(user.id, false)
case _ =>
println("Unknown event type: " + eventType + " with data: " + data)
}
}
}

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package model.sessions
import de.knockoutwhist.utils.events.SimpleEvent
import org.apache.pekko.actor.{Actor, ActorRef}
import play.api.libs.json.{JsObject, JsValue, Json}
import util.WebsocketEventMapper
import scala.collection.mutable
import scala.util.{Failure, Success, Try}
class UserWebsocketActor(
out: ActorRef,
session: UserSession
) extends Actor {
private val requests: mutable.Map[String, String] = mutable.Map()
{
session.lock.lock()
if (session.websocketActor.isDefined) {
val otherWebsocket = session.websocketActor.get
otherWebsocket.transmitTextToClient("Error: Multiple websocket connections detected. Closing your connection.")
context.stop(otherWebsocket.self)
transmitTextToClient("Previous websocket connection closed. You are now connected.")
}
session.websocketActor = Some(this)
session.lock.unlock()
}
override def receive: Receive = {
case msg: String =>
val jsonObject = Try {
Json.parse(msg)
}
Try {
jsonObject match {
case Success(value) =>
handle(value)
case Failure(exception) =>
transmitTextToClient(s"Error parsing JSON: ${exception.getMessage}")
}
}.failed.foreach(
ex => transmitTextToClient(s"Error handling message: ${ex.getMessage}")
)
case other =>
}
private def transmitTextToClient(text: String): Unit = {
out ! text
}
private def handle(json: JsValue): Unit = {
session.lock.lock()
val idOpt = (json \ "id").asOpt[String]
if (idOpt.isEmpty) {
transmitJsonToClient(Json.obj(
"status" -> "error",
"error" -> "Missing 'id' field"
))
session.lock.unlock()
return
}
val id = idOpt.get
val eventOpt = (json \ "event").asOpt[String]
if (eventOpt.isEmpty) {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> null,
"status" -> "error",
"error" -> "Missing 'event' field"
))
session.lock.unlock()
return
}
val statusOpt = (json \ "status").asOpt[String]
if (statusOpt.isDefined) {
session.lock.unlock()
return
}
val event = eventOpt.get
val data = (json \ "data").asOpt[JsObject].getOrElse(Json.obj())
requests += (id -> event)
val result = Try {
session.handleWebResponse(event, data)
}
if (!requests.contains(id)) {
session.lock.unlock()
return
}
requests -= id
if (result.isSuccess) {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "success"
))
} else {
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "error",
"error" -> result.failed.get.getMessage
))
}
session.lock.unlock()
}
def transmitJsonToClient(jsonObj: JsValue): Unit = {
transmitTextToClient(jsonObj.toString())
}
def transmitEventToClient(event: SimpleEvent): Unit = {
transmitJsonToClient(WebsocketEventMapper.toJson(event, session))
}
def solveRequests(): Unit = {
if (!session.lock.isHeldByCurrentThread)
return;
if (requests.isEmpty)
return;
val pendingRequests = requests.toMap
requests.clear()
pendingRequests.foreach { case (id, event) =>
transmitJsonToClient(Json.obj(
"id" -> id,
"event" -> event,
"status" -> "success"
))
}
}
}

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package model.users
import java.util.UUID
case class User(
internalId: Long,
id: UUID,
name: String,
passwordHash: String
) {
def withName(newName: String): User = {
this.copy(name = newName)
}
private def withPasswordHash(newPasswordHash: String): User = {
this.copy(passwordHash = newPasswordHash)
}
}

View File

@@ -0,0 +1,55 @@
package services
import play.api.Configuration
import java.nio.file.{Files, Paths}
import java.security.interfaces.{RSAPrivateKey, RSAPublicKey}
import java.security.spec.{PKCS8EncodedKeySpec, RSAPublicKeySpec, X509EncodedKeySpec}
import java.security.{KeyFactory, KeyPair, PrivateKey, PublicKey}
import java.util.Base64
import javax.inject.*
@Singleton
class JwtKeyProvider @Inject()(config: Configuration) {
val publicKey: RSAPublicKey = {
val pemOpt = config.getOptional[String]("auth.publicKeyPem")
val fileOpt = config.getOptional[String]("auth.publicKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPublicKeyFromPem(pem)
case None => throw new RuntimeException("No RSA public key configured.")
}
}
val privateKey: RSAPrivateKey = {
val pemOpt = config.getOptional[String]("auth.privateKeyPem")
val fileOpt = config.getOptional[String]("auth.privateKeyFile")
pemOpt.orElse(fileOpt.map { path =>
new String(Files.readAllBytes(Paths.get(path)))
}) match {
case Some(pem) => loadPrivateKeyFromPem(pem)
case None => throw new RuntimeException("No RSA private key configured.")
}
}
private def loadPublicKeyFromPem(pem: String): RSAPublicKey = {
val decoded = Base64.getDecoder.decode(cleanPem(pem))
val spec = new X509EncodedKeySpec(decoded)
KeyFactory.getInstance("RSA").generatePublic(spec).asInstanceOf[RSAPublicKey]
}
private def loadPrivateKeyFromPem(pem: String): RSAPrivateKey = {
val decoded = Base64.getDecoder.decode(cleanPem(pem))
val spec = new PKCS8EncodedKeySpec(decoded)
KeyFactory.getInstance("RSA").generatePrivate(spec).asInstanceOf[RSAPrivateKey]
}
private def cleanPem(pem: String): String =
pem.replaceAll("-----BEGIN (.*)-----", "")
.replaceAll("-----END (.*)-----", "")
.replaceAll("\\s", "")
}

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@@ -0,0 +1,43 @@
package util
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, MainMenu, SelectTrump, TieBreak}
import scala.util.Random
object GameUtil {
private val CharPool: String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"
private val CodeLength: Int = 6
private val MaxRepetition: Int = 2
private val random = new Random()
def generateCode(): String = {
val freq = Array.fill(CharPool.length)(0)
val code = new StringBuilder(CodeLength)
for (_ <- 0 until CodeLength) {
var index = random.nextInt(CharPool.length)
// Pick a new character if it's already used twice
while (freq(index) >= MaxRepetition) {
index = random.nextInt(CharPool.length)
}
freq(index) += 1
code.append(CharPool.charAt(index))
}
code.toString()
}
def stateToTitle(gameState: GameState): String = {
gameState match {
case Lobby => "Lobby"
case MainMenu => "Main Menu"
case InGame => "In Game"
case SelectTrump => "Select Trump"
case TieBreak => "Tie Break"
case FinishedMatch => "Finished Match"
}
}
}

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@@ -0,0 +1,23 @@
package util
import de.mkammerer.argon2.Argon2Factory
import de.mkammerer.argon2.Argon2Factory.Argon2Types
import model.users.User
object UserHash {
private val ITERATIONS: Int = 3
private val MEMORY: Int = 32_768
private val PARALLELISM: Int = 1
private val SALT_LENGTH: Int = 32
private val HASH_LENGTH: Int = 64
private val ARGON_2 = Argon2Factory.create(Argon2Types.ARGON2id, SALT_LENGTH, HASH_LENGTH)
def hashPW(password: String): String = {
ARGON_2.hash(ITERATIONS, MEMORY, PARALLELISM, password.toCharArray)
}
def verifyUser(password: String, user: User): Boolean = {
ARGON_2.verify(user.passwordHash, password.toCharArray)
}
}

View File

@@ -1,13 +1,22 @@
package util
import de.knockoutwhist.cards.Card
import de.knockoutwhist.cards.CardValue.{Ace, Eight, Five, Four, Jack, King, Nine, Queen, Seven, Six, Ten, Three, Two}
import de.knockoutwhist.cards.CardValue.*
import de.knockoutwhist.cards.Suit.{Clubs, Diamonds, Hearts, Spades}
import de.knockoutwhist.cards.{Card, Hand}
import play.api.libs.json.{JsArray, Json}
import play.twirl.api.Html
import scalafx.scene.image.Image
object WebUIUtils {
def cardtoImage(card: Card): Html = {
views.html.render.card.apply(cardToPath(card))(card.toString)
}
def cardToPath(card: Card): String = {
f"images/cards/${cardtoString(card)}.png"
}
def cardtoString(card: Card): String = {
val s = card.suit match {
case Spades => "S"
case Hearts => "H"
@@ -29,6 +38,50 @@ object WebUIUtils {
case Three => "3"
case Two => "2"
}
views.html.output.card.apply(f"images/cards/$cv$s.png")(card.toString)
f"$cv$s"
}
def stringToCard(cardStr: String): Card = {
val cv = cardStr.charAt(0) match {
case 'A' => Ace
case 'K' => King
case 'Q' => Queen
case 'J' => Jack
case 'T' => Ten
case '9' => Nine
case '8' => Eight
case '7' => Seven
case '6' => Six
case '5' => Five
case '4' => Four
case '3' => Three
case '2' => Two
}
val s = cardStr.charAt(1) match {
case 'S' => Spades
case 'H' => Hearts
case 'C' => Clubs
case 'D' => Diamonds
}
Card(cv, s)
}
/**
* Map a Hand to a JsArray of cards
* Per card it has the string and the index in the hand
* @param hand
* @return
*/
def handToJson(hand: Hand): JsArray = {
val cards = hand.cards
JsArray(
cards.zipWithIndex.map { case (card, index) =>
Json.obj(
"idx" -> index,
"card" -> cardtoString(card)
)
}
)
}
}

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@@ -0,0 +1,77 @@
package util
import de.knockoutwhist.control.GameState
import de.knockoutwhist.control.GameState.{FinishedMatch, InGame, Lobby, SelectTrump, TieBreak}
import de.knockoutwhist.utils.events.SimpleEvent
import dto.subDTO.{CardDTO, HandDTO, PlayerDTO, PlayerQueueDTO, PodiumPlayerDTO, RoundDTO, TrickDTO, UserDTO}
import dto.{GameInfoDTO, LobbyInfoDTO, TieInfoDTO, TrumpInfoDTO, WonInfoDTO}
import model.sessions.UserSession
import play.api.libs.json.{JsValue, Json, OFormat}
import tools.jackson.databind.json.JsonMapper
import tools.jackson.module.scala.ScalaModule
import util.mapper.*
object WebsocketEventMapper {
implicit val cardFormat: OFormat[CardDTO] = Json.format[CardDTO]
implicit val handFormat: OFormat[HandDTO] = Json.format[HandDTO]
implicit val playerFormat: OFormat[PlayerDTO] = Json.format[PlayerDTO]
implicit val queueFormat: OFormat[PlayerQueueDTO] = Json.format[PlayerQueueDTO]
implicit val podiumPlayerFormat: OFormat[PodiumPlayerDTO] = Json.format[PodiumPlayerDTO]
implicit val roundFormat: OFormat[RoundDTO] = Json.format[RoundDTO]
implicit val trickFormat: OFormat[TrickDTO] = Json.format[TrickDTO]
implicit val userFormat: OFormat[UserDTO] = Json.format[UserDTO]
implicit val gameInfoDTOFormat: OFormat[GameInfoDTO] = Json.format[GameInfoDTO]
implicit val lobbyFormat: OFormat[LobbyInfoDTO] = Json.format[LobbyInfoDTO]
implicit val tieInfoFormat: OFormat[TieInfoDTO] = Json.format[TieInfoDTO]
implicit val trumpInfoFormat: OFormat[TrumpInfoDTO] = Json.format[TrumpInfoDTO]
implicit val wonInfoDTOFormat: OFormat[WonInfoDTO] = Json.format[WonInfoDTO]
private var specialMappers: Map[String,SimpleEventMapper[SimpleEvent]] = Map()
private def registerCustomMapper[T <: SimpleEvent](mapper: SimpleEventMapper[T]): Unit = {
specialMappers = specialMappers + (mapper.id -> mapper.asInstanceOf[SimpleEventMapper[SimpleEvent]])
}
// Register all custom mappers here
registerCustomMapper(ReceivedHandEventMapper)
registerCustomMapper(GameStateEventMapper)
registerCustomMapper(CardPlayedEventMapper)
registerCustomMapper(NewRoundEventMapper)
registerCustomMapper(NewTrickEventMapper)
registerCustomMapper(TrickEndEventMapper)
registerCustomMapper(RequestCardEventMapper)
registerCustomMapper(LobbyUpdateEventMapper)
registerCustomMapper(LeftEventMapper)
registerCustomMapper(KickEventMapper)
registerCustomMapper(SessionClosedMapper)
registerCustomMapper(TurnEventMapper)
def toJson(obj: SimpleEvent, session: UserSession): JsValue = {
val data: Option[JsValue] = if (specialMappers.contains(obj.id)) {
Some(specialMappers(obj.id).toJson(obj, session))
}else {
None
}
Json.obj(
"id" -> ("request-" + java.util.UUID.randomUUID().toString),
"event" -> obj.id,
"state" -> session.gameLobby.getLogic.getCurrentState.toString,
"stateData" -> stateToJson(session),
"data" -> data
)
}
def stateToJson(session: UserSession): JsValue = {
session.gameLobby.getLogic.getCurrentState match {
case Lobby => Json.toJson(LobbyInfoDTO(session.gameLobby, session.user))
case InGame => Json.toJson(GameInfoDTO(session.gameLobby, session.user))
case SelectTrump => Json.toJson(TrumpInfoDTO(session.gameLobby, session.user))
case TieBreak => Json.toJson(TieInfoDTO(session.gameLobby, session.user))
case FinishedMatch => Json.toJson(WonInfoDTO(session.gameLobby, session.user))
case _ => Json.obj()
}
}
}

View File

@@ -0,0 +1,20 @@
package util.mapper
import de.knockoutwhist.events.global.CardPlayedEvent
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
import util.WebUIUtils
object CardPlayedEventMapper extends SimpleEventMapper[CardPlayedEvent]{
override def id: String = "CardPlayedEvent"
override def toJson(event: CardPlayedEvent, session: UserSession): JsObject = {
Json.obj(
"firstCard" -> (if (event.trick.firstCard.isDefined) WebUIUtils.cardtoString(event.trick.firstCard.get) else "BLANK"),
"playedCards" -> JsArray(event.trick.cards.map { case (card, player) =>
Json.obj("cardId" -> WebUIUtils.cardtoString(card), "player" -> player.name)
}.toList)
)
}
}

View File

@@ -0,0 +1,19 @@
package util.mapper
import controllers.IngameController
import de.knockoutwhist.events.global.GameStateChangeEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
import util.GameUtil
object GameStateEventMapper extends SimpleEventMapper[GameStateChangeEvent] {
override def id: String = "GameStateChangeEvent"
override def toJson(event: GameStateChangeEvent, session: UserSession): JsObject = {
Json.obj(
"title" -> ("Knockout Whist - " + GameUtil.stateToTitle(event.newState)),
"content" -> IngameController.returnInnerHTML(session.gameLobby, event.newState, session.user).toString
)
}
}

View File

@@ -0,0 +1,19 @@
package util.mapper
import controllers.routes
import events.KickEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object KickEventMapper extends SimpleEventMapper[KickEvent] {
override def id: String = "KickEvent"
override def toJson(event: KickEvent, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
)
}
}

View File

@@ -0,0 +1,19 @@
package util.mapper
import controllers.routes
import events.{KickEvent, LeftEvent}
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object LeftEventMapper extends SimpleEventMapper[LeftEvent] {
override def id: String = "LeftEvent"
override def toJson(event: LeftEvent, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString
)
}
}

View File

@@ -0,0 +1,25 @@
package util.mapper
import events.LobbyUpdateEvent
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
object LobbyUpdateEventMapper extends SimpleEventMapper[LobbyUpdateEvent] {
override def id: String = "LobbyUpdateEvent"
override def toJson(event: LobbyUpdateEvent, session: UserSession): JsObject = {
Json.obj(
"host" -> session.host,
"maxPlayers" -> session.gameLobby.maxPlayers,
"players" -> JsArray(session.gameLobby.getPlayers.values.map(player => {
Json.obj(
"id" -> player.id,
"name" -> player.name,
"self" -> (player.id == session.user.id)
)
}).toList)
)
}
}

View File

@@ -0,0 +1,18 @@
package util.mapper
import de.knockoutwhist.events.global.NewRoundEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object NewRoundEventMapper extends SimpleEventMapper[NewRoundEvent]{
override def id: String = "NewRoundEvent"
override def toJson(event: NewRoundEvent, session: UserSession): JsObject = {
val gameLobby = session.gameLobby
Json.obj(
"trumpsuit" -> gameLobby.getLogic.getCurrentRound.get.trumpSuit.toString,
"players" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.toString)
)
}
}

View File

@@ -0,0 +1,14 @@
package util.mapper
import de.knockoutwhist.events.global.NewTrickEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object NewTrickEventMapper extends SimpleEventMapper[NewTrickEvent]{
override def id: String = "NewTrickEvent"
override def toJson(event: NewTrickEvent, session: UserSession): JsObject = {
Json.obj()
}
}

View File

@@ -0,0 +1,17 @@
package util.mapper
import de.knockoutwhist.events.player.ReceivedHandEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
import util.WebUIUtils
object ReceivedHandEventMapper extends SimpleEventMapper[ReceivedHandEvent] {
override def id: String = "ReceivedHandEvent"
override def toJson(event: ReceivedHandEvent, session: UserSession): JsObject = {
Json.obj(
"dog" -> event.player.isInDogLife,
"hand" -> event.player.currentHand().map(hand => WebUIUtils.handToJson(hand))
)
}
}

View File

@@ -0,0 +1,16 @@
package util.mapper
import de.knockoutwhist.events.player.RequestCardEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object RequestCardEventMapper extends SimpleEventMapper[RequestCardEvent]{
override def id: String = "RequestCardEvent"
override def toJson(event: RequestCardEvent, session: UserSession): JsObject = {
Json.obj(
"player" -> event.player.name
)
}
}

View File

@@ -0,0 +1,20 @@
package util.mapper
import controllers.routes
import de.knockoutwhist.events.global.RoundEndEvent
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object RoundEndEventMapper extends SimpleEventMapper[RoundEndEvent] {
override def id: String = "RoundEndEvent"
override def toJson(event: RoundEndEvent, session: UserSession): JsObject = {
Json.obj(
"player" -> event.winner.name,
"tricks" -> event.amountOfTricks
)
}
}

View File

@@ -0,0 +1,19 @@
package util.mapper
import controllers.routes
import de.knockoutwhist.events.global.SessionClosed
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object SessionClosedMapper extends SimpleEventMapper[SessionClosed] {
override def id: String = "SessionClosed"
override def toJson(event: SessionClosed, session: UserSession): JsObject = {
Json.obj(
"url" -> routes.MainMenuController.mainMenu().url,
"content" -> views.html.mainmenu.creategame(Some(session.user)).toString,
)
}
}

View File

@@ -0,0 +1,13 @@
package util.mapper
import de.knockoutwhist.utils.events.SimpleEvent
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.JsObject
trait SimpleEventMapper[T <: SimpleEvent] {
def id: String
def toJson(event: T, session: UserSession): JsObject
}

View File

@@ -0,0 +1,20 @@
package util.mapper
import de.knockoutwhist.events.global.TrickEndEvent
import de.knockoutwhist.rounds.Trick
import logic.game.GameLobby
import model.sessions.UserSession
import play.api.libs.json.{JsObject, Json}
object TrickEndEventMapper extends SimpleEventMapper[TrickEndEvent]{
override def id: String = "TrickEndEvent"
override def toJson(event: TrickEndEvent, session: UserSession): JsObject = {
val gameLobby = session.gameLobby
Json.obj(
"playerwon" -> event.winner.name,
"playersin" -> gameLobby.getLogic.getCurrentMatch.get.playersIn.map(player => player.name),
"tricklist" -> gameLobby.getLogic.getCurrentRound.get.tricklist.map(trick => trick.winner.map(player => player.name).getOrElse("Trick in Progress"))
)
}
}

View File

@@ -0,0 +1,35 @@
package util.mapper
import de.knockoutwhist.events.global.TurnEvent
import de.knockoutwhist.player.AbstractPlayer
import model.sessions.UserSession
import play.api.libs.json.{JsArray, JsObject, Json}
object TurnEventMapper extends SimpleEventMapper[TurnEvent] {
override def id: String = "TurnEvent"
override def toJson(event: TurnEvent, session: UserSession): JsObject = {
val nextPlayers = if (session.gameLobby.logic.getPlayerQueue.isEmpty) {
Json.arr()
} else {
val queue = session.gameLobby.logic.getPlayerQueue.get
JsArray(
queue.duplicate().map(player => mapPlayer(player)).toList
)
}
Json.obj(
"currentPlayer" -> mapPlayer(event.player),
"nextPlayers" -> nextPlayers
)
}
private def mapPlayer(player: AbstractPlayer): JsObject = {
Json.obj(
"name" -> player.name,
"dog" -> player.isInDogLife
)
}
}

View File

@@ -1,3 +0,0 @@
@main("Welcome to Play") {
<h1>Welcome to Play!</h1>
}

View File

@@ -0,0 +1,108 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
<div class="lobby-background vh-100 d-flex align-items-start justify-content-center pt-5">
<div class="container py-5">
<div class="row justify-content-center">
<div class="col-lg-8 col-xl-6">
<div class="card shadow-lg mb-5 text-center bg-white border-0 rounded-4">
<div class="card-body p-4 p-md-5">
<h1 class="card-title display-5 fw-bold text-success mb-3">Match Over!</h1>
<p class="fs-4 text-muted">Congratulations to the winner:</p>
<h2 class="display-3 fw-bolder mb-4 text-primary">
@gamelobby.getLogic.getWinner.get.name
</h2>
</div>
</div>
<div class="card shadow mb-5 border-0 rounded-4 overflow-hidden">
<div class="card-header bg-dark text-white text-center fs-5 fw-semibold">
Final Standings
</div>
<div class="d-flex justify-content-between align-items-center p-2 text-uppercase fw-bold border-bottom bg-light">
<div class="d-flex align-items-center">
Player
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-dark text-center" style="width: 5rem;">Rounds won</span>
<span class="fs-6 text-dark text-center" style="width: 5rem;">Tricks won</span>
</div>
</div>
<div>
@gamelobby.getFinalRanking.zipWithIndex.map { case ((playerName, (wonRounds, tricksWon)), index) =>
@defining(index + 1) { rank =>
<div class="d-flex justify-content-between align-items-center p-3 border-bottom @if(rank == 1){bg-success-subtle fw-bold}">
<div class="d-flex align-items-center">
<span class="badge @if(rank == 1){bg-warning text-dark fs-6} else {bg-secondary} rounded-pill me-3">#@rank</span>
@playerName
</div>
<div class="d-flex flex-row gap-3">
<span class="fs-6 text-muted text-center" style="width: 5rem;">@wonRounds</span>
<span class="fs-6 text-muted text-center" style="width: 5rem;">@tricksWon</span>
</div>
</div>
}
}
</div>
@if(gamelobby.getFinalRanking.isEmpty) {
<div class="p-3 text-center text-muted">No final scores available.</div>
}
</div>
@if(user.isDefined && gamelobby.getUserSession(user.get.id).host) {
<div class="col-12 text-center mt-4">
<div class="btn btn-success btn-lg shadow" onclick="handleReturnToLobby()">
Return to Lobby
</div>
</div>
} else {
<div class="col-12 text-center mt-4">
<div class="text-primary">
<div class="spinner-grow text-primary mt-1" role="status">
<span class="visually-hidden">Loading...</span>
</div>
<p class="mt-3 fs-6 fw-semibold">
Waiting for the Host to continue...
</p>
</div>
</div>
}
</div>
</div>
</div>
</div>
<script>
function fireConfetti() {
let duration = 3 * 1000;
let animationEnd = Date.now() + duration;
let defaults = { startVelocity: 30, spread: 360, ticks: 60, zIndex: 0 };
function randomInRange(min, max) {
return Math.random() * (max - min) + min;
}
let interval = setInterval(function() {
let timeLeft = animationEnd - Date.now();
if (timeLeft <= 0) {
return clearInterval(interval);
}
let particleCount = 50 * (timeLeft / duration);
// Left burst
confetti(Object.assign({}, defaults, {
particleCount,
origin: { x: randomInRange(0.1, 0.3), y: Math.random() - 0.2 }
}));
// Right burst
confetti(Object.assign({}, defaults, {
particleCount,
origin: { x: randomInRange(0.7, 0.9), y: Math.random() - 0.2 }
}));
}, 250);
}
connectWebSocket();
fireConfetti();
</script>

View File

@@ -0,0 +1,42 @@
@import de.knockoutwhist.control.controllerBaseImpl.sublogic.util.TrickUtil
@import de.knockoutwhist.utils.Implicits.*
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
<div class="lobby-background vh-100">
<main class="game-field-background vh-100 ingame-side-shadow">
<div class="py-5 container-xxl">
<div class="row ms-4 me-4">
<div class="col-4 mt-5 text-start" id="turn-component"></div>
<div class="col-4 text-center">
<div id="score-table"></div>
<div class="d-flex justify-content-center g-3 mb-5" id="trick-cards-container"></div>
</div>
<div class="col-4 mt-5 text-end" id="game-info-component"></div>
</div>
<div class="row justify-content-center g-2 mt-4 bottom-div" style="backdrop-filter: blur(4px);
margin-left: 0;
margin-right: 0;">
<div id="player-hand-container"></div>
</div>
</div>
</main>
</div>
<script>
connectWebSocket()
canPlayCard = @gamelobby.logic.getCurrentPlayer.contains(player);
globalThis.initGameVueComponents()
</script>

View File

@@ -0,0 +1,68 @@
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
<div id="selecttrumpsuit" class="game-field game-field-background">
<div class="ingame-stage blur-sides">
<div class="container py-4">
<div class="row justify-content-center">
<div class="col-12">
<div class="card shadow-sm">
<div class="card-header text-center">
<h3 class="mb-0">Select Trump Suit</h3>
</div>
<div class="card-body">
@if(gamelobby.logic.getCurrentMatch.isDefined) {
@if(player.equals(gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get)) {
<div class="alert alert-info" role="alert" aria-live="polite">
You (@player.toString) won the last round. Choose the trump suit for the next round.
</div>
<div class="row justify-content-center col-auto mb-5">
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="0" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Spades))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="1" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Hearts))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="2" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Diamonds))
width="120px" style="border-radius: 6px"/>
</div>
</div>
<div class="col-auto handcard">
<div class="btn btn-outline-light p-0 border-0 shadow-none" data-trump="3" style="border-radius: 6px" onclick="handleTrumpSelection(this)">
@util.WebUIUtils.cardtoImage(de.knockoutwhist.cards.Card(de.knockoutwhist.cards.CardValue.Ace, de.knockoutwhist.cards.Suit.Clubs))
width="120px" style="border-radius: 6px"/>
</div>
</div>
</div>
<div class="row justify-content-center ingame-cards-slide" id="card-slide">
@for(i <- player.currentHand().get.cards.indices) {
<div class="col-auto" style="border-radius: 6px">
@util.WebUIUtils.cardtoImage(player.currentHand().get.cards(i)) width="120px" style="border-radius: 6px"/>
</div>
}
</div>
} else {
<div class="alert alert-warning" role="alert" aria-live="polite">
@gamelobby.logic.getCurrentMatch.get.roundlist.last.winner.get.name
is choosing a trumpsuit. The new round will start once a suit is picked.
</div>
}
}
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script>
connectWebSocket()
</script>

View File

@@ -0,0 +1,114 @@
@(player: de.knockoutwhist.player.AbstractPlayer, gamelobby: logic.game.GameLobby)
<div id="tie" class="game-field game-field-background">
<div class="ingame-stage blur-sides">
<div class="container py-4">
<div class="row justify-content-center">
<div class="col-12 col-md-10 col-lg-8">
<div class="card shadow-sm">
<div class="card-header text-center">
<h3 class="mb-0">Tie Break</h3>
</div>
<div class="card-body">
<div class="mb-3">
<p class="card-text">
The last round was tied between:
<span class="ms-1">
@for(players <- gamelobby.logic.playerTieLogic.getTiedPlayers) {
<span class="badge text-bg-secondary me-1">@players</span>
}
</span>
</p>
</div>
@if(gamelobby.logic.playerTieLogic.currentTiePlayer().contains(player)) {
@defining(gamelobby.logic.playerTieLogic.highestAllowedNumber()) { maxNum =>
<div class="alert alert-info" role="alert" aria-live="polite">
Pick a number between 1 and @{
maxNum + 1
}.
The resulting card will be your card for the cut.
</div>
<div class="row g-2 align-items-center">
<div class="col-auto">
<label for="tieNumber" class="col-form-label">Your number</label>
</div>
<div class="col-auto">
<input type="number" id="tieNumber" class="form-control" name="tie" min="1" max="@{
maxNum + 1
}" placeholder="1" required>
</div>
<div class="col-auto">
<button onclick="selectTie('@gamelobby.id')" class="btn btn-primary">
Confirm</button>
</div>
</div>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center">
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
<div class="col-6">
<div class="card shadow-sm border-0 h-100 text-center">
<div class="card-body d-flex flex-column justify-content-between">
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
<div class="card-img-top">
@util.WebUIUtils.cardtoImage(card)
</div>
</div>
</div>
</div>
}
} else {
<div class="col-12">
<div class="alert alert-info text-center" role="alert">
<i class="bi bi-info-circle me-2"></i>
No cards have been selected yet.
</div>
</div>
}
</div>
}
} else {
<div class="alert alert-warning" role="alert" aria-live="polite">
<strong>@gamelobby.logic.playerTieLogic.currentTiePlayer().get</strong>
is currently picking a number for the cut.
</div>
<h6 class="mt-4 mb-3">Currently Picked Cards</h6>
<div id="cardsplayed" class="row g-3 justify-content-center">
@if(gamelobby.logic.playerTieLogic.getSelectedCard.nonEmpty) {
@for((player, card) <- gamelobby.logic.playerTieLogic.getSelectedCard) {
<div class="col-6 col-sm-4 col-md-3 col-lg-2">
<div class="card shadow-sm border-0 h-100 text-center">
<div class="card-body d-flex flex-column justify-content-between">
<p class="card-text fw-semibold mb-2 text-primary">@player</p>
<div class="card-img-top">
@util.WebUIUtils.cardtoImage(card)
</div>
</div>
</div>
</div>
}
} else {
<div class="col-12">
<div class="alert alert-info text-center" role="alert">
<i class="bi bi-info-circle me-2"></i>
No cards have been selected yet.
</div>
</div>
}
</div>
}
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<script>
connectWebSocket()
</script>

View File

@@ -0,0 +1,38 @@
@(user: Option[model.users.User], gamelobby: logic.game.GameLobby)
@import play.api.libs.json._
<div id="lobby-app-mount"></div>
<script>
// Initialisierung des momentanen Lobby Standes, welcher direkt gerendert werden muss.
const initialLobbyName = '@gamelobby.name';
const initialLobbyId = '@gamelobby.id';
const initialIsHost = @{user.map(u => gamelobby.getUserSession(u.id)).exists(_.host)};
const initialMaxPlayers = @{gamelobby.maxPlayers};
const initialPlayers = JSON.parse('@Html({
val currentUserId = user.map(_.id).getOrElse(java.util.UUID.randomUUID())
val playerListForVue = gamelobby.getUsers.toSeq.map { u =>
val isSelf = u.id == currentUserId
val playerDogStatus = false
Json.obj(
"id" -> u.id.toString,
"name" -> u.name,
"self" -> isSelf,
"dog" -> playerDogStatus
)
}
Json.stringify(Json.toJson(playerListForVue))
})');
connectWebSocket();
globalThis.initLobbyVueComponents(
initialLobbyName,
initialLobbyId,
initialIsHost,
initialMaxPlayers,
initialPlayers
);
</script>

View File

@@ -0,0 +1,43 @@
@()
<div class="login-box">
<div class="card login-card p-4">
<div class="card-body">
<h3 class="text-center mb-4 text-body">Login</h3>
<form onsubmit="login(); return false;">
<div class="mb-3">
<label for="username" class="form-label text-body">Username</label>
<input type="text" class="form-control text-body" id="username" name="username" placeholder="Enter Username" required>
</div>
<div class="mb-3">
<label for="password" class="form-label text-body">Password</label>
<input type="password" class="form-control text-body" id="password" name="password" placeholder="Enter password" required>
</div>
<div class="d-flex justify-content-between align-items-center mb-3">
<a href="#" class="text-decoration-none">Forgot password?</a>
</div>
<div class="d-grid" >
<button type="submit" class="btn btn-primary">Login</button>
</div>
</form>
<p class="text-center mt-3">
Dont have an account?
<a href="#" class="text-decoration-none">Sign up</a>
</p>
</div>
</div>
</div>
<script src="@routes.Assets.versioned("/javascripts/particles.js")"></script>
<script>
particlesJS.load('particles-js', 'assets/conf/particlesjs-config.json', function() {
console.log('callback - particles.js config loaded');
});
disconnectWebSocket();
</script>
<div id="particles-js" style="background-color: rgb(11, 8, 8);
background-size: cover;
background-repeat: no-repeat;
background-position: 50% 50%;"></div>

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